Cities: Skylines

Cities: Skylines

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RSKL Road Skin Lines
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Assets: Road, Park Area
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13.182 MB
9 Mar, 2021 @ 11:43am
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RSKL Road Skin Lines

Description
RSKL ROAD SKIN LINES

Pack of seven Road Skins.

They aren't lines, they are narrow skins for roads with lines drawn on top. In this article I have introduced two new concepts:

1 - The concept of skin. It is designed to replace some road lines with others like a skin. For example, changing a solid line to a dashed one without being noticed. For this you can adjust the skin color with the Network Skin MOD until you get the desired tone.

2 - Building the skin as if it were a pedestrian path. In this way I have been able to put ground and elevated segments in a single network with a junction node, so that continuity is not lost when moving from one level to the other. Sunken segments go separately.

SUNKEN lines have been added for use on streets and avenues with sidewalks, since in these, the road is below the ground of the game.
Dashed and dotted lines need the Network Tiling MOD to make them look properly.


All skins uses the same 384x768 Diffuse, Normal, Specular, Road and Pavement maps (LOD 64x64).


Advatages
- The lines can be adapted to any street, avenue, road or highway. I include an empty skin, no line, so you can mask or hide unwanted lines.
- Using a single network for ground or elevated sections constitutes a significant memory saving.
- Ground and sunken segments are terrain conforming, the elevated one No, logically.

Disadvantages
- I have taken the Vanilla Pedestrian Path as a template. It means that these skins tend to stick to footpaths and the like. Therefore, if you plan to put a skin on a pedestrian path, first put it outside and then move it to the correct place.
- Laying long sections of this skin on a road is quite complicated, especially on winding ramps. The trick is to place your nodes on the nodes of the road, and trying to make the segments have the same curvature as the road. This is what I try to explain in my third video. Sometimes, it's necessary to use the Node Controler MOD to adapt the slope of the skin's node to the road one.


(I apologize for my English)


Highly recommended MOD,s:

- Find It! 2
- Prop Precision
- Network Skins 2
- Move It
- Network Tiling
- Loading Screen Mod
- Node Controler




My Collections:
https://steamproxy.net/profiles/76561198000667322/myworkshopfiles/?section=collections&appid=255710



If you like my assets, please, support me:
[www.paypal.me]
13 Comments
ManuRamos  [author] 12 Mar, 2021 @ 1:31am 
My intention is to apply this method to other articles, fences, walls etc ... And I'm already working on it. Although I have little time to dedicate
ManuRamos  [author] 12 Mar, 2021 @ 1:29am 
Thank you
bunker13 11 Mar, 2021 @ 11:23pm 
Finally... finally came out!! There was only a decal, but it came out in the end. I knew this would come out!! You are a smart person. Really.
The Doot Slayer 10 Mar, 2021 @ 3:47am 
I agree with the node part, but this only covers the node area. The extra networks would be useful on the segment sections like you have shown in the videos. If you could, this would really assist me & others looking for these slightly different line styles.

Perhaps an expansion pack may help reduce number of networks :)
ManuRamos  [author] 10 Mar, 2021 @ 3:40am 
They would involve more and more networks in game. I think that, in the nodes (junctions), with IMT you can achieve it much more easily. However, if people insist, I would have no problem.
The Doot Slayer 10 Mar, 2021 @ 3:32am 
Would it also be possible to add a long dashed line version & a short dashed line version? Both examples in attached pic :)

https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/Traffic-signs-manual-chapter-5-2004-figure-10x05-06.svg/1280px-Traffic-signs-manual-chapter-5-2004-figure-10x05-06.svg.png
ManuRamos  [author] 10 Mar, 2021 @ 12:07am 
I'm on it
小饰 9 Mar, 2021 @ 6:32pm 
I have the same suggestion. Can you make the same with yellow thread
Urban Architect 9 Mar, 2021 @ 5:41pm 
Can you make ones with yellow lines?
Piscos 9 Mar, 2021 @ 2:40pm 
@PelusoNN : Excelente! Nos viene genial a los que somos maniáticos de las líneas :D

@Citadino : Ambas opciones son complementarias y combinables. IMT viene bien para poner marcas donde no hay, y ésto viene bien para poner marcas encima de otras ya existentes (en IMT se puede pero es un poco coñazo). Incluso se pueden combinar, usando la skin "vacía" para tapar una línea existente y luego usar IMT para pintar otra línea encima (que además sería 100% personalizable)