XCOM 2
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[WOTC] Cerberus Sectopod
   
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37.570 MB
14 Mar, 2021 @ 4:07pm
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[WOTC] Cerberus Sectopod

In 1 collection by NightNinja54
Enemies
21 items
Description
The Elders are dying, and Advent is a pawn in our game. Humanity is stronger than ever; Cerberus is stronger than ever.
-The Illusive Man

Introduces the Cerberus Sectopod
The Cerberus Sectopod is a new enemy that joins the fight against XCOM.

New Content
  • New Enemy: The Cerberus Sectopod will appear in the game as a traditional enemy.

Author's Note
The Cerberus Sectopod functions similiarly to the traditional ADVENT Sectopod. This enemy is not a replacer, but rather a stand-alone unit. In this way, it will immediately integrate with the 'Cerberus Forces' and 'Cerberus Raider Faction' Sitreps.

Additional Details
This will seamlessly integrate into a current or new campaign.

The enemy is fully customizable primarily within the configuration file "XCOM_Customize_This_Mod" and "XComGameData_CharacterStats".

To use with the Cerberus Raider Faction, subscribe to this supplemental mod.

Full Credits
  • Deadput & RustyDios: Designing and Creating Enemy Model Reskin
  • NightNinja54: Programming and development
  • Bioware: Original designs

Please let us know if you encounter any bugs or discrepancies. We hope you enjoy!

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11 Comments
TrooperCoon 29 Nov, 2023 @ 3:06am 
here to report a typo
in the localization file, everything is categorized as reaper banshee

[CerberusSectopod X2CharacterTemplate]
strCharacterName="Banshee"

[CorpseCerberusSectopod X2ItemTemplate]
FriendlyName="Banshee Corpse"
FriendlyNamePlural="Banshee Corpses"
BriefSummary="Banshees are synthetic-organic creatures derived from asari and mutated by Reaper technology. Frighteningly intelligent, Banshees are advanced pressure units usually found leading a Reaper strike force."

[RM_BansheeBioticBarrier X2AbilityTemplate]
LocFriendlyName="Biotic Barrier"
LocLongDescription="Banshees are vested with biotic engergy. They are capable of harnessing a dark energy field that can protect them from damage, and regenerate even when it's destroyed."
etc.
NightNinja54  [author] 22 Jun, 2022 @ 10:19am 
@Magog
Yes, I need to fix this, sorry

@The Tiny Wizard
Appreciate your kind words! enjoy :)

@Shaggoth
Haha, naw

@Tasitger841
I have on my todo to convert the replacer to a standalone unit one day

@Deadput
Yep, closest we'll get likely

@VertiogoJockey
Agreed

@BroncoXeno2035
Haha
Magog 16 Jun, 2022 @ 9:10am 
maybe you wrote about it. But inside the localization is a description of the Banshee. Is this the Sectopod?
The Tiny Wizard 17 Mar, 2021 @ 2:55pm 
Absolutely love this mod as well as all of the others. Really appreciate the work you put into these man, cheers!
Shaggoth (Ищезаяц) 17 Mar, 2021 @ 9:51am 
or small reaper variant? :}
tastiger841 17 Mar, 2021 @ 1:21am 
Cerberus mec next I presume?
Deadput  [author] 15 Mar, 2021 @ 2:24am 
Yeah the Sectopod here serves a good fill-in for the Atlas for the time being.
VertigoJockey 15 Mar, 2021 @ 2:08am 
Cerberus gets their Heavy Mech Equivalent. Excellent. They honestly needed a big stick since the Reapers got bunch.
BroncoXeno2035 14 Mar, 2021 @ 6:58pm 
Like Cerberus wasn't already ADVENT, they have the Walker, too. Good idea, thankfully AML noticed the update.
NightNinja54  [author] 14 Mar, 2021 @ 6:46pm 
@Deadput
Thanks man, all your effort!