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Actually, I was hoping for some simple solution.
In Debug Mode mod there is an option to unlock technology from a category by category name.
It seems all we need to do is find out the name of the category to which these hidden technologies (which the Societies provide) belong.
And these are definitely technologies, because the Unlock Hidden Techs button unlocks all embassies and Societies buildings.
Yeah, not a trivial project.
As the modder has to research, trace and locate all the effects, sounds, animations, any other properties of said buildings, extract them from the game files, and then re-connect them in the modtool.
Compile the mod, test the mod until it matches the in-game Society buildings with no other side-effects. Also test with different permutations of
- base game + 1x other DLCs + 1x Alliance DLC or
- base game + 1x Alliance DLC only or
- base game + 1x Ultimate Edition.
Rinse and repeat for ALL Society Buildings reward. How many Society Buildings rewards do we have for the Alliances DLC?
Very effort-intensive and time-consuming!
And it does not help me pay my bills....
...for a game I'm no longer playing.
Hope you can get a modder interested.
If you choose Unlock Hidden Tech in Debug Mode - you unlock all Societies techs (buildings included), but also unlock all techs from Bio Lab.
Which is not very good, since these technologies CAN be researched in the game. Unlike technologies provided by Societies that are not on the map.
I don't want to use cheats unless absolutely necessary.
I've not dug into code to see if "terraforming" the land to reshape it i.e. add / remove lakes or land surface, is possible.
The mapseed is randomizing which PNG "terrain" we get from about a set of 9-15 static image files. (Not certain of the actual number.)
I've mentioned before of numbers. Are there still modders learning the codebase of this game to mod it? Out of the current pool of players?
I can't recall if I ever tried, but I'm vaguely aware, knowing myself I would have tried and when it didn't work, my sentiments would be as my statement above. As that makes the most logical sense.
If one knows enough C#, the code can be edited to remove this "gated" feature, I would think.