Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alternate Cartography
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25 Mar, 2021 @ 4:19am
27 Jul @ 7:48pm
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Alternate Cartography

Description
A collection of map scripts, which I may or may not add to as time goes on. The list of currently available, playable maps is as follows:

- Sahara: A desert map with large oases and mountain ranges.
- Fjord: A map consisting of a large number of small islands surrounded by mountain ranges.
- Geothermal: A frozen world, far out towards the distant edge of its star's habitable zone, where life evolved to take advantage of the abundant energy around naturally occurring geothermal vents.
- Atoll: A map made of shallow island chains around large inland seas, with an abundance of reefs and sea resources.
- Rift: A rapidly spinning, low gravity world, where the oceans have pooled at the equator under rotational centrifugal force.
- Ridge: Accretion of material from this planets ring system has, over time led to a substantial build up of material around it's equator.
- Steppe: This planet's main continental land mass is dominated by open flat planes.
- Post post-apocalyptic: Millennia ago some cataclysmic bombardment left this planets surface littered with impacts sites. In the eons since life has flourished, leaving only the mountainous crater walls as evidence of the devastation that once occurred. (Warning: Humans may be able to survive in areas of high fallout, but the AI will struggle).
- Arboreal: Somewhere deep in the dense, sprawling forests of this world early humans debate whether or not they should actually bother coming down from the trees.
- Voronoi: A collision with a primordial micro-black-hole, has left time and space around this planet mysteriously contorted.

Recommended Mods:
- For arboreal it is recommended to play with the Forest Fires Disable mod: https://steamproxy.net/sharedfiles/filedetails/?id=2110219356

Special Thanks:
- Usra Ryan for many excellent videos using this mod: https://www.youtube.com/@UrsaRyan
- German translations for Civilization VI mods for generously work on translation/localisation: https://steamproxy.net/sharedfiles/filedetails/?id=2640245490
68 Comments
Darkwing Phoenix 12 Jun @ 10:15pm 
@shumway77 There's a mod called Forest Fires Disabled.

Does EXACTLY what's on the tin.

Hope this helps!:steamhappy:
shumway77 28 Apr @ 8:01am 
Even when I set disaster intensity to zero, forest fires ruin every arboreal game. I would pay money to get an option "no forest fires".
Bunzato 8 Apr @ 7:17pm 
Would love to see some updates on this pack, one of my favorites.
MidwestRibfest 20 Dec, 2023 @ 4:07pm 
This may come across as dumb but how do I actually play with these scripts? Whenever I download the mod, open up Civ 6, and then try to find it in my downloads list, I can't seem to find it. The options for map scripts aren't available during the set-up part of the game either.
H.Humpel 23 Nov, 2023 @ 12:57pm 
Hi Nundge,
your mod has been translated by ASM590319 into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
H.Humpel 19 Nov, 2023 @ 11:17am 
Would be nice if you could make all texts translatable...
ConnieOfTheWolves 18 Sep, 2023 @ 9:16pm 
Would you consider adding support for the Real Rivers mod by maple leaf that adds the Great Rivers terrain from the Egypt scenario?
Samantha 4 Sep, 2023 @ 6:28pm 
The recent Leaders Pass patch broke Steppe and perhaps other scripts, resulting in a crash to menu. I'm on Windows 10
Giganch 13 Aug, 2023 @ 9:29am 
The closest we can get to a functional and proper island map, thank you so much.
SmotherMothers 14 Jun, 2023 @ 11:47pm 
is it possible for arboreal map to include a setting for only woods and no rainforest?