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Stargate Sarcophagus
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
19.739 MB
21 Jul, 2021 @ 8:29pm
8 May, 2022 @ 1:58pm
14 Change Notes ( view )

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Stargate Sarcophagus

In 1 collection by Sherbert
Stargate - Lost Civilizations
8 items
Description
Stargate Sarcophagus.

Have a great nights rest in these enclosed sarcophagus.

Comes in two flavors

The royal model, direct from our Goa'uld Overloards activates your regenerative abilities. Healing you over time upon taking damage.

The high-tech model, Channeling our inner Ancient, energizing you and your tech to keep you going longer than a un-named bunny mascot of a certain battery company

WIP Warning- Very much a WIP

Mod publishing and cleanup by sherbert

Coding and animation by Bad_Scr

Models and textures by Arkolis

Grammer policing by Darth Mord
17 Comments
Mike Loeven 11 Jun, 2023 @ 12:56am 
Ever have one of those days you want to sleep in but your servant wakes you up too early so you fry their brain with your hand device?
Duze 25 Sep, 2022 @ 12:22am 
I got addicted and almost went insane
6/10
Sherbert  [author] 8 May, 2022 @ 1:49pm 
Code problem still. removed 90% of the functionality, still operates as cryo block with animations but no features until rewrite.
Bad_SCR  [author] 3 May, 2022 @ 4:45pm 
yah, my code is the problem
Sherbert  [author] 3 May, 2022 @ 2:24pm 
Temporarily anchient cryo does the same thing as sarcophagus, this is due to some bad code causing crashes
Sherbert  [author] 20 Apr, 2022 @ 4:51pm 
What is not to understand my good sir. I simply wanted to let purveyors of this mod know that I added some code to prevent a situational crash. I also wanted to elaborate that I removed the +30 hp from player stats as it partakes in causing collateral damage to interactive video game balance outside the scope of the intended sarcophagus mod.
w00kie 20 Apr, 2022 @ 8:50am 
Me no understand Mr Sherbert. :ClassicQuack:
Sherbert  [author] 19 Apr, 2022 @ 3:43pm 
safety non crash good code added, healthy stuff boost +30 removed prevent balance bad change
Darth Mord 16 Apr, 2022 @ 3:20pm 
@w00kie

It is on our to-do list. Once we shift Lost Civ to Nexus, then we can finish up the work on replacement gates. Preliminary testing has our gates moving grids without the explodey bit (unless there was an armed warhead set to go off). If it fits the gate, it gets transported. It even respects orientation and positioning.
w00kie 13 Apr, 2022 @ 4:36am 
The way lost civ is going I can't wait for you guys to rewrite and replace the Star Gate code Gwi...mir produced so many many years ago. Wait this came out very wrong. I love that there is still new awesome SG stuff being created and that we all can only profit from it. I can only dream that we might even have non glitchy StarGates at one point. :p2cube: