Surviving Mars

Surviving Mars

50 oy
Ignorant Meteor Defence
   
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28 Mar 2021 @ 1:37
31 Oca 2023 @ 18:43
8 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Ignorant Meteor Defence

ChoGGi tarafından 3 koleksiyonda
ChoGGi's Mods: QoL
168 öğe
ChoGGi's Mods: Cheats
125 öğe
ChoGGi's Mods: Misc
88 öğe
Açıklama
MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them.

Includes mod option to temp disable if one is going to hit a bad spot.
Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers
Ignore No Buildings: Meteors that land away from buildings are ignored (units are a dice roll, still attacks empty meteors).


Not exactly requested by TheMegaMario.
17 Yorum
Ultimaedge 14 Mar @ 12:19 
ok thanks got it working now
ChoGGi  [yaratıcı] 8 Mar @ 6:23 
Unless otherwise mentioned, my mods work on saved games.

Mod options are in menu>options>mod options (or install my library mod and they'll be in menu>mod options).
Ultimaedge 7 Mar @ 23:45 
Just installed this mod in to a saved game, there are no toggle options on my MDS lasers? Does it only work on fresh game?
ChoGGi  [yaratıcı] 31 Oca 2023 @ 18:41 
> I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

No I think it now ignores rocks crashing into buildings, I'll stick old version back up for now.
KampfTomate007 28 Oca 2023 @ 8:30 
Thank you for making them still attack empty meteors! It really helped out by massively reducing the frequency of your drones/rovers getting crushed.

I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

Is it possible that launchpads don't get counted as buildings, and it ignores meteors landing on them because of that?

Aside from that it still is weird that meteors managed to damage buildings, i suspect that meteors have an aoe instead of only affecting a single hex, could it be that the "ignores buildings" option only checks for the center hex of the incoming meteor, and thinks it won't hit the building because it doesn't account for the aoe?
ChoGGi  [yaratıcı] 22 Oca 2023 @ 12:53 
v0.5
Checks for rocks first, then buildings, then resources.
KampfTomate007 20 Oca 2023 @ 14:44 
Yes but then it would still ignore empty meteors instead of getting rid of them so that they can't accidentally hit your drones/rovers, no?
ChoGGi  [yaratıcı] 19 Oca 2023 @ 15:42 
Ignore No Buildings mod option?
KampfTomate007 19 Oca 2023 @ 11:58 
Is it somehow possible to combine different rulesets to make them shoot down any meteors with nothing in them, but also shoot down any meteors (even with metals/polymers/anomalies) that would hit a building?

That might leave more meteors with goodies inside land around your base without having the risk of damaging your buildings and costing you materials, but at the same time it removes a majority of empty meteors that might hit your drones/rovers, so that you don't lose as many drones/rovers?
ChoGGi  [yaratıcı] 18 Oca 2023 @ 14:45 
What you see in the comments is all the feedback I'd had about this mod.

I have manually fired off a few meteors and you get a decent amount?

Still 78% chance of just rocks though: https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/Meteors.lua#L30