Surviving Mars

Surviving Mars

50 valoraciones
Ignorant Meteor Defence
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
27.997 KB
28 MAR 2021 a las 1:37 a. m.
31 ENE 2023 a las 6:43 p. m.
8 notas sobre cambios ( ver )

Suscríbete para descargar
Ignorant Meteor Defence

En 3 colecciones creadas por ChoGGi
ChoGGi's Mods: QoL
168 artículos
ChoGGi's Mods: Cheats
125 artículos
ChoGGi's Mods: Misc
88 artículos
Descripción
MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them.

Includes mod option to temp disable if one is going to hit a bad spot.
Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers
Ignore No Buildings: Meteors that land away from buildings are ignored (units are a dice roll, still attacks empty meteors).


Not exactly requested by TheMegaMario.
17 comentarios
Ultimaedge 14 MAR a las 12:19 p. m. 
ok thanks got it working now
ChoGGi  [autor] 8 MAR a las 6:23 a. m. 
Unless otherwise mentioned, my mods work on saved games.

Mod options are in menu>options>mod options (or install my library mod and they'll be in menu>mod options).
Ultimaedge 7 MAR a las 11:45 p. m. 
Just installed this mod in to a saved game, there are no toggle options on my MDS lasers? Does it only work on fresh game?
ChoGGi  [autor] 31 ENE 2023 a las 6:41 p. m. 
> I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

No I think it now ignores rocks crashing into buildings, I'll stick old version back up for now.
KampfTomate007 28 ENE 2023 a las 8:30 a. m. 
Thank you for making them still attack empty meteors! It really helped out by massively reducing the frequency of your drones/rovers getting crushed.

I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

Is it possible that launchpads don't get counted as buildings, and it ignores meteors landing on them because of that?

Aside from that it still is weird that meteors managed to damage buildings, i suspect that meteors have an aoe instead of only affecting a single hex, could it be that the "ignores buildings" option only checks for the center hex of the incoming meteor, and thinks it won't hit the building because it doesn't account for the aoe?
ChoGGi  [autor] 22 ENE 2023 a las 12:53 p. m. 
v0.5
Checks for rocks first, then buildings, then resources.
KampfTomate007 20 ENE 2023 a las 2:44 p. m. 
Yes but then it would still ignore empty meteors instead of getting rid of them so that they can't accidentally hit your drones/rovers, no?
ChoGGi  [autor] 19 ENE 2023 a las 3:42 p. m. 
Ignore No Buildings mod option?
KampfTomate007 19 ENE 2023 a las 11:58 a. m. 
Is it somehow possible to combine different rulesets to make them shoot down any meteors with nothing in them, but also shoot down any meteors (even with metals/polymers/anomalies) that would hit a building?

That might leave more meteors with goodies inside land around your base without having the risk of damaging your buildings and costing you materials, but at the same time it removes a majority of empty meteors that might hit your drones/rovers, so that you don't lose as many drones/rovers?
ChoGGi  [autor] 18 ENE 2023 a las 2:45 p. m. 
What you see in the comments is all the feedback I'd had about this mod.

I have manually fired off a few meteors and you get a decent amount?

Still 78% chance of just rocks though: https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/Meteors.lua#L30