安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://steamproxy.net/sharedfiles/filedetails/?id=2592536341
Remember to swap over to the 1.1 release upon release!
1.1 will contain many new barks, a disease chain that imitates drunkenness and being hungover in ways that synergize with possible builds on her, as well as with the Crimson Curse. This will hopefully include her "drunk" disease being compatible with the CC, which usually is not possible. This disease will be largely beneficial, massively raising her stress resistances to certain sources, raising her stun resist, and slightly lowering her very high accuracy (with increased acc on skills to compensate).
1.1 will also contain the custom fx I have done, including mode specific fx! As mentioned, Adon is working on a mode indicator, which I plan to do a few things with.
+66% dmg for 2 rounds (next attack) > +7 flat dmg for 2 rounds (this should make even fade - darts a decent combo since it adds flat dmg to each hit of the cleave, but shouldnt add any dmg to her riposte )
+8% crit for 2 rounds > (yes) +50% crit multiplier.
e.g. on Lunge at max lvl: 13% base crit +12% crit mod = 25% crit chance. Shadowfade will add +12.5% crit chance to Lunge, instead of just +8%.
And if you use Shadowfade in Dagger, that is a 25% +8% +8% crit chance before (49% crit chance), now (25% + 8%) x 1.5 = 49.5% (barely any change). So she doesn't get to absurd levels of crit chance, just a fair 50/50 still if she spends a turn to Shadowfade and set up.