XCOM 2
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[WOTC] Prototype Armoury
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5 Aug, 2021 @ 10:18pm
17 Jan, 2022 @ 4:43am
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[WOTC] Prototype Armoury

In 1 collection by WOTCStrategyOverhaul
Strategy Overhaul Standalone Mods
4 items
Description
Prototype Armoury changes weapons and armour to be individually built rather than granted as an infinite supply, and makes it easier for other mods or anyone who can edit config files to do the same to any mod-added item. TLP weapons and armour are also reworked to serve as specially granted prototypes, with some new scanning sites in support of that.

Feature Summary
  • Weapons and armour are now individually buildable instead of infinitely granted through schematics
  • Item costs have been rebalanced to roughly match with vanilla balance
  • Tactical Legacy Pack items reimagined as ‘prototypes’ granted after research is complete
  • Two new scanning sites added that grant current-tier prototypes or a single next-tier prototype
  • UI improvements for removal of installed weapon mods

Weapon Upgrades
Since you are going to have a lot of individual weapons, the Lock And Load breakthrough is removed, while its effect is always enabled - you can always swap/remove weapon mods without destroying them. The UI was also improved to support that (including controller support).

This behaviour can be toggled in MCM (although only before you start a campaign). In that case, the UI enhancements would still work, but only if you actually researched the breakthrough.

Compatibility
The mod 'Remove Weapon Upgrades' is redundant, and should not be installed alongside Prototype Armoury.

Any mod-added item that is purchased with a schematic (squad upgrade) will work but will obviously not fit with the other items that are individually built. Automatic adjustment is impossible (or is likely to break things) due to differences in how the items are coded.

First, some mods already adjust automatically - check their description.

Second, check the Strategy Overhaul bridge mod collection - a bridge might exist already.

Finally, check this tutorial for instructions on how to adapt the item(s) yourself - we tried our best to make it as simple as possible.

P.S. If you are a mod author looking to make your mod compatible, follow the same link above.

Community
While we will be checking the comments here from time to time, we encourage you to come chat with us on Discord[discord.gg]!

This mod was originally part of Covert Infiltration before being split off into its own project. The credits and acknowledgements for the work done here can be viewed on Covert Infiltration's mod page.

Miscellaneous
Cannot be added or removed during campaign.

This project is hosted on GitHub under the MIT license: https://github.com/WOTCStrategyOverhaul/PrototypeArmoury
Popular Discussions View All (5)
5
8 Oct, 2022 @ 5:14am
HELP: Starting with 0 of each item except things that are already infinite
ArtanisKAI
3
29 Mar @ 3:00pm
PINNED: Bridge Mod Tutorial
WOTCStrategyOverhaul
0
21 Dec, 2023 @ 2:22pm
Simplified Chinese Localization 简体中文
Tommy
145 Comments
Ehlookatthat! (She/Her) 26 May @ 10:39am 
God I love this. i hated how infinite starter stuff is in Firaxis' XCOM for simplicity, let's infect this game with classic Gollop design!!
RustyDios 24 May @ 8:54pm 
PGO bridges handle compatibility for PGO, so yes they are still needed if running PGO
DERPKING1991 24 May @ 7:03pm 
I can’t remember but I don’t need pgo bridges anymore right?
Marakesch 23 Apr @ 10:49pm 
Ok... then i have to search for something to deactivate the primary variant?
I gave done The "only build one" thingy.
Thanks for the help😁
Dragon32 23 Apr @ 2:20pm 
Cool. Thanks for the clarification, Rusty. Not a mod I know.
RustyDios 23 Apr @ 1:34pm 
5 Tier weapon overhaul has it's config edit that needs to be made for this. As per the instructions on the 5Tier mod page's description :)

... otherwise Dragon32 would be 100% correct and a bridge would be needed (which is essentially what the 5Tier config does)
Dragon32 23 Apr @ 1:10pm 
@Marakesch
I'm no expert but that sounds like you need a bridge mod for this "5 tier weapon overhaul" mod. There's a tutorial on GitHub: https://github.com/WOTCStrategyOverhaul/PrototypeArmoury/wiki/Bridge-Tutorial
Marakesch 23 Apr @ 10:42am 
Just startet finished the Magnetic weapon research and i have 2 variants of the mag pistol, automatic pistol and the bulbup.
I use the 5 tier weapon overhaul. When i build one its not showing up in the equipment screen, the other one does. No visual distiction betwen the two weapons
No primary secondarys ATM.
Help^^ i don't knoiw what to do. Have made a fresh reinstall as well
(sorry for my english)
Aerodious 14 Mar @ 7:04pm 
Yikes. What shameful ignorance on my part. I definitely glanced over that in the summary. Time to drop a fiver on some cosmetics, but damn if these mods aren't essentially top tier DLC in their own right.

Thanks for figuring that out! Cheers.
RustyDios 14 Mar @ 5:17pm 
Hmm.. do you have the Tactical Legacy Pack DLC ?