Arma 3
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H A W K S | Dynamic Air Ops | Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
14.989 MB
2 Jul, 2021 @ 2:25am
19 Mar, 2023 @ 9:15pm
12 Change Notes ( view )

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H A W K S | Dynamic Air Ops | Altis

In 1 collection by VedKay
H A W K S | Dynamic Air Operations
5 items
Description
H A W K S⠀|⠀Dynamic Air Ops | Altis 
  
[SP/COOP Local Host/Dedicated Server]
 
Tested on Dedi = Yes
Players = 1-10
Civ Presence = Yes and Punished if KIA
Enemy Faction = Light, Medium & Heavy Wheeled and Tracked, AA, Statics, Squads
Length = 20-45-65min
HAWKS Playground is a fun COOP CAS around Altis. Each time you load in the Area of Operations will randomly populate with vehicles, boats and squads for you to take out. Choose to pilot from all the NATO Air assets plus a few custom painted Kajmans. 

Your Base of Operations is the USS Freedom Carrier.
CAS HQ is decked out with lots of goodies including a Mission Generator laptop, and Grumpy Old Man's pylon editor for all your Air assets. Adjust your payloads before taking off. 
Please allow 60 seconds at each mission start for everything to initialize and cache. Once missions are assigned to you, everything is ready to go 🚀
Features : 
  • Zeus enabled for #adminLogged. With Zeus you can drag 'n' drop any other Air assets from other mods.
  • Randomly populated AO and missions on each play through. High replayability.
  • All AI units are cached, significantly improving performance, especially if playing on local machines. 
  • Lots of HD custom textures including custom designs for the Rotary Assets (see above gallery pics).
  • Re-spawn enabled for all players and all Assets. Helis and Jets will respawn back on the Carrier where they started.
  • GOM's Pylon Editor stationed at every Rotary and Jet asset, adjust your Payload before you head out.
  • Random Time and Weather each mission start, favoring daylight hours. 
  • Decked out little CAS HQ with a mission generator laptop for assigning extra tasks while in mission (see above gallery pics).
  • Unmanned MQ-12 Falcon Available for piloting as well as the MQ-4A Greyhawk and several Darter Drones.
  • All Gunship turret controls set to Pilot, but using GOM's pylon editor this can be changed.
  • Lots of hand built 'scenes' around Altis for you to discover and maybe blow up.
  • Revive available for all players, although probably not needed. Minimal chances of survival if shot down.
  • Complete "Deliver" missions by manually Sling Loading a Huron container to it's destination (see gallery pics above).
  • "Deliver" missions have very small chance of spawning, it's more about clearing the fodder.
Highly recommended mods to increase immersion (but not required
DCE - Control any AI unit present within a 200m radius of you with a friendly option packed GUI
DAO - Control all the UAV assets like the Greyhawk and Falcon drones with a friendly GUI.
DAPS - An Active Protection System for all Air and Ground assets. Applies to both Blufor and Opfor so makes rocketing a lot more interesting! 

With cached units and dynamic simulation this mission is quite playable in Local Hosting, SP or COOP. But building of this mission and testing was done with the use of my dedicated server.
How To Launch Mission Solo or LAN :
  • Go to Multiplayer
  • Server browser
  • Host Server
  • Type in server name, # of players, password
  • Choose map on left (Altis in this case) and the mission "HAWKS | Dynamic Playground" on right.
  • Hit Play
My other SOLO/COOP/MP Missions :


Update v1.1 :
  • Increased Light Vehicle spawn rate.
Update v1.2 :
  • Slightly decreased Static AA spawn rate.
Update v1.3 :
  • Increased the view distance in mission parameters to 4km.
Update v1.4 :
  • Removed the CBA_A3 dependency, which snuck in to the mission.sqm during the making of the mission.
  • Gave the entire mission a once over making sure it all still functions correctly.
Update v1.5 :
  • Removed a few unnecessary script and image files, reducing overall mission file size by ~1.5mb.
Update v1.6 
  • Slightly reduced the AA chances across the board, vehicular, static and infantry.
  • Changed the description for better continuity with other HAWKS missions and the way they appear in your lobbies. This mission will now be found under "H A W K S  | Dynamic Air Ops | Altis"
  • If any issues arise, simply un-sub and re-sub to this mission on the Workshop.
Update v1.7 
  • Removed the UAV Live feed as the latest "UI to Texture" update broke the live feed to tv script I had going -_-
Update v1.8 
  • Western Sahara DLC was accidentally left active when I updated this mission, causing an OPFOR Van to acquire Sahara DLC properties, which in turn added an unwanted dependency to the mission. This has been resolved.
  • If any issues persist on your side, please simply un-sub and re-sub to this mission. Doing so will clear any cached errors. 
Update v1.9 
  • General housekeeping.
  • Any issues please simply un-sub and re-sub.
Update v2.0 
  • FINALLY figured out how to respawn players without you guys falling through the carrier floor, into the water. You will now re-spawn on the deck as intended!
Update v2.1 
  • An issue appeared where tasks will keep auto-assigning and switching between themselves. A bit annoying when tracking a certain task. Temporary workaround is to chain tasks one by one for now, instead of all your tasks appearing at once.
    I will continue to investigate issue and update back to all tasks assigning at the start. 
134 Comments
Hatwox 12 Aug @ 8:07am 
@Mider_Lee
I did it too
I did not load Drongo's Map population I just installed it
Hatwox 10 Aug @ 4:20am 
Is this a "play and done" mission or does it spawn enemies infinitely ?
it says each time you load , different missions. Not every time a mission and assigned its different
Shade 29 Jul @ 7:09pm 
Having the same issue as Cat enemies are invisible while in an aircraft and if you look at the in zeus they are set to not display the model for some reason. If you land and get it reverts to showing the model but as soon as you get back into your aircraft the show model gets unchecked again.
saintbrutal 5 Feb @ 5:18pm 
can progress be saved?
Mider_Lee 17 Jan @ 1:34am 
I can't open it and show this :" steam __cur_sp.Altis mission.sqm/Mission/Entities/ltem8.type : Vehicle class dmp_Core no longer exists".how to fix it?
Chip Diamond 29 Dec, 2023 @ 12:37pm 
excuse me why does your graphics look so good? and overall lightinging is different?
VedKay  [author] 24 Sep, 2023 @ 6:33pm 
Yeh the last 4 official game updates have broken parts of my missions like no other updates ever have. I just don't have the time right now to jump in and fix. Will private my whole WS until I have time to sort it all out.
Cat378 23 Sep, 2023 @ 2:25pm 
Just tried the livonia HAWKS mission and it works just fine, no invisible enemies
Cat378 23 Sep, 2023 @ 2:14pm 
Just checked with only the requierd mod and the "task" enemies are still invisible for me
Cat378 23 Sep, 2023 @ 2:00pm 
The mod I use are: CH View Distance, Drogos map Population, CBA_3, Drongos Command Enhancment and Drongos Air Operations