Cities: Skylines

Cities: Skylines

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Cobblestone Road #03 - V#01
   
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Assets: Road
File Size
Posted
Updated
5.350 MB
17 May, 2021 @ 11:55pm
7 Jan, 2023 @ 3:57am
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Cobblestone Road #03 - V#01

In 3 collections by clus
LRT - Tram - Network
65 items
Clus´s networks
115 items
ex - Vanilla (-only) Networks with additional AN support
59 items
Description
Cobblestone Road #03 - V#01




Prolog

Hello all together ! [a.iO]

Well ... Here we have something a lot of peoples ask about quite often...
flat Tram Roads !
They´re designed for a pedestrian friendly environment with wide
sidewalks, a low vehicle speed (30km/h) and a driving lane, which will be
shared between cars, trams and cyclists.

Sounds great, doesn´t it ?! :)

Yeah, but they come with a "price" and thats the thing, which prevented me
from doing this earlier ...
The game isnt designed for that type of road and I´ll explain you why
down below !

Second Version with parking -->

https://steamproxy.net/sharedfiles/filedetails/?id=2490621670

Issues / Walkarrounds

  • flat roads are 30 cm higher than the normal roads
  • ... and you cant change how these "transition nodes work ...
  • down below is an example how a straight rail connection will look



  • Example of a 90 degrees connection
  • the rails will "stick out/above" quite high



  • every node with at least one road connection to a "normal" road is considered as
    a "transition node" by the game
  • I´ve created these roads that way, that a rail connection to themself at a
    transition node wont appear (see below)
  • the trams will drive there anyway, but without the visually existing rails



  • They will only connect to themself, if there is no transition node



  • ... which leads to the fact, that only roads based on the gravel road will
    be considered the same network typ, in other words, no transition



  • ... other than all the mentioned things, they´ll work as "normal roads" ;)

There is one additonal thing to mention ... you might see cims walking "through the
cars" on the version #02 road. That also the price you have to pay for the "separated tram
stops". Another thing, the game wasnt designed for. ;)

About the road(s)
  • flat
  • cobblestones
  • LRT tram rails
  • speed 30 km/h
  • shared lane for trams/cars and cyclists
  • tram stops on both roads
  • bus stops only on the non parking version
  • grd version only !
  • 20 m width [yeah .. odd, but at least a straight number ;)]
    (I had to come up with something... 24m was too wide, and 16 definitely to narrow)
  • transitons only to (dbl)narrow and wide tram roads possible

Dependencies

  • network tiling mod by Ronyx69 (works without, but will look "♥♥♥♥♥" ;P )
  • tram and bus shelters
  • tram and bus signs
  • traffic lightts (only about 5 MB with LSM)

Suggestions

As always ;)

Loading Screen Mod - by thale5

https://steamproxy.net/sharedfiles/filedetails/?id=667342976

Both networks use same textures and lod materials.
With the help of LSM, these materials will be shared ... saving you some RAM.

Zoning Adjuster 1.1.1 - by algernon

Honestly ... I havent tested that mod, but it might help you due to the "odd width" of
these roads.


Forgotten thoughts

I´ll add them when they are back ... ;)


Epilog

If you like this addition to the workshop... and you want more, you could give it a thumbs up. :)
That would be very much appreciated !!! :)

For further questions and comments use the comment function below the asset.

If you find issues, mistakes etc. feel free to comment them as well ...

And if you want to buy me a cup of coffee to keep me awake during the long night shifts
you can do that here ...cup of coffee...[paypal.me] only if you want of course. ;)
All assets are for free and will stay for free. :)


Plus, suggestions for other road types or whatever, are always welcome ! :)



Wíth best regards ... :)
16 Comments
fjca 26 Feb, 2023 @ 8:20am 
Would be great having such decals :)
clus  [author] 26 Feb, 2023 @ 8:14am 
Hi. I dont think so ... at least I havent released a decal ....
fjca 26 Feb, 2023 @ 2:40am 
@clus, Is there any decal with those exact cobblestones?
StayHungryStayFoolish 7 Jan, 2023 @ 6:36am 
Thank you for the update. I recommend changing the Network Tiling mod as a dependency to Network Anarchy.
Shaddorry 11 Nov, 2022 @ 12:14pm 
They look like Ghent's roads. Love them!
clus  [author] 21 May, 2021 @ 12:08am 
@Hindi ... they actually work without after dark, because I forgot to activate that "dependency on the road". But I suggest buying it anyway ... its really not expensive anymore and it adds a lot to the game ... especially bike roads. ;)
@Dahl I"ll do both ... road and sidewalks... but it'll take some days.
Dahl 18 May, 2021 @ 1:01pm 
@clus, I'd just appreciate it so I could make a consistent looking plaza or something, if it's not too much trouble.
Hindi 18 May, 2021 @ 12:39pm 
Maybe the cobllestone version without after dark dependency? :)
clus  [author] 18 May, 2021 @ 11:53am 
@snakesbrother Thanks ! :)
@Bonovision Every road keeps its own traffic lights at junctions ... as simple as that. ;) For example ... connecting 3 vanilla roads to this one here will result in 3 x vanilla traffic lights and 1 x my traffic lights.
@LDtailor Thanks again ! :)
@Dahl yeah, that could be done ...
Dahl 18 May, 2021 @ 11:26am 
Could you make decals for the cobblestone in the sidewalks?