RimWorld
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Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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214.669 MB
17 jun 2021 om 12:27
10 nov om 17:07
153 wijzigingsnotities (weergeven)

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Obsidia Expansion

In 2 verzamelingen van Lored
Obsidia Expansion - Legacy Collection
18 items
Chef’s Choice: Obsidia Collection
161 items
Omschrijving

For more information and detailed content overview, visit the Obsidia Expansion Wiki[github.com].

Obsidia Expansion introduces powerful new factions, technologies, and mysteries born from the world of Obsidia.

The core of the mod is the Obsidia Empire - an ultratech military society at the peak of its research, seeking galactic expansion while rejecting all others until their trust is earned.
The Empire’s forces are divided into four main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with strong resistance to harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use slow weapons with explosive ammunition. Equipped in heavily protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing ranged weapons equipped with blades for melee. Equipped in light power armor designed for psi casters.

From those who broke away, the Obsidia Drifter Clans emerged, divided into three paths:
  • Obsidia Syndicate Clan - sudden and violent change, thriving on raids and plunder.
  • Obsidia Renegade Clan - sworn protectors of the remaining free colonies.
  • Obsidia Pilgrim Clan - ruthless traders, heartless as the void, driven by profit.

In the shadows lurk ancient and dangerous enemies:
  • Crimson Arachna Cult - arachnid zealots rising again to worship their deities and exterminate unbelievers.
  • Obsidia Mercenary Gangs - once the Empire’s elite, now selling their strength across the galaxy.
  • Obsidia Empire Sins (Eidolons) - forsaken champions, rejected and abandoned, turning their hatred inward.




[github.com]
In general, the mod adds:
  • Faction: 8
  • Quests: 5
  • Scenarios: 2
  • Weapons: 509
  • Persona Weapons: 112
  • Unique Weapons: 121
  • Power Armor: 95
  • Power Armor Headgear: 65
  • Apparel: 7
  • Modules: 43
  • Utility: 37
  • Bionic: 124
  • Flora: 25
  • Fauna: 36
  • Insectoids: 12
  • Slimes: 45
  • Mechanoids: 28
  • Entities: 8
  • Resources: 73
  • Relics: 7
  • Drugs: 17
  • Genes: 60
  • Vehicle: 9
  • Research tree, royal titles, various buildings, workbenches, etc.

  • Royalty DLC
  • Ideology DLC
  • Biotech DLC
  • Anomaly DLC
  • Odyssey DLC
  • Vanilla Expanded Mods
  • Mechanoid Upgrades
  • EBSG Framework
  • And much more...

Q: Is this mod compatible with CE?
A: Yes, a patch is available here.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: This mod adds a huge amount of content. Is there a resource where I can find more detailed information?
A: Yes, all information is available on the wiki here[github.com].

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

Populaire discussies Alles weergeven (2)
204
1
11 okt om 10:45
BELANGRIJK: Bug reports / Баг репорт
Lored
57
7 nov om 22:47
BELANGRIJK: Suggestions / Предложения
Lored
673 opmerkingen
pgames-food 1 uur geleden 
ok thanks
Flockerkill 3 uur geleden 
just be aware of their splitup mechanic and to not destroy the hive
pgames-food 4 uur geleden 
hmm you gave me an idea - i might try and set up a walled turret or 2, around the place where chaos slimes seem to spawn from time to time, and see how many items drop over time :lunar2019piginablanket:
Flockerkill 4 uur geleden 
in the beginning i sell the slime heards , but i also go on quests often enough in the mid and late game so the hearts come in realy quickly when they are finally needed
pgames-food 9 uur geleden 
hehe, ok thanks for the info :)
Lored  [auteur] 10 uur geleden 
@pgames-food Yeah, it’s kinda hard to say which resources are “must-keep” and which ones you can safely sell early on. But personally, I’d say Syntherius is the most valuable one in the long run. Later in the game, you’ll be able to use it to cover shortages of other Obsidia materials, like metals and such.
That said, there are quite a few ways to get more of it, from the slow but steady Syntherius Tree growing, to the weirder methods like EGO Tree growing as pen Syntherius Slime, Synthesis Dryads, or my favorite: install hi-tech Chaos Slime farms :GhostScary:
pgames-food 12 uur geleden 
hi can i check if the items that drop from creatures (like the heart) and obsidian mineral, and synthesia yellow items, can also be bought from traders or crafted?

the mod is cool, im just going through the typical early game where surviving is hard on the maps im on, (in my very early game in v1.6 of rimworld, the only way to survive so far, has been to sell everything i can obtain, even cooked meals, just to be able to get the occasional bionic implant and some basic food to cook), but is it ok for me to sell these obsidia items, or should i be trying to grab as much of them as i can and saving them for later? :lunar2019piginablanket:
GG Br0nos 14 uur geleden 
The research speed is very slow. Even with 7 researchers 3 of which are level 20 researching simultaneously researching.
MegaPro1921 10 nov om 14:03 
Hey uh... Is the Obsidia Bookcase Meant to look like its fallen over and made of wood?
Lored  [auteur] 10 nov om 8:19 
@crystal-hunter Just double checked, everything works on my side. The research cost does change, both in new games and existing saves.
So the issue isn’t in this mod.