Arma 3
203 avaliações
Grenades In Tank Hatches for ACE
2
2
2
2
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Data Type: Mod
Mod Type: Character, Tracked
Tamanho
Publicado em
Atualizado em
161.372 KB
16/fev./2021 às 15:58
21/fev./2021 às 10:24
5 notas de atualização ( ver )

Inscreva-se para baixar
Grenades In Tank Hatches for ACE

Descrição


Overview
This mod is a lightweight ace extension that allows players to throw grenades into tracked armoured vehicles using the ace interaction menu. Its implementation is focused on staying in line with other ace features as well as insuring compatibility with as many mods as possible.


Usage
In order to drop a grenade in, the crew of the vehicle must not be on the same side as the player, and must not know about the player. Basic procedure to achieve this is to sneak up to an enemy tank and access its ace interaction. If the tank has seen the player in the last 120 seconds it will be impossible to drop a grenade in as the crew is on high alert. Enhanced movement or a substitute is recommended if the player wishes to physically climb on top of the vehicle.

Compatability
This mod is by default compatible with all vanilla tanks and tracked apc's and any mods who derive classnames from them (meaning most mainstream mods). It has been tested with rhs, cup and IFA but should work for a multitude of others.

For grenades as of update 1.2 the vanilla m67 and v40 mini are used by default, in order to use other grenades, navigate to the cba settings for this mod and add the classname of the desired grenade (e.g. "rhs_mag_f1") to the list of grenade classnames in the format <classname1,classname2,classname3>. If done correctly this allows compatibility with any grenades from any mod desired. This list can also be edited to allow only a single grenade, or set of grenades from a select faction.

Balance
Care has been taken to balance this mod, however it is yet untested in large scale multiplayer and may go through changes following this.

The mod is not necessarily recommended for heavy milsim groups, while balanced and in line with much of ace, it is neither heavily simulated or particularly realistic.


Precautions
  • Avoid defining more than one type of grenade. (As of update 1.2 multiple grenades can now be defined)
  • This mod is not balanced or necessarily compatible with pvp, it is advised to not use this mod in a pvp setting.

Reminder
This mod is ultimately very silly and based mostly on WW2 movies. Have fun with it.

Looking for a UK/EU unit to play with this and other mods? Check out: Task Force Phalanx
Discussões populares Ver todos (1)
1
13/jun./2023 às 13:01
need help adding grenades to the config
xanderarizona
76 comentário(s)
WOULINX 2 de set. às 21:32 
its not working in antistasi ultimate for me
SwordOfTheStars 9/mar./2023 às 17:55 
doesnt seem to kill the tank for other players on server :(
☠ BugsPray ☠ 3/jun./2022 às 19:25 
hi using vcom bcombat and lambs (i use all three simultaneously) there is no way the tank doesn't spot you even if you sneak up to it, I must ask could there be an update so we could fix/disaable this in the addon options?
andersonmat 3/out./2021 às 0:22 
Hi. I want to add your mod (https://steamproxy.net/sharedfiles/filedetails/?id=2398240266) to my mod assembly (https://steamproxy.net/sharedfiles/filedetails/?id=2520116638) for my project, you won't are you against
Thomas - ASOT 8/set./2021 às 13:53 
@OdinsGuard_TTV
It already is. Read the description and it gives you all the information you need to use the mod.
OdinsGuard.TTV/KICK.Com 8/set./2021 às 12:11 
when will this be updated to work on cup or rhs tanks?
Thomas - ASOT 22/ago./2021 às 23:53 
@Launchman
Hey mate,
Just wanted to ask if adding the class names to the XEH_preInit.sqf under the data string (line 6) would do the same as adding them via addon settings?
Cheers man.
Launchman  [autor(a)] 7/ago./2021 às 14:31 
@Arend the Bastard, @Zak is correct in his response, it is very easy to allow any type of grenade to be used, however when specifying grenades the "set your grenade spiel" is in fact necessary. Furthermore if you'd cared to take a closer look at the mods functionality, you would have seen that you do actually need the grenade in your inventory and the script will actually remove that specific grenade once used.
Zak 1/ago./2021 às 4:57 
@Arend the Bastard Presumably because ACE Grenades includes ALL grenades, including chemlights, smoke grenades, and potentially modded "grenades" like throwable cans and bottles.
Gdad 30/jul./2021 às 13:23 
Can a keybind be associated with this like other interact/self interacts can?