Surviving Mars

Surviving Mars

48 ratings
Ignorant Meteor Defence
   
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28 Mar, 2021 @ 1:37am
31 Jan, 2023 @ 6:43pm
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Ignorant Meteor Defence

In 3 collections by ChoGGi
ChoGGi's Mods: QoL
165 items
ChoGGi's Mods: Cheats
122 items
ChoGGi's Mods: Misc
86 items
Description
MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them.

Includes mod option to temp disable if one is going to hit a bad spot.
Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers
Ignore No Buildings: Meteors that land away from buildings are ignored (units are a dice roll, still attacks empty meteors).


Not exactly requested by TheMegaMario.
17 Comments
Ultimaedge 14 Mar @ 12:19pm 
ok thanks got it working now
ChoGGi  [author] 8 Mar @ 6:23am 
Unless otherwise mentioned, my mods work on saved games.

Mod options are in menu>options>mod options (or install my library mod and they'll be in menu>mod options).
Ultimaedge 7 Mar @ 11:45pm 
Just installed this mod in to a saved game, there are no toggle options on my MDS lasers? Does it only work on fresh game?
ChoGGi  [author] 31 Jan, 2023 @ 6:41pm 
> I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

No I think it now ignores rocks crashing into buildings, I'll stick old version back up for now.
KampfTomate007 28 Jan, 2023 @ 8:30am 
Thank you for making them still attack empty meteors! It really helped out by massively reducing the frequency of your drones/rovers getting crushed.

I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

Is it possible that launchpads don't get counted as buildings, and it ignores meteors landing on them because of that?

Aside from that it still is weird that meteors managed to damage buildings, i suspect that meteors have an aoe instead of only affecting a single hex, could it be that the "ignores buildings" option only checks for the center hex of the incoming meteor, and thinks it won't hit the building because it doesn't account for the aoe?
ChoGGi  [author] 22 Jan, 2023 @ 12:53pm 
v0.5
Checks for rocks first, then buildings, then resources.
KampfTomate007 20 Jan, 2023 @ 2:44pm 
Yes but then it would still ignore empty meteors instead of getting rid of them so that they can't accidentally hit your drones/rovers, no?
ChoGGi  [author] 19 Jan, 2023 @ 3:42pm 
Ignore No Buildings mod option?
KampfTomate007 19 Jan, 2023 @ 11:58am 
Is it somehow possible to combine different rulesets to make them shoot down any meteors with nothing in them, but also shoot down any meteors (even with metals/polymers/anomalies) that would hit a building?

That might leave more meteors with goodies inside land around your base without having the risk of damaging your buildings and costing you materials, but at the same time it removes a majority of empty meteors that might hit your drones/rovers, so that you don't lose as many drones/rovers?
ChoGGi  [author] 18 Jan, 2023 @ 2:45pm 
What you see in the comments is all the feedback I'd had about this mod.

I have manually fired off a few meteors and you get a decent amount?

Still 78% chance of just rocks though: https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/Meteors.lua#L30