RimWorld
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Vanilla Weapons Expanded - Coilguns
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Mod, 1.4, 1.5
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4.595 MB
27/jan./2021 às 9:47
2 de abr. às 7:22
7 notas de atualização ( ver )

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Vanilla Weapons Expanded - Coilguns

Em 2 coleções de Oskar Potocki
Vanilla Expanded
98 itens
Vanilla Expanded - Empire playthrough
148 itens
Descrição


[www.patreon.com]








This mod is CE compatible.



1.0.0 (27/01/2021): Initial release



Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of spacer-tech weapons, fully craftable upon researching mass drivers technology. Coilguns come with a unique gimmick - whilst their firing speed and aiming time are quite unforgiving, projectiles fired from these weapons pierce any target they hit - flesh or metal, as well as any obstacles. Each obstacle reduces damage dealt to the next unlucky object/creature, but effectively these weapons allow your colonists to score multi-kills with a single shot.

Shots fired by these weapons cannot penetrate mountains or reinforced walls from Vanilla Furniture Expanded - Spacer.


Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]









Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these weapons spawn on enemies?
A: They can, on imperial soldiers from RimWorld: Royalty DLC.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching Mass Drivers technology they will appear to be crafted on fabrication bench.

Q: What do you mean ‘shots penetrate’?
A: Projectile fired by these weapons will always reach its maximum travel distance, damaging everything in its path. Be careful of friendly fire!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Cupro's Stones patch:
https://steamproxy.net/sharedfiles/filedetails/?id=2382375871



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by Avery.

Code work by Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Discussões populares Ver todos (4)
9
4/out./2023 às 11:42
Friendly Fire
Bear Baron
3
26/abr./2021 às 11:34
CE Patch?
Ⓜ️🅰🆇🅱🅻🆄🆁
1
4/ago./2021 às 15:46
Bug! This mod does not respect Storyteller settings in regards to Friendly fire
Dr. Nolegs
416 comentário(s)
McClain 17 de jun. às 12:24 
@Wilihey, you can fix this by turning off trails in the gunplay mod.
Uncle Badtouch 18 de mai. às 18:36 
Fantastic mod! Endgame S tier weapon that would be overpowered if it didn't shred your own colonists and destroy your own buildings if you're not careful.
Wilihey 6 de mai. às 12:15 
the gunplay mod as indicated below was the cause for the coilgun trails not disapearing and tanking the framerate, i can live without that mod for now
stm91 2 de mai. às 2:29 
Love the mod. I feel like it would make sense to add the armored walls and doors from "Vanilla Furniture Expanded - Architect" to the projectile stoppers though.
Zomtime 26 de abr. às 10:56 
love it but will not use it.....
Daria40K 3 de fev. às 19:31 
Looks like the patch for Reinforced Walls is trying to patch a bed (Erin_FutonB) from Erin's Japanese Furniture
Smitethy 18/nov./2023 às 2:05 
Thank you for letting me know so soon <3, I didn't even know i had that mod to begin with lol
Despia 17/nov./2023 às 23:23 
@Oskar Potocki Thx for the info. It seems that there are more conflicts with Gunplay and other VE Weapon mods. Deactivating "Enabe trails" in Gunplay mod settings fixed the errors and visual bugs for me.
Oskar Potocki  [autor(a)] 17/nov./2023 às 9:19 
Looks like a conflict with Gunplay.
Despia 17/nov./2023 às 6:09 
@Ruby Got the same bug, it even throws an uncountable amount of errors in rimworld debug log, slowing the game down. See HugsLib log here [gist.github.com].