Surviving Mars

Surviving Mars

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Ignorant Meteor Defence
   
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28.3.2021 klo 1.37
31.1.2023 klo 18.43
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Ignorant Meteor Defence

3 kokoelmassa, tekijä ChoGGi
ChoGGi's Mods: QoL
168 luomusta
ChoGGi's Mods: Cheats
125 luomusta
ChoGGi's Mods: Misc
88 luomusta
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MDS Lasers and Defensive Turrets won't shoot down meteors with anomalies or other resources in them.

Includes mod option to temp disable if one is going to hit a bad spot.
Mod Options: Ignore Anomalies, Ignore Metals, Ignore Polymers
Ignore No Buildings: Meteors that land away from buildings are ignored (units are a dice roll, still attacks empty meteors).


Not exactly requested by TheMegaMario.
17 kommenttia
Ultimaedge 14.3. klo 12.19 
ok thanks got it working now
ChoGGi  [tekijä] 8.3. klo 6.23 
Unless otherwise mentioned, my mods work on saved games.

Mod options are in menu>options>mod options (or install my library mod and they'll be in menu>mod options).
Ultimaedge 7.3. klo 23.45 
Just installed this mod in to a saved game, there are no toggle options on my MDS lasers? Does it only work on fresh game?
ChoGGi  [tekijä] 31.1.2023 klo 18.41 
> I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

No I think it now ignores rocks crashing into buildings, I'll stick old version back up for now.
KampfTomate007 28.1.2023 klo 8.30 
Thank you for making them still attack empty meteors! It really helped out by massively reducing the frequency of your drones/rovers getting crushed.

I did notice some issue just now though: For some reason 4 meteors just smashed 3 Triboelectric Scrubbers, 2 MDS Lasers, and 1 Advanced Stirling Generator which were all around my launchpads.

Is it possible that launchpads don't get counted as buildings, and it ignores meteors landing on them because of that?

Aside from that it still is weird that meteors managed to damage buildings, i suspect that meteors have an aoe instead of only affecting a single hex, could it be that the "ignores buildings" option only checks for the center hex of the incoming meteor, and thinks it won't hit the building because it doesn't account for the aoe?
ChoGGi  [tekijä] 22.1.2023 klo 12.53 
v0.5
Checks for rocks first, then buildings, then resources.
KampfTomate007 20.1.2023 klo 14.44 
Yes but then it would still ignore empty meteors instead of getting rid of them so that they can't accidentally hit your drones/rovers, no?
ChoGGi  [tekijä] 19.1.2023 klo 15.42 
Ignore No Buildings mod option?
KampfTomate007 19.1.2023 klo 11.58 
Is it somehow possible to combine different rulesets to make them shoot down any meteors with nothing in them, but also shoot down any meteors (even with metals/polymers/anomalies) that would hit a building?

That might leave more meteors with goodies inside land around your base without having the risk of damaging your buildings and costing you materials, but at the same time it removes a majority of empty meteors that might hit your drones/rovers, so that you don't lose as many drones/rovers?
ChoGGi  [tekijä] 18.1.2023 klo 14.45 
What you see in the comments is all the feedback I'd had about this mod.

I have manually fired off a few meteors and you get a decent amount?

Still 78% chance of just rocks though: https://github.com/surviving-mars/SurvivingMars/blob/master/Lua/Meteors.lua#L30