RimWorld

RimWorld

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Obsidia Expansion
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
214.669 MB
17 Jun, 2021 @ 12:27pm
10 Nov @ 5:07pm
153 Change Notes ( view )

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Obsidia Expansion

In 2 collections by Lored
Obsidia Expansion - Legacy Collection
18 items
Chef’s Choice: Obsidia Collection
161 items
Description

For more information and detailed content overview, visit the Obsidia Expansion Wiki[github.com].

Obsidia Expansion introduces powerful new factions, technologies, and mysteries born from the world of Obsidia.

The core of the mod is the Obsidia Empire - an ultratech military society at the peak of its research, seeking galactic expansion while rejecting all others until their trust is earned.
The Empire’s forces are divided into four main corpus:
  • OMC - Obsidia Military Corpus - Use weak but rapid-fire weapons. Equipped with standard medium power armor.
  • OTC - Obsidia Tech Corpus - Use energy weapons of acid, cryo, EMP and fire elements. Equipped in light power armor with strong resistance to harmful effects.
  • OCC - Obsidia Crusaders Corpus - Use slow weapons with explosive ammunition. Equipped in heavily protected heavy power armor.
  • OEC - Obsidia Exalted Corpus - Use universal armor-piercing ranged weapons equipped with blades for melee. Equipped in light power armor designed for psi casters.

From those who broke away, the Obsidia Drifter Clans emerged, divided into three paths:
  • Obsidia Syndicate Clan - sudden and violent change, thriving on raids and plunder.
  • Obsidia Renegade Clan - sworn protectors of the remaining free colonies.
  • Obsidia Pilgrim Clan - ruthless traders, heartless as the void, driven by profit.

In the shadows lurk ancient and dangerous enemies:
  • Crimson Arachna Cult - arachnid zealots rising again to worship their deities and exterminate unbelievers.
  • Obsidia Mercenary Gangs - once the Empire’s elite, now selling their strength across the galaxy.
  • Obsidia Empire Sins (Eidolons) - forsaken champions, rejected and abandoned, turning their hatred inward.




[github.com]
In general, the mod adds:
  • Faction: 8
  • Quests: 5
  • Scenarios: 2
  • Weapons: 509
  • Persona Weapons: 112
  • Unique Weapons: 121
  • Power Armor: 95
  • Power Armor Headgear: 65
  • Apparel: 7
  • Modules: 43
  • Utility: 37
  • Bionic: 124
  • Flora: 25
  • Fauna: 36
  • Insectoids: 12
  • Slimes: 45
  • Mechanoids: 28
  • Entities: 8
  • Resources: 73
  • Relics: 7
  • Drugs: 17
  • Genes: 60
  • Vehicle: 9
  • Research tree, royal titles, various buildings, workbenches, etc.

  • Royalty DLC
  • Ideology DLC
  • Biotech DLC
  • Anomaly DLC
  • Odyssey DLC
  • Vanilla Expanded Mods
  • Mechanoid Upgrades
  • EBSG Framework
  • And much more...

Q: Is this mod compatible with CE?
A: Yes, a patch is available here.

Q: Will this mod work on 1.0, 1.1 or another game version?
A: Mod only supports the versions stated in the description.

Q: Is this a completed mod?
A: Yes. But mod will continue to develop if necessary.

Q: Is this mod vanilla friendly?
A: Maybe. But keep in mind most of the items are better than the standard game samples.

Q: Is this mod save game compatible?
A: Maybe. But due to the fact that the mod introduces a new faction, research, resources, etc., I still recommend using the mod with new saves.

Q: This mod adds a huge amount of content. Is there a resource where I can find more detailed information?
A: Yes, all information is available on the wiki here[github.com].

Q: There are too many recipes in the workbenches!
A: Yes, there is such a problem. Therefore, I recommend using this mod or a similar analogue to solve this problem.
Translation
  • English - included
  • Ukrainian - included
  • Russian - included
  • If you would like to translate this mod into your native language, you are free to do it.
Special thanks
For excellent character illustration lns_owl Instagram[www.instagram.com] / Steam

Popular Discussions View All (2)
204
1
11 Oct @ 10:45am
PINNED: Bug reports / Баг репорт
Lored
57
7 Nov @ 10:47pm
PINNED: Suggestions / Предложения
Lored
665 Comments
MegaPro1921 10 Nov @ 2:03pm 
Hey uh... Is the Obsidia Bookcase Meant to look like its fallen over and made of wood?
Lored  [author] 10 Nov @ 8:19am 
@crystal-hunter Just double checked, everything works on my side. The research cost does change, both in new games and existing saves.
So the issue isn’t in this mod.
crystal-hunter 10 Nov @ 8:02am 
yes
Lored  [author] 10 Nov @ 6:40am 
@crystal-hunter After changing the settings, were all conditions met? Did you restart the game?
crystal-hunter 10 Nov @ 6:30am 
for some reason, the cost of research does not change
Flockerkill 10 Nov @ 4:57am 
thats why its even in the FAQ XD
Alex_ 10 Nov @ 4:06am 
Not CE compatible everybody.
pgames-food 7 Nov @ 1:47pm 
ah thanks for the info, i did some testing in dev mode using weaker weapons and psycast effects, and they did get downed and could be captured :)
(i think it was because i was using a powerful wh40k weapon when i first encountered them) :lunar2019piginablanket:
Lored  [author] 7 Nov @ 10:50am 
@pgames-food Glad to hear someone else gets their charm :slimetabby:
Yes, just like other Anomaly Entities, you can contain them. The tricky part is that the chance to down them is pretty low, and if your weapons hit too hard, it’s very easy to… well… overdo it and kill them instead.
pgames-food 7 Nov @ 5:47am 
hi the chaos slimes are cool - (hard as they split into more, but cool) :)

one thing i saw, was that it mentions that they can be harvested for bioferrite, using anomaly detainment/confinement, but can i check how to do we get some bioferrite from them? (they all seem to get fully destroyed when attacked enough, and when they finally die, they dont seem to be "downed" for capture, and no dead body is there to butcher etc?