Space Engineers

Space Engineers

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OKI Grande Weapons Pack - Modernized
   
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Type: Mod
Mod category: Block
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155.007 MB
2021년 1월 25일 오후 7시 56분
2022년 5월 11일 오전 9시 56분
변경 사항 23개 ( 보기 )

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OKI Grande Weapons Pack - Modernized

설명
This was originally going to be a test/beta mod for changes that would be pushed to the OKI mainline branch, but I think Okim has been well and truly consumed by StarBase. So, instead of passing these changes to Okim I will keep this patch updated as best as I am able. I consider the balance and functionality in a good state right now, but I am always interested in hearing feedback. If you encounter any bugs, please let me know in the comments.

What is different between this mod and the original OKI mod?
1. Bugfixes. Having trouble with guns not pulling ammo automatically, or certain guns not working? Try this mod.
2. Balance. I do my best to give every gun a niche, something it is good at, and try to tune damage so that fights aren't over too quickly. It can take hours of mining and welding to put a ship together, you should have time to enjoy it before it's shot out from under you.
3. Updated models. Thanks to Chipstix and Ash Like Snow, this mod has updated weapon models with full skinning support.
4. New gun(s)! Again, thanks to Chipstix, this pack features additional turrets unavailable in the original OKI pack.


TODO: Review and balance component costs for all blocks. Consider shield damage modifiers (+/-) for weapons - current weapons all deal 1x damage to shields. Rebalance recoil and impact forces (they are generally too high). Rebalance ammo costs for new damage (again).

KNOWN ISSUES: If you are changing to this mod for the first time from the OKI mainline (or similar), the small grid fixed 122 will probably have dropped off your hotbars, so you will need to re-add it to your cockpits etc. It may also refuse to fire after you first re-add it. Saving and reloading or firing a different type of fixed gun on the same grid then switching back should fix it, and it should only happen the one time per grid after which it should stay fixed.

Now that the OKI rocket turrets have been converted to the railgun framework and use a different ammo type, you may need to manually remove the vanilla 200mm rocket ammo from them to make room for the new 203mm ammo (which you will also need to produce).
인기 토론 모두 보기(2)
5
2023년 4월 19일 오전 3시 18분
Balance and Updates
Seff
1
2023년 4월 19일 오전 3시 19분
Bug - LG 50mm fixed Stormgun muzzle flash effect displaced
andersenman
댓글 207
Chipstix213 2024년 6월 1일 오전 10시 37분 
The one maintained by ash isn't broken. Especially as ash maintains weapon core
Lallyp123(G.E.W.P) 2024년 6월 1일 오전 10시 21분 
Hi Folks is there a working up to date weaponcore version that isnt broken?
erik 2024년 2월 28일 오전 5시 34분 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Chipstix213 2024년 1월 27일 오후 11시 52분 
Without the log files to see the crash cause it guesswork
Valkyria Freyja 2024년 1월 27일 오후 8시 13분 
Hey I have a possible server crash on autosave on my dedicated server. This started happening after I added your mod. Any ideas of why it might do that?
Chipstix213 2023년 11월 29일 오전 1시 19분 
That's what the mod adjuster is for👍
Qyron 2023년 11월 28일 오후 9시 17분 
Would you be OK with me uploading a ModAdjuster config change to have your mod work with Industrial Overhaul components? Full credits and a link to your mod in my description would go to you and set your mod as a dependency.
lego_is_ cool 2023년 10월 29일 오전 11시 51분 
Im having a issue were all the weapons aiming radius is stuck at 4mm. I need help i dont know if its a bug with the other mods i have or something.
ogrimdooh 2023년 6월 8일 오전 9시 58분 
@Seff Thx for it, i will check with Chipstix if he let me use this models before start.