Surviving the Aftermath

Surviving the Aftermath

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Debug Mode
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Tags: UI & UX
File Size
Posted
Updated
7.032 MB
1 May, 2021 @ 3:03am
28 Mar, 2023 @ 4:50am
5 Change Notes ( view )

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Debug Mode

Description
Overview

Enables the hidden Debug Mode! Press F10 to open the Debug Window.

Compatible with patch 1.25.x only (alongside Rebirth DLC)

How to use mods in Aftermath
  • Ensure game is NOT running
  • Click on the green SUBSCRIBE button
  • If Steam client not running, start Steam client.
  • Ensure Download is completed
  • Launch game, enable in game Mods list
  • Start a NEW game
  • Press F10 to toggle show/hide

Notes:

  • If you press F10 and get double Debug dialog windows, you’re using an incompatible / outdated version.
  • Only available when starting NEW games after enabling mod in Select Mod screen.
  • Once enabled in a Save, cannot be disabled in mid-play.
  • Same with Silva's Cheat mode but that has not been updated for this patch. Can Subscribe to only one version at a time, preferably not to outdated one though.


keybindings for Debug mode
keys
effect
F10
Toggle dialog show/hide
Shift+F1
Add an aggressive wild animal
Shift+F2
Add a box (10 units) of each resource to the colony
Shift+F3
Add a colonist (educated, random age, gender)
Shift+F4
Add a specialist
F1
Spawned a box of Wood
F2
Spawned a box of Metal
F3
Spawned a box of Corn
Spawned a box of Fish
F4
Start a Quest

More comprehensive guide on : How to install Mods in Surviving the Aftermath[ellacharmed.wordpress.com]
71 Comments
lolic_lol 28 Jul, 2024 @ 7:04am 
Of course, this is not a request. I just asked, in case someone has already solved this problem.
lolic_lol 28 Jul, 2024 @ 7:00am 
No, nothing that complicated )
Actually, I was hoping for some simple solution.
In Debug Mode mod there is an option to unlock technology from a category by category name.
It seems all we need to do is find out the name of the category to which these hidden technologies (which the Societies provide) belong.
And these are definitely technologies, because the Unlock Hidden Techs button unlocks all embassies and Societies buildings.
ellacharmed  [author] 27 Jul, 2024 @ 11:42pm 
I think what you're asking for is to "jailbreak" the Society buildings that you can form alliances with? Without having to form said Alliances?

Yeah, not a trivial project.

As the modder has to research, trace and locate all the effects, sounds, animations, any other properties of said buildings, extract them from the game files, and then re-connect them in the modtool.

Compile the mod, test the mod until it matches the in-game Society buildings with no other side-effects. Also test with different permutations of
- base game + 1x other DLCs + 1x Alliance DLC or
- base game + 1x Alliance DLC only or
- base game + 1x Ultimate Edition.

Rinse and repeat for ALL Society Buildings reward. How many Society Buildings rewards do we have for the Alliances DLC?

Very effort-intensive and time-consuming!

And it does not help me pay my bills....
...for a game I'm no longer playing.

Hope you can get a modder interested.
lolic_lol 26 Jul, 2024 @ 7:09pm 
Unfortunately, it seems that modding for this game is dead. It doesn't seem like there is even one modder left.
lolic_lol 26 Jul, 2024 @ 7:05pm 
Yes, blight-related terraforming tech tree.
If you choose Unlock Hidden Tech in Debug Mode - you unlock all Societies techs (buildings included), but also unlock all techs from Bio Lab.
Which is not very good, since these technologies CAN be researched in the game. Unlike technologies provided by Societies that are not on the map.
I don't want to use cheats unless absolutely necessary.
ellacharmed  [author] 26 Jul, 2024 @ 4:52pm 
There's no new features in the official modtool for DLCs and new updates for Building Properties, I think? If you're referring to "terraforming" as the 2 blight buildings in the last DLC. (But I have not looked at it in about a year, so I might be recalling things wrongly.)



I've not dug into code to see if "terraforming" the land to reshape it i.e. add / remove lakes or land surface, is possible.
The mapseed is randomizing which PNG "terrain" we get from about a set of 9-15 static image files. (Not certain of the actual number.)



I've mentioned before of numbers. Are there still modders learning the codebase of this game to mod it? Out of the current pool of players?
lolic_lol 25 Jul, 2024 @ 4:04am 
As a result, no one has found a way to unlock Societies techs without unlocking terraforming techs?
ellacharmed  [author] 21 Jun, 2024 @ 12:13am 
I don't think this mod work in Scenarios, as that would totally make the point of the Scenarios moot if one can use Debug menu.

I can't recall if I ever tried, but I'm vaguely aware, knowing myself I would have tried and when it didn't work, my sentiments would be as my statement above. As that makes the most logical sense.

If one knows enough C#, the code can be edited to remove this "gated" feature, I would think.
DadBodLife 29 May, 2024 @ 9:43am 
Hey random question but anyone know how to make the debug menu work in the scenarios (the train and endless winter one)?
Mooselark 17 Apr, 2024 @ 3:31pm 
For some reason, I can open the cheat menu with F10, but cannot close it. It just stays open. Is there any way I can fix this?