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TC Instruments
Alto saxophone
Duffle Bag 2.0, Backpack & WaistBelt
In my campaign I also use drunken sailor and put that stuff in the relaxation area/garden
Found a typo on the battery charger label in Engineering, and one in the syringe gun cabinet that keeps the Captain out. The self-destruct charge between ballasts 1 and 2 seems off, and The Runaway's reactor eats through a thorium cell in about ten seconds.
I'd suggest a switch in the medbay just for the ceiling hatch, and a window between the command room and the airlock so you can tell when the dork you sent to pick off the crawlers on the deck has been overwhelmed by monsters that are now spilling into the ship, but ... it also has more privacy the way it is.