Cities: Skylines

Cities: Skylines

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Better Road Toolbar
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74.752 KB
30 May, 2021 @ 7:01am
11 Jun, 2023 @ 1:37am
10 Change Notes ( view )

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Better Road Toolbar

In 1 collection by Delta 5-1
Mods by Delta 5-1
10 items
Description


Maintain sanity when browsing the Road toolbar.

Description
  • Adds more tabs in the Road toolbar.
    • Replaces the 3 default Small/Medium/Large road tabs with up to 7 new tabs:
      • 1U (8m) wide
      • 2U (16m) wide, ≤2 lanes
      • 2U (16m) wide, ≥3 lanes
      • 3U (24m) wide
      • 4U (32m) wide, ≤4 lanes
      • 4U (32m) wide, ≥5 lanes
      • ≥5U (≥40m) wide
    • Adds new tabs for (configurable - to some extent):
      • Pedestrianised and traffic-calmed roads
      • Rural roads
      • Industrial roads
      • Bus roads
      • Trolleybus roads
      • Tram roads
      • Bike roads
      • Monorail roads
    • Assigns all roads to the relevant tab(s), based on their properties, ignoring the hard-coded "UI category" value.
    • Adds multi-modal roads to each relevant tab. For example, a road with tram tracks and bike lanes will appear both under "Bike roads" and "Tram roads". Optionally, the mod creates a separate tab for these roads.
    • Hides any tabs that would be empty. For example, if you are not subscribed to any 1U roads, the 1U tab won't be displayed.
  • Overrides default sorting behaviour for road assets: (optional)
    • Custom roads are no longer listed after all vanilla roads. You can still filter them to only show vanilla or custom roads.
    • Sorts all roads based on width, lane count and other properties, instead of the hard-coded "UI priority" value, which is often arbitrary, especially when dealing with custom roads made by multiple creators.
    • These new sorting rules also apply to roads listed in Public transport toolbar tabs.
  • Revamps vanilla road filters (or, optionally, hides them).
    • More robust detection of "decorated" roads (i.e. those with grass or trees) from the Workshop.
    • Additional filters for roads with and without parking spaces.
  • Designed for Vanilla+ Roads but will work with any other roads.

Settings
You can customise the mod's behaviour in game:
  • Create separate tabs for bus, tram, bike, trolleybus and monorail roads
    • ON (default): Any road which contains a bus lane, tram tracks, bike lane, trolleybus wires or monorail tracks will be placed in the relevant tab(s). The road will not appear in any other tabs.
    • OFF: these tabs are not created, and the roads are grouped alongside other roads, by width etc.
  • Create an additional tab for roads with 2 or more modes of transport
    Note: "Create separate tabs for bus, tram, bike, trolleybus and monorail roads" must also be ON for this setting to take effect.
    • ON: Any road which contains at least 2 of the following: bus lanes, tram tracks, bike lanes, trolleybus wires and/or monorail tracks will be placed in a separate "Mix" tab. The road will not appear in any other tabs.
    • OFF (default): the "Mix" tab is not created, and the roads are grouped into all relevant tabs instead ("Bus", "Tram", etc.).
  • Create a separate tab for industrial roads
    • ON (default): A separate Industrial tab is created for roads introduced in the Industries or Airports DLCs and any derived roads on the Workshop. The roads will not appear under any other tab.
    • OFF: the tab is not created, and the roads are grouped alongside other roads, by width etc.
  • Treat traffic-calmed streets (25 kph/15 mph or less) as pedestrianised
    • ON (default): these roads are grouped under the "Pedestrian" tab, and will not appear under any other tab. Most pre-Plazas and Promenades DLC pedestrian roads on the Workshop fit into this category.
    • OFF: These roads will be treated as any other road, and will not appear in the Pedestrian tab. The Pedestrian tab may still be created if any "proper" (post-Plazas and Promenades DLC) pedestrian roads are present.
  • Use default game sort order for roads
    • ON: reverts to the default (unmodded) sort order for roads (based on the hard-coded "UI priority" values).
    • OFF (default): Uses this mod's custom road sorting algorithm.
  • Keep Plazas and Promenades DLC roads in their own tab
    • ON: Any roads added in the DLC are untouched by the mod and remain in their own tab.
    • OFF (default): The custom tab is removed, and the roads sorted into the relevant tabs (Pedestrian and Bus).
  • Keep Bridges and Piers DLC roads in their own tab
    • ON (default): Any roads added in the DLC are untouched by the mod and remain in their own tab.
    • OFF: The custom tab is removed, and the roads sorted into the relevant tabs (by type and width).
  • Keep custom road tabs generated by other mods or DLCs
    • ON (default): Any roads found in tabs created by other mods, except NExt2, or any other (future) DLCs are untouched by the mod and remain in their own tab.
    • OFF: The custom tabs are removed (unless they contain buildings and other objects) and any roads found in them grouped into the relevant tabs.
  • Show road filters (e.g. 1-way/2-way) in each tab
    • ON (default): Road filters are shown.
    • OFF: Road filters are hidden.

Compatibility
  • Roads
    • Vanilla+ Roads ✔️
    • Most if not all other road assets from the Workshop ✔️
    • Network Extensions 2 ✔️(Replaces NExt 2 toolbar tabs)
  • Toolbar-related mods
  • Non-toolbar related mods – most likely ✔️

[ko-fi.com]

Source code
View in GitHub[github.com]
Popular Discussions View All (1)
0
6 May @ 1:19pm
Bug report: Some shortcuts don't work anymore
SimmeGo
238 Comments
mwu 27 Oct, 2023 @ 1:51pm 
I suggest using icons instead of text to fix the issue of oversized tab bar. Also, the text makes the ui extremly ugly, no idea why the author choose to do it this way.
BigH2011x 24 Sep, 2023 @ 6:32am 
the buttons go off my screen
DemonWolfSprite 21 Sep, 2023 @ 3:20am 
nice mod but icons go off the page so i cant select some tabs at all
CreatorOfWorlds 7 Sep, 2023 @ 10:16am 
@delta
Snowfall has a tram only road. But that does not seem to show in the tram tab.
I can only find in the tram tab in the transport menu.
9Three 13 Aug, 2023 @ 7:52pm 
please, just update the mod to wrap the Tabs... what a hassle. ffs. thank you.
RedSnt 5 Aug, 2023 @ 2:58pm 
I'm glad CydonianKnight21 commented, because I had the same problem. I hadn't played Cities Skylines for over a year and I had gotten a new monitor, sorted through loads of incompatible mods using Skyve and had forgotten all about "Yet Another Toolbar" settings.

Easily fixed in ALT+Q quick settings.
姬田诗乃 22 Jun, 2023 @ 6:54pm 
very nice!
CydonianKnight21 5 Jun, 2023 @ 4:03am 
Or rather than installing mods that otherwise wouldn't be needed and rearranging the whole ui, we could just stick to the original request and ask the mod author to please add the option to this mod to wrap the tabs in the road panel into two rows.

Especially since just having all the DLC, no other custom roads with this mod (with the sort dlc into mod categories option disabled) causes the same problem so it affects lots of users. Its a good option to ask for, I don't know why you're so adamant on overcomplicated, janky workarounds.
Earl of Al 4 Jun, 2023 @ 4:29am 
@CydonianKnight21 Simply slide the panel to the left using YATB and Resize It to the road tools (straight, curve, etc.). Then it should fit with the tabs. I don't remember which mod it was right now, but you could also move the "buttons" in the bottom bar ( Zoning, Roads, Landscaping, Water, UUI, Bulldozer, etc.).
CydonianKnight21 4 Jun, 2023 @ 3:35am 
heres a screenshot of the described issue
https://steamproxy.net/sharedfiles/filedetails/?id=2984789524