Total War: WARHAMMER II

Total War: WARHAMMER II

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Not Another Slot Mod [The Silence & The Fury Update]
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Tags: mod, Campaign
Dateigröße
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15.108 MB
23. Jan. 2021 um 18:12
15. Aug. 2021 um 15:29
10 Änderungshinweise (anzeigen)

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Not Another Slot Mod [The Silence & The Fury Update]

Beschreibung
This mod adds four slots to each provincial capital city. (With the exception of Skavenblight, with gets 2 more)

The breakdown is as follows:

Skavenblight: 12 -> 14
10 slot cities: 10 -> 14
8 slot cities: 8 -> 12
6 slot cities: 6 -> 10

This mod requires Mixu's Unlocker and is not compatible with any other mod that edits the startpos. All others should be fine.

REPORTING BUGS:
In reporting bugs, if reporting a city or faction that doesnt get the correct slots unlocked, please specify the settlements and faction. Each faction has a different set of unlocks.

Special thanks to Mixu for providing everything needed to generate his startpos.

Super OP Karaz-a-Karak Patch: https://steamproxy.net/sharedfiles/filedetails/2371941677

Mod Toubleshooting Guide: tw-modding.com/index.php/Troubleshooting

KNOWN BUGS:
-Some, maybe?

Change Log:
V 1.6.1
- Fixed Victory Objectives for Mortal Empire Campaign
V 1.6
Update to the current version of the game (Silence & Fury) by the Lord Kolladan Storrmage
V 1.5.2
Lord Kolladan Stormrage: Hotfix for Konquata Norsca unlocks
V 1.5.1
Lord Kolladan Stormrage: Fixed victory objecitves
V 1.5
Update to latest version by Lord Kolladan Stormrage
V 1.4
- Fixed some more victory objectives. Not all are there yet.
- Fixed slot unlocks for Konquata (and any other larger than 10 slot Norsca city, if it exists)
V 1.3
Fixed Gaean Vale slots
V 1.2
- Added slot unlocks for factions/settlements I missed
- Modified how some of the slots would unlock in general
V 1.1
- Updated to current version of Mixu's Unlocker
- Fixed victory objective bug for custom factions
V 1.0 - Initial Upload
Beliebte Diskussionen Alle anzeigen (1)
3
14. Aug. 2021 um 11:32
This Mod *Almost* works with Sigmar's Heirs
Master Peyoda
298 Kommentare
tjimagineer 13. Dez. 2022 um 18:58 
@Haerzog. I think all wood elf cities are at least 10 slots.
tjimagineer 11. Dez. 2022 um 11:54 
Does this change the Moot to a larger settlement?
Haerzog 8. Okt. 2022 um 13:00 
Is Gryphon Wood supposed to be a 10-slot city?
Leohong 6. Apr. 2022 um 18:59 
Hi, I am making more slots mod for warhammer 3, and i met some problems can u help me?
登陆不起啊 28. März 2022 um 19:26 
it seems doesn't work for me The Empire.
MagaJewKing 29. Jan. 2022 um 20:00 
Slight bug report: Mousillon doesn't get the extra slots.
Waun 21. Jan. 2022 um 15:42 
@Discovery Does it not give you the 14 slots or not unlock them? If you don't get them, that's the esf file and there is no easy fix. If it doesn't unlock them, you need to set the right values in "campaign_building_chain_slot_unlocks_tables". For woodelves that should be the Building Chain "wh_dlc05_wef_settlement_major_main". Though some settlements may have their own special name.

You can set "Active Slot Count" for each Level. You may have to add new rows yourself if some levels don't exist. Or just try to set level "-1" to 13 or higher. That should unlock all the slots right away. It didn't though for me.
Polstrong 12. Dez. 2021 um 14:23 
i don't know why, the mod works half, all slots are seems to be unlocked, but on Kroq'Gar first city in mortal Empire, there are only 8 city slots (that's the number in vanilla)
Charlie 11. Dez. 2021 um 12:50 
Skavenblight should have 13 for lore reasons
EzUNreal 6. Dez. 2021 um 16:18 
@Rauri all slots mods by now are incompatible with sons of asuryan