Cities: Skylines

Cities: Skylines

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Cobblestone Road #03 - V#02
   
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Assets: Road
File Size
Posted
Updated
5.371 MB
17 May, 2021 @ 11:55pm
7 Jan, 2023 @ 3:58am
5 Change Notes ( view )
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Cobblestone Road #03 - V#02

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description
Cobblestone Road #03 - V#02




Prolog

Hello all together ! [a.iO]

Well ... Here we have something a lot of peoples ask about quite often...
flat Tram Roads !
They´re designed for a pedestrian friendly environment with wide
sidewalks, a low vehicle speed (30km/h) and a driving lane, which will be
shared between cars, trams and cyclists.

Sounds great, doesn´t it ?! :)

Yeah, but they come with a "price" and thats the thing, which prevented me
from doing this earlier ...
The game isnt designed for that type of road and I´ll explain you why
down below !

First Version without parking -->

https://steamproxy.net/sharedfiles/filedetails/?id=2490621323

Issues / Walkarrounds

  • flat roads are 30 cm higher than the normal roads
  • ... and you cant change how these "transition nodes work ...
  • down below is an example how a straight rail connection will look



  • Example of a 90 degrees connection
  • the rails will "stick out/above" quite high



  • every node with at least one road connection to a "normal" road is considered as
    a "transition node" by the game
  • I´ve created these roads that way, that a rail connection to themself at a
    transition node wont appear (see below)
  • the trams will drive there anyway, but without the visually existing rails



  • They will only connect to themself, if there is no transition node



  • ... which leads to the fact, that only roads based on the gravel road will
    be considered the same network typ, in other words, no transition



  • ... other than all the mentioned things, they´ll work as "normal roads" ;)

There is one additonal thing to mention ... you might see cims walking "through the
cars" on the version #02 road. That also the price you have to pay for the "separated tram
stops". Another thing, the game wasnt designed for. ;)

About the road(s)
  • flat
  • cobblestones
  • LRT tram rails
  • speed 30 km/h
  • shared lane for trams/cars and cyclists
  • tram stops on both roads
  • bus stops only on the non parking version
  • grd version only !
  • 20 m width [yeah .. odd, but at least a straight number ;)]
    (I had to come up with something... 24m was too wide, and 16 definitely to narrow)
  • transitons only to (dbl)narrow and wide tram roads possible

Dependencies

  • network tiling mod by Ronyx69 (works without, but will look "♥♥♥♥♥" ;P )
  • tram and bus shelters
  • tram and bus signs
  • traffic lightts (only about 5 MB with LSM)

Suggestions

As always ;)

Loading Screen Mod - by thale5

https://steamproxy.net/sharedfiles/filedetails/?id=667342976

Both networks use same textures and lod materials.
With the help of LSM, these materials will be shared ... saving you some RAM.

Zoning Adjuster 1.1.1 - by algernon

Honestly ... I havent tested that mod, but it might help you due to the "odd width" of
these roads.


Forgotten thoughts

I´ll add them when they are back ... ;)


Epilog

If you like this addition to the workshop... and you want more, you could give it a thumbs up. :)
That would be very much appreciated !!! :)

For further questions and comments use the comment function below the asset.

If you find issues, mistakes etc. feel free to comment them as well ...

And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here ...cup of coffee...[paypal.me] only if you want of course. ;)
All assets are for free and will stay for free. :)


Plus, suggestions for other road types or whatever, are always welcome ! :)



Wíth best regards ... :)
11 Comments
AverageEuropeanTramEnjoyer 21 Jan, 2023 @ 7:39am 
Perfect for recreating Poznań! :)
clus  [author] 9 Dec, 2022 @ 11:14pm 
Well, either Network Anarchy (which hadnt the "tiling feature" in previous versions) or the Network Tiling mod are needed for this road ... but only visually. It´ll work without any of the mentioned mods ... therefore I´ll keep it as it is ;)
StayHungryStayFoolish 8 Dec, 2022 @ 9:27am 
I would remove Network Tiling as a dependency since it is included in the Network Anarchy. It can be downloaded without Network Tiling.
clus  [author] 1 Mar, 2022 @ 11:07pm 
No need to remove it .... Network Tiling is just a '"visual mod" and the road works without it. (Btw I don't have any issues with it)

But if you remove the mod,then the road will look different... the vanilla tiling rates will come back in to play.
The last pic in the descriptions shows, how the road will look without the mod.
☠ Xenith Xenaku ☠ 1 Mar, 2022 @ 7:39pm 
@author
Can you remove Network Tiling for everything that requires it?
Everyone has been reporting FPS drops with it.
clus  [author] 20 Dec, 2021 @ 8:53am 
clus  [author] 20 Dec, 2021 @ 2:06am 
Thanks! :) but honestly, idk what tram asset that is. For that I have to look in game. I'll do that the next time I load my savegame...
Stelluris 16 Dec, 2021 @ 12:13pm 
Hi,it looks amazing but whats the tram in the third picture and is there a mod for it?
clus  [author] 18 May, 2021 @ 11:53am 
haha .. tthank you ! :)
Neurotap77 18 May, 2021 @ 11:17am 
You are working overtime! Thank you.