Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Some soldier abilities are bound to specific inventory slots, e. g. Chain Shot is bound to primary weapon slot, because you will be firing the primary weapon with it.
This information might be relevant for specific abilities in specific mod setups, but you probably do not need it.
I still dont understand what that option does even after your explanation. Do you mean what hotkey (1,2,3...) that ability will be assigned to in tactical combat?
For me i believe the fix was removing "Primary Secondaries" mod and replacing it with " True Primary Secondaries" along with it's dependencies.
I noticed Einfachillu below was using Primary Secondaries as well.
The mod works fine for tons of people, the issue must be on your end. It's up to you to find. Follow the recomendations Dragon32 linked.
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
https://steamproxy.net/sharedfiles/filedetails/?id=2578243627