RimWorld

RimWorld

34 ratings
Elemental Charge Blaster
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
3.180 MB
29 Jun, 2021 @ 2:10am
9 Nov, 2022 @ 12:50am
9 Change Notes ( view )

Subscribe to download
Elemental Charge Blaster

Description
Add 75 variants of heavy charge blasters equipped by mechanoid centipedes. Each variant has a gaming LED light attached and has a unique effect on the bullet.

Due to the moder's lack of eng writing skills and lazism, this mod used translator frequently and much depends on machine translation. So may have awkward or incorrect translation at ingame description.

Variant list(Common)
Each has 0.025 generateCommonality. For reference, the generateCommonality of the Inferno cannon in the vanilla game is 0.5. Most variants with debuff effects have -20% base damage.
  1. Power: Bullet damage +30%
  2. Incendiary: Change bullet damage type to Flame, ignite
  3. Heat: Change bullet damage type to Burn
  4. Thermit: Inflict inflammable(Flammability +3.0, ArmorRat_H -1.0) effect
  5. Spark: Inflict light shock(pain Factor x1.2) effect
  6. Angel Guard: Incoming damage -40%
  7. Supress: Bullet stopping power x3
  8. Burst: Volley all bullets at once
  9. Acid: Inflict corrosive(all ArmorRat x0.9) effect
  10. Break: Inflict armor break(ArmorRat_S -0.6, ArmorRat_B -0.4, ArmorRat_H -0.25) effect
  11. Piercing: Bullet armor penetration x4, projectile velocity x1.5
  12. Poison: Inflict toxic stack up
  13. Entropy: Inflict light entropy scramble(all comfortable temperature range -15) effect
  14. Mental Out: Inflict mental attack(MentalBreakThreshold x0.75, give bad mood)
  15. Anti Mage: Turn psycasters into muggles(nullify PsychicSensitivity)
  16. Blue Screen: Bullet base damage halved, gives extra EMP damage
  17. Frozen: Change bullet damage type to Frostbite, Inflict chilling effect
  18. Blunt: Change bullet damage type to Blunt, weapon melee damage up
  19. Slice: Change bullet damage type to Cut
  20. Positronic: Fires positron grenades instead of bullets
  21. Linear: Fires beam instead of bullets
  22. Tachyon: Inflict charge delay(AimingDelay x2) effect
  23. Smoke: Change charge blaster to smoke sprayer
  24. Spite: Inflict curse(melee, range attack Accuracy x0.66) effect
  25. Stun: Change bullet damage type to Stun
  26. Dazzling: Has a chance to cause confusion state
  27. Graviton: Make bullets fire at a high angle. Ignores low angle shields and cover
  28. Incurable: Inflict incurable(nullify naturalHealingFactor, ImmunityGain) effect
  29. Arrow: Fire arrows instead of bullets
  30. Swift: Warm up & Cooldown time -20%, MoveSpeed +0.38
  31. Drain: Inflict drain(hunger & restFall rate x2) effect
  32. Oblivion: Inflict memory decay effect
  33. Quake: Change bullet damage type to Blunt, bullet base damage reduce to 1/3, increase damage amount to structures. Inflict unstable effect and has a chance to cause long time stun
  34. Carapace: ArmorRat_S +0.18, ArmorRat_B +0.11
  35. Catapult: Range +30%
  36. Low Recoil: Accuracy modifier each distance ranges x1.5
  37. Proper Shotgun: Change charge blaster to shotgun style


Variant list(Uncommon)
Each has 0.014 generateCommonality.
  1. Provoke: Has a chance to cause berserk state
  2. Rust: Inflict ruptured(bleed rate x2) effect
  3. Plague: Infect plague effect
  4. Warp: Bullets hit instantly and penetrate armor absolutely
  5. Neutron: Change bullet to deal heavy chemical damage to living creatures, inefficient against mechanical and does not damage structures
  6. Phase: Inflict phase destabilization(Incoming damage +30%) effect
  7. Explosive: Make bullets to explode
  8. Torch: Has a chance to cause fire starting spree state
  9. Bullet Hell: Bullet base damage reduce to 1/3, increase firing count extremely
  10. Ether: Makes the centipede harder to hit with melee attacks, Bullet armor penetration x1.5
  11. Terminator: Change charge blaster to minigun
  12. Gauss: Inflict substance decomposition(disintegrate corpse when killed) effect
  13. Rotten: Inflict rotten(increase food poisoning and medical job failure rate) effect
  14. Shooting Star: Fire stars instead of bullets
  15. Discord: Fire musical notes instead of bullets
  16. Concentration: Bullet damage x2, warmupTime x5
  17. Vertigo Pulse: Inflict artifical vertigo pulse(has a chance to cause short tile confusion and vomit) effect
  18. Particle: Change charge blaster to particle projector cannon
  19. Sword: Fire swords instead of bullets. adds the blade to the weapon as a melee attack tool
  20. Battering Ram: Change charge blaster to pile bunker
  21. Voltage: Inflict light shock(pain Factor x1.2) effect, has a chance to deal additional stun damage


Variant list(Rare)
Each has 0.004 generateCommonality.
  1. Red Comet: This centipede three times fast!
  2. Lucifer: Has a chance to inject Luciferium
  3. Apocalypse: Make bullets to antigrain explode
  4. Aim Hack: Bullets will hit almost accurately
  5. Galaxy: Makes bullets drop stars
  6. Reaper: Has a chance to cause insta-kill
  7. Rainbow: After the first shot hits, it grants 6 different types(Flame, Spark, Acid, EMP, Tachyon, Spite) of extra damage to random body parts
  8. Demolish: Base damage becomes pointless, but deals massive damage to structures
  9. Riot Control: OMG this centipede has subscribed Riot Control mod!
  10. Monochrome: Makes the centipede very tough, inflict monochrome sight(Sight x0.5) effect
  11. Skywalker: Change charge blaster to lightsaber and turn the centipede into Jedi
  12. Hailstorm: Change charge blaster to cryolator
  13. Doom: Change charge blaster to Doomsday rocket launcher
  14. Torment: Inflict torment(Pain +0.2, Consciousness x0.66) effect
  15. Pointer: Change charge blaster to orbital power beam targeter
  16. Slap Hand: Turns centipede into an unstoppable evilness slapper villain
  17. Alchemy: Make bullets to explode. Perhaps gold can be generated at the site of the explosion


Note
  • This mod has no CE compatibility. I'm not luCEferium user and lacks crafting skill to make patch.
  • Mechanoids added as mods can also spawn with equiped ECB variants if they also have a 'MechanoidGunHeavy' weaponTag value. Basically VFE advanced mechanoid doesn't apply because they use separate tag and weapons.
  • Mods that allow to mechanoid weapons to drop or craftable will not be applied this mod because a separate weapon base Def is used. If you want to use it as a playerable, recommended to use WTH mod.
12 Comments
Terry the mushroom 14 Oct, 2023 @ 6:24am 
me when touhou:
ASMR gaming 4 Nov, 2021 @ 3:28am 
actually combining it with What the hack mod, ive acquired a couple of the main ones and put them on my own mechs
ASMR gaming 1 Nov, 2021 @ 5:58pm 
dear god im going to hell for installing this but well useful for my streaming
Personal Space Invader 16 Jul, 2021 @ 4:59pm 
How i can equip this blaster to a colonists?
Lady Vykeen 5 Jul, 2021 @ 6:15pm 
I haven't added this mod yet, but I will. I hate mechanoids with a passion. I feel I am going to hate them even more now. Absolutely LOVE the fact that there are "rarity" lists though, just like those "LOL" dolls my toddler plays with!
Daunmi 4 Jul, 2021 @ 2:33am 
The best, and worst, thing about this mod is that it's INCREDIBLY easy to forget it exists if you don't have a mechanoid event for a while and then get smacked in the face with a bunch of effects you weren't expecting from a 'simple' centipede.

I still like it.
climate change > covid-19 30 Jun, 2021 @ 7:33am 
can this be added mid save or removed mid save?
Garr Incorporated 29 Jun, 2021 @ 11:05am 
Considering the skill of the creator, I doubt that config for removing OP modifiers is within capability. But you never know.
This looks absolutely insane. I would subscribe, but some of these are... Excessive, in my opinion.
TurtleShroom 29 Jun, 2021 @ 7:44am 
The Luciferium one is too far. Dear glob.
test 29 Jun, 2021 @ 7:30am 
this is insane, can I acquire those?