RimWorld

RimWorld

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Vanilla Apparel Expanded — Accessories
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Mod, 1.2, 1.3, 1.4, 1.5
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1.793 MB
19.6.2021 klo 8.41
14.8. klo 7.20
18 muutosilmoitusta ( näytä )

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Vanilla Apparel Expanded — Accessories

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
102 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Suositut keskustelut Näytä kaikki (13)
23
29.3.2023 klo 10.31
Soo... I found a bug
Rhunin
9
19.5. klo 18.32
Missing head after equipping a quiver
Jafex
0
12.7. klo 19.57
MiniTurret Pack bug
jimothy69billiams
780 kommenttia
odinmobi 28.9. klo 12.06 
hello there all of a sunden across the saves i have the mini turret backpack is like HUGE! aha! like big dude like guns look that this back pack and are like dammmn thats a big gun lol any help
Pappi_Rabbi 11.9. klo 21.03 
anyway to remove visibility
Ωats 11.9. klo 17.55 
there's a overlap issue with the backpacks in this and the turret packs from anomaly
Fredini 3.9. klo 15.09 
@Gerewoatle it is absolutely not fine, it makes a lot of raids an absolute nightmare - especially sniper raids as you cannot deal with them in close quarter anymore. This mod made me download cherry picker to remove the explosive belt and the backpack turret
mrChips 2.9. klo 5.52 
I wouldn't call this a bug so much as a very-edge case, but it's possibly unintended and was most certainly very funny once I figured out what had happened.

This pawn arrived in a trade caravan equipped with an explosive belt:

https://steamproxy.net/sharedfiles/filedetails/?id=3322982831

I guess he refused to accept it was time to retire and decided to go on one last mission, because he was in his seventies and after pitching up in my crop fields he dropped dead from a heart attack and exploded:

https://steamproxy.net/sharedfiles/filedetails/?id=3322982859

I have no objection to the explosive belt as a concept, but should civil outlander traders be packing these? Do they have a distinct equipment pool vs pirate raiders etc? Obviously they don't draw the player's attention like an active threat and I don't think he generated a medical emergency notification either, so the first I knew about it was the bang.
Knolsman 31.8. klo 13.22 
Hey there @author, just informing you that the comments indicate that the accessories are spawning on enemies, but in the FAQ section above it still says they do not (" but if it’s a popular request, we might make it so"). Should probably be updated, thanks for the hard work though :steamthumbsup:
Gerewoatle 30.8. klo 20.41 
@Fredini: The explosive belt is fine. Call it the price of negligence.
Fredini 30.8. klo 18.33 
I'm going to repeat myself; explosive belt is WAY too strong AND it is extremely hard to see
mydadJcole 20.8. klo 20.12 
Mini turret pack not working i can only manually shoot it one time after drafting into battle it doesn't fire automatically
deadmanreaper13 14.8. klo 8.14 
@Theocratical Goblin not really an issue with the belt, it seems to have done its job. your problem is that the operation applied the [DEAD] state prior to actually removing the organ, so they came back just to die a second time. given the operation results all happen on the same tick, the order of events usually doesn't matter, so its an extremely niche bug. the only fix would be to delay the belt activation by a few seconds.