Space Engineers

Space Engineers

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Titania Nuclear Power Generation Station
   
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Type: Blueprint
File Size
Posted
19.199 MB
8 Mar, 2021 @ 11:53am
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Titania Nuclear Power Generation Station

In 1 collection by Spaceman Spiff
Planetary Stations
36 items
Description
Another successful project development by Spiff's Practical Engineered Solutions for the Offworld Power Division of the Weyland-Yutani Corporation, the Titania Nuclear Power Generation Station, sister station to the Oberon Nuclear Power Generation Station, has a combined power output of 1,200 megawatts from four large reactor plants. The Oberon Nuclear Power Generation Station can be found here:

https://steamproxy.net/sharedfiles/filedetails/?id=2412865876

The Titania Nuclear Power Generation Station includes a reactor building; a cooling tower to maintain reactor core operating temperatures at an optimum level; a power generation building; a fuel processing building for refining uranium ore into enriched ingots for fuel and other ores into materials for repairs and station expansion, including and pressurized vehicle bay and landing pad atop the building; and an administration/operations building that includes a planning center, cryogenic bays, a full-featured medical suite with four hospital beds, and crew quarters for 16 crew. (Half the second level is left open for customization.) Cryogenic chambers are provided for up to 16 players.

VANILLA DESIGN WITHOUT MODS, but does includes extensive use of DLCs

Per my co-designer's request, the Titania Nuclear Power Generation Station differs from the Oberon Nuclear Power Generation Station in several ways:

1. The entire facility was revised to move all components to be at or above ground level so it could be built in survival mode using a projector.

2. The Reactor Building received a major overhaul that removed the spent fuel pool that required below-ground clearing, changed the electrical-arcing piston visual effect with connectors that actually feed uranium ingots to the four large reactors, and added numerous O2/H2 generators, oxygen tanks, and hydrogen tanks to make the interior more "industrial" looking as well as providing significant stores for refueling supply ships.

3. The Cooling Tower was revised to slightly change the interior layout and make the rotor-mounted fan assembly subgrid projector-buildable (discussed below).

4. The Power Generation building was revised to make the four rotor-mounted generator assembly subgrids projector-buildable (discussed below).

5. The ore processing/landing pad was separated into two distinct logical entities, "Fuel Processing" and "Pad", and received a major overhaul to fully enclose the lower bay using sensor-operated airtight hangar doors, the interior components were revised (two additional large cargo containers replaced two of the large hydrogen tanks), and an additional inside docking connector was added.

6. The Administration Building was not changed.

Two scripts are utilized at the Oberon Nuclear Power Generation Station (if scripts are enabled in advanced settings):
Isy's Simple Doors: https://steamproxy.net/sharedfiles/filedetails/?id=1751168996
MMaster's Automatic LCDs 2: https://steamproxy.net/sharedfiles/filedetails/?id=822950976

STATISTICS
Blocks: 18,337
PCUs: 57,222

INSTRUCTIONS FOR SPAWNING IN CREATIVE MODE

1. Because of the station's physical size, you'll need a relatively level plot of ground for installation. An ice lake or desert biome is ideal. (Too much surface height variation may require adding more base blocks if gaps are present.) Spawn in and place the blueprint.

2. Go to any control point and find the group name called "All Rotors"; click on the "All Rotors" group, and scroll down and and uncheck the box entitled "Rotor lock". All rotors in the facility should start rotating.

3. Scroll down to "RB - Large Reactor 1 - Timer 1"; click on "RB - Large Reactor 1 - Timer 1", and scroll down and click on the command "Trigger now". The Reactor Building pistons, connectors, and lights should now be operating in sequence.

4. You're done.

INSTRUCTIONS FOR BUILDING IN SURVIVAL MODE WITH A PROJECTOR

1. Because of the station's physical size, you'll need a relatively level plot of ground for installation. An ice lake or desert biome is ideal. (Too much surface height variation may require adding more base blocks if gaps are present.) Once you've found a suitable place, embed and build a projector into the ground's surface; it should be half-buried. The projector's location will be the center of the Reactor Building. The front of the projector, identified by it's vertical gray stripe (up is identified by the gray cross), will point toward the Cooling Tower.

2. Attach a battery, or other power source, to the projector; do not use any power source that extends above the projector's top surface or it will interfere with the projection. The third-to-last picture shows the proper configuration.

3. Load the blueprint into the projector; no adjustments need to be made, but you can adjust the pitch to rotate the facility's orientation. The second-to-last picture shows the proper configuration, and the last picture shows the full projection.

4. Build everything that can be built, paying special attention to the pictures to only partially build some components. The 4 space balls on top of the 4 pillars atop the Power Generation building should be shot with a rifle just until they start smoking and arcing (if you've built the space balls to 100%, it takes a lot of shots, but less shots if you build it just until it's functional, then shoot it).

5. Several subgrids must be built. The simplest three, the hinged antenna dish built on the rotor on top of Administration Building, the double-hinged connector in the floor of the Fuel Processing building, and the connectors at the ends of the four pistons in the Reactor Building, can be built by looking at the pictures for the proper configuration; these configurations are simple.

a. The antenna dish assembly requires a hinge installed to the rotor, and an antenna dish correspondingly installed onto the hinge; both the hinge and antenna dish should be silver armor texture. Tilt and lock the hinge at whatever angle seems appropriate.

b. The double-hinged connector assembly in the Fuel Processing building requires a second hinge installed onto the first hinge in the opposite orientation as the first, then install a conveyor connector to the second hinge in a vertical orientation; they should be bright white smooth armor. Set the second hinge's lower limit to 1 degree, its speed set to 1.00 RPM, and add the second hinge to the "FP - Connector Hinges" group; doing so will allow the button panels to lift and lower the connector to adjust its height above the deck while remaining parallel to the deck.

c. Install four conveyor connectors to the the four piston heads in the Reactor Building; they should be bright white smooth armor.

6. The Cooling Tower fan rotor should have a small rotor head already attached. The TNPGS-CT_Fan Assembly blueprint, including pictures showing the installation sequence, can be found here:

https://steamproxy.net/sharedfiles/filedetails/?id=2418983738

7. The four Power Generation generators are installed onto each of the four rotors on the inside walls of the Power Generation building. The TNPGS-PG_Generator Assembly blueprint, including pictures showing the installation sequence, can be found here:

https://steamproxy.net/sharedfiles/filedetails/?id=2418983976

8. Go to any control point and find the group name called "All Rotors"; click on the "All Rotors" group, and scroll down and uncheck the box entitled "Rotor lock". All rotors in the facility should start rotating.

9. Scroll down to "RB - Large Reactor 1 - Timer 1"; click on "RB - Large Reactor 1 - Timer 1", and scroll down and click on the command "Trigger now". The Reactor Building pistons should now be operating in sequence.

10. You're done.