Total War: ROME REMASTERED

Total War: ROME REMASTERED

2,868 ratings
RTR: Imperium Surrectum 0.6.7
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File Size
Posted
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47.151 GB
15 May, 2021 @ 3:12am
11 Sep @ 2:11pm
32 Change Notes ( view )

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RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (141)
3
3 hours ago
How to recruit archers while playing for ROME?
vlad-kos1
6
2 Dec @ 9:05am
Question for a dev
State Line Crosser
2
16 Nov @ 11:20pm
No Diplomats
kesmai
4,866 Comments
lucas_f_barros 17 Dec @ 2:45pm 
Someone know how to edit textures, like uniforms collors in this mod? I try everything to open the DDS or TGA files in the directory, adobe photoshop with nvidea pluguin, i tryed with GIMP too
GEGEJAMES 17 Dec @ 4:27am 
Hello to the whole team....well we must admit that we have never been this far since the first publication of your fashion (which is really the best, the most elaborate etc...) I will say it again here to ICENI TOTAL WAR..your work on this old game is incredible.. .....Level 280. Italy Corsica, Sardinia, Sicily but Unfortunately impossible to go further. Strangely, I can advance 20 more turns without crashing, with perfect fluidity but whatever happens, every time I want to play again... the only level that loads is 280. So I have a question... to the extent that for the moment a long campaign is impossible... would you find the idea stupid which would be to considerably strengthen the ranks of military experience of the gray rebel forces which are in number and in the majority at the start of the game (but far too weak) ...for a real challenge for the player?
Romewasn'tbuiltinapatch 14 Dec @ 12:24pm 
When we are talking about a limit of buildings, units, etc that the game can handle are we talking about a number built, recruited etc over time or in existence at the same time. For example if i have 8 units that fight a battle and lose on average 75% strength, if I merge the units to 2 full strength ones, does the game still count 8 against the total before crashing or now just 2? Similarly, if I capture a settlement and destroy some buildings I don't want do they still count? Lastly,if I upgrade a building, such as a barracks, do each of the tiers count or is it still one building? I hope that makes sense and thank you for your time
Iceni Total War 8 Dec @ 5:52pm 
@Ardnen Yep it definitely tells you which one , there's a pop up on screen with the name/faction symbol like a little animation. I've been screen shotting them just to post on social media.
However if you go to the notifications tab and see Faction Destroyed it won't say which one.
Odd you're not getting the on screen notifications.
Ardnen 8 Dec @ 7:20am 
Thanks for the mod guys! you could have made ur own game lol

Anyway when a facion is destroyed it doesnt tell me which one, I find that kinda important.
Loop 8 Dec @ 3:38am 
Thanks for your woderful mod, can you add a submod for 12 turn per year?
ironman1989 7 Dec @ 12:58pm 
Compliments for this great, great mod! I would like to ask if there are plans to improve UI of buildings, interface, in order to add some flavor, or adding buildings like RSIII.
Thank you for your work!
sweetie 5 Dec @ 2:54pm 
Its crashing when a start a campaign using only this mod. The game runs fun without the mod. I have log files.. dmp...
Spartcus 4 Dec @ 9:15am 
by the way the growth rate is very slow. is it possible to increase it. at the same time if it possible to be like 12 months instate of 4 turn, it d be perfect.
Spartcus 4 Dec @ 1:08am 
Hi !
i want to report a crash at turn 580. playing as Sparata. not going forward at the end of turn 580. a good mod but unfortuntly. the game only go down without any report.
best regards