RimWorld

RimWorld

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Rats!
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
492.176 KB
24 May, 2021 @ 5:23am
11 May @ 12:08pm
25 Change Notes ( view )

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Rats!

In 1 collection by Mlie
Developed by me
95 items
Description


Rats will spawn to eat any unattended food or corpses that is not kept refrigerated.
Just like in real life!

Uses rats from FancyRats and SnowRats if loaded.
More can be added via patches.
There is also mod-options for selecting other animals, if animals should spawn based on biome and if they should be able to spawn inside. Also options to limit to only corpses or non-corpses.
Will also spawn for meat from Rotten Meat

Works well with Some Like It Rotten for making a corpse-based rat-farm
A mod that can help with the rats is Cats Hunt For Fun

Performance-optimizations by Taranchuk



[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


139 Comments
Mlie  [author] 8 Jul @ 10:30am 
@Daevinski There has been no changes that could explain it so I suggest you try with only this mod loaded to rule out a mod-conflict
Daevinski 8 Jul @ 10:26am 
I noticed that corpses of rats spawned by this mod are not getting frozen anymore. I wonder if it's because I'm using Vanilla Temperature Expanded, or if something changed in 1.5 related to rats.

Any idea?
The Bard of Hearts 9 Jun @ 12:56pm 
Awesome. Thanks for the info. And the respect biomes wasn't turned on. So that answers that. Again, Me and my wife really appreciate all your hard work.
Mlie  [author] 9 Jun @ 12:10pm 
@The Bard of Hearts In my tests, waste-rats only spawned in polluted biomes. Unless the respect biome-option was turned off.
The limits defined by the mod only affects the spawning by the mod.
The Bard of Hearts 9 Jun @ 11:46am 
I also have a small question about the functionality of some options. If I set a spawn limit on the map for the rats, does that prevent the "natural" spawning of creatures to go beyond that limit? Say if I added raccoons to the list of spawnables but set a limit to 10. Would raccoons and rats only ever spawn (even naturally) to a sum of 10? or does that limit not account for natural spawnings? :d5_prinny:

so... two questions, I guess.

Either way. Thanks for the mod work, Mlie, you are certainly a lord of the community at this point.
The Bard of Hearts 9 Jun @ 11:32am 
Not that its a big deal, in my opinion; but I thought I'd let you know that Waste Rats seem to be spawning in areas with no pollution whatsoever. Is this normal for this mod?
Mlie  [author] 24 May @ 6:11am 
@BingoBungus Yes, they are normal rats. Unless you set the scaria-probability to max ofc.
BingoBungus 24 May @ 4:35am 
Can you also eat the rats though?
L. Velociraptor 12 May @ 10:52am 
I did and at the time the only reported issue was the pawn issue on save. It looks like there's some XML Extensions bugs so I'll submit my log with the VE team thru their google doc. Thanks Mlie, for the help and the great mods. :)
Mlie  [author] 11 May @ 11:04pm 
@L. Velociraptor Did you check the VAE page? They seem to be having issues with the 1.5 release.