Cities: Skylines

Cities: Skylines

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Circular Quay Props
   
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Assets: Prop
File Size
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2.440 MB
21 Apr, 2021 @ 5:03am
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Circular Quay Props

In 1 collection by Robert
Some things in Sydney
73 items
Description
I'm working on the Circular Quay pontoon wharves, but as I began planning it I knew I'd need to make my own custom quay networks.. and then I didn't want to include the fences that are around Circular Quay as a flat alpha'd plane on the network, so I knew I needed to do the fences as props, and then I figured well while I'm here there's all these other things around the quay that I could make.

The rest is forthcoming, but here is a prop pack of small things as they appear in Sydney, specifically around Circular Quay and Darling Harbour

Find It!: "circular quay" will get you all of them except the Bennelong Point bench. "bench" "bin" "lamp" "flag" "fence". They all have custom thumbnails, should be easy to spot. :)

- Circular Quay lamp
This is an update to the Darling Harbour Lightpost prop I posted just prior to the Sydney Opera House. Rather than updating that one I have included this separate redo that I actually modelled at the time but couldn't get right. It has a low-intensity custom light effect and uses the rotor shader to have a clear globe, with the little bits inside.
Tris: 490 / no LOD (rotor)
Texture: 256x256

- Circular Quay bench and Bennelong Point bench
The first only really appears around the eastern promenade of Circular Quay, but it's a nice cherry-wood sort of coloured bench. The second is I think plastic with a dark brass sort of finish similar to some tones on the Opera House. These both have seating positions for cims but keep in mind these only activate when they're placed and saved inside a building asset.
Tris: 584/24 and 330/94
Texture: 128x256 and 128x64

- Circular Quay bin #1/#2
Actually this one can be found throughout City of Sydney in general. #1 is a single general waste bin, #2 is a pair for general and recycling.
Tris: 156/36 and 312/72
Texture: 64x128 (shared)

- Circular Quay flag #1/#2
Large promenade flag, 1.5x3.5m on an 8m tall pole. #1 features a rough recreation of flags for a Vivid festival (Sydney's annual city-wide light art events, go well with a Vivid-dressed Opera House), and #2 just has 6 solid colours.
Tris: 306/79
Texture: 512x512 and 64x128

Circular Quay fences #1/#2 (in single and ~15m varieties)
#1 rings around all of Circular Quay, and around the quays under the Harbour Bridge. #2 sits between the wharves. The prop description contains info on prop line tool distances to use for continuous appearance. Is not terrain conforming (or shouldn't be.. let me know if I screwed up)
Tris: #1 490/4 and 2162/20 || #2: 398/4 and 2198/24
Texture: 256x256 (shared across all 4), 128x64 (separate for each type)
5 Comments
StayHungryStayFoolish 22 Jan, 2022 @ 4:13pm 
I learned that missing LOD is a usual LSM reporting in the case of shaders. Thank you for your response.
Robert  [author] 22 Jan, 2022 @ 4:07pm 
The lamp has the rotor shader, LOD gets deleted in the process. Not sure if the rest is related.. make sure you have the custom effects loader mod.
StayHungryStayFoolish 22 Jan, 2022 @ 11:58am 
It is a nice asset, sorry to mention, but LSM reported this in output.txt:
LOD missing: 2463795494.Circular Quay lamp_Data [Core]
Found custom effect data for Circular Quay lamp
Adding effect "robert.cqlamp" for $Circular Quay lamp_Data
Applied 1 effects to 2463795494.Circular Quay lamp_Data
d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=8 h=6 d3dfmt=71 [80070057]
d3d11: failed to create staging 2D texture w=4 h=3 d3dfmt=71 [80070057]
Nayami 13 Jul, 2021 @ 2:07am 
I was expecting those solar energy powered bins...
AmiPolizeiFunk 21 Apr, 2021 @ 9:19am 
nice bunch, the globe lights in particular