XCOM 2
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[WOTC] Disposable Rocket Launchers 4.0
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20.177 MB
2021 年 8 月 10 日 上午 11:31
9 月 8 日 上午 5:46
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[WOTC] Disposable Rocket Launchers 4.0

在 Iridar 的 1 个合集中
FOXCOM Lite Prototype
21 件物品
描述
Adds three tiers of single-shot Disposable Rocket Launchers (DRLs). They are a heavier alternative to standard explosive grenades - DRLs deal a lot more damage and can be used at longer ranges, but take two actions to fire.

The mod also adds a few photobooth poses with DRLs.

WHO CAN EQUIP
  • Any soldier can carry one DRL in two Utility Slots.
  • Grenadiers can equip a DRL into the Secondary Weapon Slot, replacing the Grenade Launcher and losing the ability to Launch Grenades.
  • Finally, any soldier can equip a DRL in the Heavy Weapon Slot.
Soldiers can carry several DRLs at the same time in different slots. For example, a Grenadier in an E.X.O. Suit can carry two DRLs - in secondary weapon and heavy weapon slots, while also carrying a grenade in the grenade-only slot.

DRLs cannot be carried by SPARKs and MEC Troopers. If you want some rocket love for big friendly robots, use my SPARK Arsenal mod.

TECH TREE

Conventional DRLs are available from the start of the campaign in infinite quantities. They are then upgraded by Proving Grounds projects: Alien Grenade project will upgrade DRLs to magnetic tier, and Advanced Explosives project to beam tier.

These upgrades are free, and do not require you to spend any additional resources, so this mod gives you more options without affecting the economy.

REQUIREMENTS
Safe to add mid-campaign.

COMPANION MODS
  • [WotC] Mod Config Menu - some aspects of this mod are configurable through MCM.
  • Improved Rocket Targeting - highly recommended. Makes rocket targeting more reasonable.
  • [WOTC] Iridar's Scatter Mod - DLR mod has commented out config for the Scatter Mod.
  • Beam Grenade Launcher - if this mod is present, Beam-tier DRLs will become available after you purchase the Beam Grenade Launcher schematic, which becomes available much later in the campaign than Advanced Explosives Proving Grounds project. This will make DRLs more balanced.
  • [WOTC] Open Class Weapon Restrictions - if this mod is present, all mod-added soldier classes that use a Grenade Launcher secondary weapon will be able to carry a DRL as a secondary weapon.

CONFIGURATION
In Mod Config Menu, you can:
  • Make DRLs occupy one utility slot.
  • Allow DRLs to be carried in utility slots alongside offensive grenades.
  • Enable stat penalties for carrying a DRL (applies only to Utility Slot by default).
  • Allow or disallow DRLs in specific inventory slots.
Mod's configuration files are located at:

..\steamapps\workshop\content\268500\2571476425\Config\

There you can do things like:
  • Allow only one DRL per soldier (XComGameData.ini)
  • Fine-tune stat penalties for carrying DRLs in any specific slot (XComDisposableLaunchers.ini)
  • Restore scatter config for the Scatter Mod (Compatibility\XComScatter.ini)
  • Edit DRLs' stats to your heart's content (XComTemplateEditor.ini)

COMPATIBILITY

Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.

If Prototype Armory is present, DRLs will automatically switch to being single-buildable. Mag-tier DRL production will be unlocked by Muton Autopsy, and beam-tier by Plasma Cannon research.

Compatible with Long War of the Chosen via Mod Jam.

COOKED ASSETS

Thanks to Xymanek, this mod's packages are cooked to reduce their size and improve loading times. However, Unreal Editor is unable to open cooked packages, so if for whatever reason you need to inspect this mod's packages, you can find the uncooked version of the mod on GitHub[github.com].

CREDITS

The Magnetic and Beam launchers are ported from PlanetSide 2, owned by Daybreak Games Company.
Thanks to E3245 for his koalified help with PS2 textures and the authentic AT4 model.
Thanks to NeIVIeSiS for making inventory icons.

Thanks to Beaglerush for his consultations on the mod balance and demo-ing the mod during his XCOM 2 streams, which you can watch here[www.twitch.tv].

Russian localization by XCOMrades.

This mod was made possible by my wonderful supporters on Patreon.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
热门讨论 查看全部(3)
4
1 月 23 日 下午 5:24
LWOTC Compatibility
nebulus
5
2023 年 1 月 15 日 上午 9:45
Unable to view any launchers for any slots
JuggernautOfWar
158 条留言
TGalaxy 9 月 9 日 上午 9:54 
Боже мой, ты всегда помогаешь нам, новичкам, я очень благодарен тебе, мой друг, надеюсь, тебе всегда будет повезло, спасибо @Iridar
Iridar  [作者] 9 月 9 日 上午 5:49 
Mods that add new items or weapons should not removed mid campaign.
TGalaxy 9 月 9 日 上午 5:35 
hii iridar I wanna ask u something, does this mod safe when it remove mid campaign? coz I wanna move to rocket launcher 2.0
Maprikan 9 月 8 日 上午 8:12 
With WSR adding these lines should work too if you don't want the high tier looks at all. XSkin works per item but keeps them in the game.

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV, DONOR_GAME_ARCHETYPE="GameArchetype.Path", COPY_DONOR_ATTACHMENTS=True, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=False, HIDE_DONOR_SCHEMATIC=False)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_MG, DONOR_TEMPLATE=IRI_DRL_CV)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=IRI_DRL_BM, DONOR_TEMPLATE=IRI_DRL_CV)

Not sure if the projectile lines are needed.
Iridar  [作者] 9 月 8 日 上午 2:45 
Use XSkin.
Kurt Kiens 9 月 7 日 下午 9:18 
Would it be possible to add the ability to make the higher tier launchers still look like the AT4? Either through one of the "weapon skin" mods like XSkin or a built in functionality? The BFG looks a little out of place with my 90s troops lol
Dragon32 6 月 30 日 下午 2:14 
OK, cool. I'll pretend I never saw them
Iridar  [作者] 6 月 30 日 上午 9:49 
@Dragon32
Hmm yeah I see the problem. Just ignore these for now, I'll clean them up eventually.
Dragon32 6 月 30 日 上午 8:59 
Hey Iridar. Not sure if it's important but I'm seeing multiple of these errors loading to the main menu:
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: WeaponTech
[0050.30] TEMPLATE_MASTER: ERROR :: SetPropertyForTemplate :: unknown X2ItemTemplate property: OnThrowBarkSoundCue

This mod is the only one I get a hit when grepping for "OnThrowBarkSoundCue". I figure if anyone knows how to use Template Master it'd be you so probably not significant..?
Iridar  [作者] 6 月 9 日 上午 3:45 
You can do that with template master, yes.