Space Engineers

Space Engineers

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U.S.S. Sulaco
   
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Type: Blueprint
File Size
Posted
4.474 MB
17 Jul, 2021 @ 2:57pm
1 Change Note ( view )
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U.S.S. Sulaco

In 1 collection by Survival Ready
SE game replica ships
21 items
Description
Features: Game replica U.S.S. Sulaco Class Conestoga Light Assault Starship. Small size and fury speed. Full heavy armored. 2 Gw power plant, 5 types of engines, 2 power shields. Three onboard weapon complex with kinetic, laser and torpedo armament. A circular missile defense system. Automatic repair system by welders and three assemblers. Automatic drone printer. WeaponCore PvP ready for a crew a few players.

Note: 35 years ago, on July 18, 1986, James Cameron's film "Aliens" premiered. I dedicate this craft to this event! See also USS Sulaco Colonial Starship (vanila) & APC M-577.

Specification:

PCU: 54555
Blocks: 2080
Net weight: 5390 tn
Curb weight: 6000 tn
Max power plant: 2 Gw
Raicing 100 m/s: 3.3 sec
Size (LWH): 135 x 32 x 40 m

Life support system

1 survival kit, 2 cryochambers and 4 airvent sealed control posts are installed inside. The central post has a two-layer heavy armor, the operator posts are protected by the ship's hull and protective doors.

Power plant

Vanilla modules - 4 large & 41 small reactors and 16 battery installed inside the entire hull of the ship. The total power of the power plant is 2 GW, which provides a full onboard salvo of energy weapons with the energy shield raised while driving, consuming no more than 70% of the energy.

Engines

The ship is equipped with 5 types of engines - vanilla ion, hydrogen, gravitational, jump and modified helycarrier thrusters, which together provide acceleration up to 104.38 m/s in no more than 7 sec. on all axes (max 3.3 sec to forward & backward). Almost instant maneuvering is provided using 11 modified 10x gyroscopes. Jump range of the ship in curb weight - 1250 km.

Armament

Installed a modified kinetic automatic and course armament with a caliber of 30 to 203 mm. Laser armament is represented by fixed and automatic lasers and railguns up to 250 mm in caliber. The frontal complex contains 9 homing torpedoes of 2 types. Turrets provide automatic kinetic and laser fire in all hemispheres of the ship.

The missile defense system includes 30 automatic 30mm turrets, 7 automatic 70mm turrets and 6 laser turrets with a range of up to 1 km. Additionally installed 6 passive decoys.

For close combat, a rapid fire system of 250 mm railguns has been implemented, which allows single firing for 2-3 minutes without overheating the railguns. You will find the salvo manual pad inside the pilot's seat of the deckhouse.

All strike weapons are divided into 3 complexes - frontal and side, which can be controlled both from the central deckhouse and from separate posts. Automatic turrets of the main caliber cover the top and bottom hemispheres.

Defence & Auto repaire

The main protection is provided by two Darkstar energy shields - main and backup with modification modules for power and type of impact. There are 22 4x range modified welders installed inside the ship's hull, which ensure the restoration of all main modules during the battle. Replacing welders with vanilla ones will provide at least 70% protection.

Automatic re-stocking of components is provided by three assemblers with modules installed for 300% faster production. All assemblers work in cooperative mode and are controlled by a special script. Only ingots are required to work.

Raycast ready drone

A printer for automatic printing of drones is installed in the closed hangar of the ship. The drone and printing system are completely vanilla. Drone print speed with realistic welding speed settings - 2 min. Dropping the drone before activating - 15 sec. Printer status and drone readiness are shown on the display in the pilot's seat of the central deckhouse.

The hydrogen-powered drone is armed with 6 course gatlings. Two small hydrogen tanks and an O2/H2 generator are installed, which provide about 5 min. agile battle. Raycast from 5 cameras. The O2/H2 generator and gatlings are charged automatically through the connector. Loading modules through conveyors by default volume.

Until the moment it is dropped, the drone is connected to the grid of the printer, which excludes its detachment and damage to the hangar when maneuvering the ship. Without an onboard script, it can be manually controlled or used in combat as a drop decoy.

Digital pad control

1 pad: - Thrusters & shields control
2 pad: - Salvo railgan & laser control
3 pad: - Torpedo control

4 pad:

#1 PBL Inventory - scroll up
#2 PBL Inventory - scroll down
#4 PBL Printer - print drone
#5 PBL Printer - drop drone
#7 Front complex doors - open/close
#8 Front camera - view
#9 Drone hangar - open/close

5 pad: - projector ship sets

Additional content

Mods

WeaponCore 1.7
Defense Shields
MWI - Homing Weaponry
L.Y.N.X Industries - Weaponry
MA WeaponCore Weapons
NorthWind Weapons
ModCubeBlocks Welder
Super Gyroscope (DX 11)
Helicarrier Thruster MK II

Scripts

Automated Item Producer (unofficial patch)
Automatic LCDs 2
Floor Plan Script
Isy's Simple Doors
The One Gravity Drive Script
Whip's Turret Based Radar
Easy Automation V2.0 (unofficial patch)
2 Comments
Survival Ready  [author] 24 Oct, 2021 @ 3:12pm 
Thank you, I hope I'll post the Aster modification soon. I need to finish with the automation script.
Sevyrs 24 Oct, 2021 @ 12:28pm 
Thought I'd subbed to this already, came across it again in a reddit post. Subbed and upped.