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I'm having traumatic flashbacks. A mod that provides extremely powerful weapons, yes. Absolutely. But oh god. Irresponsible use of them? The horror. The horror. The delightful horror.
XML error: <ImpactGlowMoteDef>Mote_ExplosionFlash</ImpactGlowMoteDef> doesn't correspond to any field in type EffectProjectileExtension. Context: <li Class="ProjectileImpactFX.EffectProjectileExtension"><explosionMote>true</explosionMote><explosionMoteSize>0.25</explosionMoteSize><ImpactMoteDef>Mote_YellowSparkFlash</ImpactMoteDef><ImpactMoteSize>1</ImpactMoteSize><ImpactGlowMoteDef>Mote_ExplosionFlash</ImpactGlowMoteDef><ImpactGlowMoteSize>2.5</ImpactGlowMoteSize></li>
when either mod is loaded with combat extended, alot of <impactmoteexplosion> and similar messages come up
Coilguns now respect Friendly Fire setting in game options.
To start with they turn any pawn into a hilariously lethal sharpshooter by practically negating the need for shooting skill - it hits EVERYTHING in the path with NO CHECK (including downed pawns). If you somehow miss the entire tile your target was standing on you will still hit everything next to it. No need for a killbox or sandbags or embrasures either, just shoot directly through walls in complete safety. On top of all this, they still cut through armor like butter - so it works on anything from tribals to mechs.
As it stands, these trivialize combat anywhere that's not a completely open field.
First is that it shouldn't cause friendly fire within the usual 5 tile radius because that makes the weapon useless in the killbocx as your melee fighters have no way to stab between your ranged guys and the enemies.
Second, I'd make an exception for barricades and sandbags so they aren't damaged within a certain radius (probably 5 as well) so that once again, it doesn't destroys your own kill box.
I am not sure whether this can be done or not with the way they currently work but I'd expect it to be possible to give a no damage to objects and friendlies within 5 tiles however I don't know much about programming so my expectations might not match reality.
Then again friendly fire is even more annoying to me than most. I straight turned it off for me and raiders. Game feels much more fun.
I was running through med kits like crazy trying to figure out why my pawns were getting downed so much, only to realize it's the gauss guns themselves.
where is the trigger finger meant to go on the gauss rifle? looks like it has a thumbhole stock with a mag directly in front of it.
Gameplaywise, though, I like it. Thanks for making this