Space Engineers

Space Engineers

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Oberon Nuclear Power Generation Station
   
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Type: Blueprint
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17.449 MB
2. mar. 2021 kl. 11:05
7. mar. 2021 kl. 0:27
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Oberon Nuclear Power Generation Station

I 1 samling af Spaceman Spiff
Planetary Stations
37 genstande
Beskrivelse
Another successful project development by Spiff's Practical Engineered Solutions for the Offworld Power Division of the Weyland-Yutani Corporation, the Oberon Nuclear Power Generation Station has a combined power output of 1,200 megawatts from four large reactor plants. The facility includes the reactor building, a cooling tower to maintain core operating temperatures at an optimum level, a power generation building, an onsite processing plant for refining uranium ore into enriched ingots for fuel and other ores into materials for repairs and station expansion, and an administration/operations building that includes a planning center, cryogenic bays, a full-featured medical suite with four hospital beds, and crew quarters for 16 crew. (Half the second level is left open for player customization.)
Cryogenic chambers are provided for up to 16 players.

Oberon's sister station, Titania, that is buildable using a projector in survival, is here:

https://steamproxy.net/sharedfiles/filedetails/?id=2418983432

VANILLA DESIGN WITHOUT MODS, but does includes extensive use of DLCs

Two scripts are utilized at the Oberon Nuclear Power Generation Station (if scripts are enabled in advanced settings):
Isy's Simple Doors: https://steamproxy.net/sharedfiles/filedetails/?id=1751168996
MMaster's Automatic LCDs 2: https://steamproxy.net/sharedfiles/filedetails/?id=822950976

STATISTICS
Blocks: 18,654
PCUs: 48,406

INSTRUCTIONS FOR SPAWNING AND INSTALLATION

The spent fuel pool under the reactor building needs a clear cylindrical hole in the ground to show properly. This will be accomplished by setting and detonating three warheads in vertical alignment. Due to Space Engineer's inability to simultaneously detonate multiple warheads reliably, you'll need to do one at a time. The last 11 pictures in the series above coupled with the enumerated steps below provide simple step-by-step instructions for properly installing the blueprint.

1. Because of the station's physical size, you'll need a relatively level plot of ground for installation. An ice lake or desert biome is ideal. Too much surface height variation may expose components meant to be underground. Once you've found a suitable place, lay down a series of armor blocks (or scaffolds); I used 25 to ensure the end blocks are always present so my initial reference point is not lost, marking the center block with a contrasting color (red) for easy reference (see Preparation Step 1 picture).

2. Either drill down directly under the center block or enter spectator mode and install 4 armor blocks (or scaffolds) under the center reference block, then install the first warhead under the 4th block (see Preparation Step 2 picture). Detonate the first warhead.

3. Rebuild the surface reference blocks, ensuring that the center reference block is re-established. Install 10 armor blocks (or scaffolds) under the center reference block, then install the second warhead under the 10th block (see Preparation Step 3 picture). Detonate the second warhead.

4. Rebuild the surface reference blocks, ensuring that the center reference block is re-established. Install 16 armor blocks (or scaffolds) under the center reference block, then install the third warhead under the 16th block (see Preparation Step 4 picture). Detonate the third warhead.

5. Rebuild the surface reference blocks, ensuring that the center reference block is re-established. Install 26 armor blocks (or scaffolds) under the center reference block; the 26th block should be embedded in the bottom of the warhead crater. Mark the 8th block from the bottom (19th block from the top under the reference block); this will be your anchor block (marked as red in the Preparation Step 5 picture).

6. Remove all blocks above the previously marked red block (see Preparation Step 6 picture).

7. Spawn in the blueprint and embed it into the planet's surface so it's stable; it doesn't matter where. Go into spectator mode and find the red reference block below the bottom-center of the reactor building (see Preparation Step 7 picture).

8. Move far enough below the grid to enable you to see most of the station; this is important for being able to properly orient the station before pasting it (see Preparation Step 8 picture). Point carefully to the bottom of the red reference block and cut the grid using {Ctrl}-{X}.

9. While still in spectator mode, move over the stack of reference blocks in the warhead crater. Once you've established the correct orientation of the blueprint, paste it using {Ctrl}-{V} to the top reference block (again, shown as red in the Preparation Step 9 picture).

10. Once properly installed, the station should look like the Preparation Step 10 picture from underground.

11. You're done, as shown in the Preparation Step 11 picture. Now go conquer the universe!

FINAL NOTE
The Oberon Nuclear Power Generation Station makes extensive use of sub-grids for its aesthetics and operation. As such, this station is not designed for building in survival with a projector. However, if anyone is interested in that capability, drop me a line.
19 kommentarer
Spaceman Spiff  [ophavsmand] 7. mar. 2021 kl. 0:30 
I just updated the design to fix a problem.
Maddhatter 5. mar. 2021 kl. 8:40 
Spiff, beautiful work! Thank you
Kerry 5. mar. 2021 kl. 7:03 
Understood. I will await your word that you have done the requisite work to eliminate the below-ground prep.
Spaceman Spiff  [ophavsmand] 5. mar. 2021 kl. 0:37 
I can do what you want --- eliminating the spent fuel pool under the reactor building piping conveyor's aboveground (probably directly under the walkways) --- but those four piston subgrids and four rotor subgrids are not worth the trouble. We can talk more about that after your walkthrough.
Kerry 4. mar. 2021 kl. 22:00 
You'd be right, I do need to do that.

Although, looking at the screenshots provided, I think I know what you mean about the piston assemblies in the reactor building. Those can stay put - they look appropriate.

The ones near the generator room can also stay put. They look really nice and appropriate as well.

However, what I'm looking at is a way to make the pistons inside the reactor building, retractable. So they can be extended and connected, or retracted and disconnected for reactor maintenance.

I'll still do a walkthrough, and let you know what I think of the design. Still though, I would like it modified so that it is all above-ground, and so that it is project-able and usable in survival mode without all the prep.
Spaceman Spiff  [ophavsmand] 4. mar. 2021 kl. 11:59 
By your comments I'm assuming you haven't actually gone into creative mode and spawned in the grid, right? And done a walkthrough? You'll see what I'm talking about if you do that.

Also, given what you've said, it seems like you're looking for an entirely different design. I'm not trying to be difficult, but I don't want this to turn into a get-a-rock drill.
Kerry 4. mar. 2021 kl. 11:54 
What kind of subgrid are we talking about here? What would it represent on a real structure? Remember, I want it to function right. Looking good is fine, but I don't need too much detail.

If one of the subgrids is control rods, then you can keep those. On the other hand, you can eliminate the giant fan entirely. I don't intend to ever go in the cooling tower space.

Also, remember what I said about hydrogen or oxygen tanks? Those were meant to be representative of coolant piping.

You don't have to make it look like 1:1 replica of a real plant. It can be a case of "close enough."

As long as it looks the part, and all the critical "safety" subgrids (think: control rods and coolant piping) check out, we're golden.
Spaceman Spiff  [ophavsmand] 4. mar. 2021 kl. 0:45 
Um-m-m-m, before I go to the effort, what do you want to do about all the subgrids? I've got 4 subgrids for the piston assemblies in the reactor building, and 4 subgrids for the generators in the power generation building, and a fan in the cooling tower. I can do some projector gymnastics to construct them, but it'll be painful.
Spaceman Spiff  [ophavsmand] 4. mar. 2021 kl. 0:36 
I'll kick out an alternate version that is projector buildable with all components accessible. The spent fuel pool visual effect (i.e., glowing fuel assemblies deep underwater; the charged particles from the spent fuel actually produce an eerie blue glow when they interact with the water) won't work for anything shallow, so I'll just dump that entire part.

I'll kick out an entirely new version (not overwrite the current one) that includes something like "Projector Buildable" in the name (or PB; the name's already too long). I'll let you know when I publish it.

(I only work peripherally in the nukie world; I deal with the ass-end of the fuel cycle...handling and transportation of radioactive waste.)
Kerry 3. mar. 2021 kl. 23:02 
I can handle the timer blocks and the finessing. (It's optional anyway, it just needs to look right, That part doesn't need to be functional.)

If you can rip off the spent fuel pool or alternatively, place it somewhere on the surface, that would be fine, oh and please rearrange the piping to be on the surface, Or at least rearrange the internal piping.

I did not know you worked in the industry, I therefore bow to the one who has more expertise than me.