Total War: WARHAMMER II

Total War: WARHAMMER II

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Not Another Slot Mod [The Silence & The Fury Update]
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Tags: mod, Campaign
File Size
Posted
Updated
15.108 MB
23 Jan, 2021 @ 6:12pm
15 Aug, 2021 @ 3:29pm
10 Change Notes ( view )

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Not Another Slot Mod [The Silence & The Fury Update]

Description
This mod adds four slots to each provincial capital city. (With the exception of Skavenblight, with gets 2 more)

The breakdown is as follows:

Skavenblight: 12 -> 14
10 slot cities: 10 -> 14
8 slot cities: 8 -> 12
6 slot cities: 6 -> 10

This mod requires Mixu's Unlocker and is not compatible with any other mod that edits the startpos. All others should be fine.

REPORTING BUGS:
In reporting bugs, if reporting a city or faction that doesnt get the correct slots unlocked, please specify the settlements and faction. Each faction has a different set of unlocks.

Special thanks to Mixu for providing everything needed to generate his startpos.

Super OP Karaz-a-Karak Patch: https://steamproxy.net/sharedfiles/filedetails/2371941677

Mod Toubleshooting Guide: tw-modding.com/index.php/Troubleshooting

KNOWN BUGS:
-Some, maybe?

Change Log:
V 1.6.1
- Fixed Victory Objectives for Mortal Empire Campaign
V 1.6
Update to the current version of the game (Silence & Fury) by the Lord Kolladan Storrmage
V 1.5.2
Lord Kolladan Stormrage: Hotfix for Konquata Norsca unlocks
V 1.5.1
Lord Kolladan Stormrage: Fixed victory objecitves
V 1.5
Update to latest version by Lord Kolladan Stormrage
V 1.4
- Fixed some more victory objectives. Not all are there yet.
- Fixed slot unlocks for Konquata (and any other larger than 10 slot Norsca city, if it exists)
V 1.3
Fixed Gaean Vale slots
V 1.2
- Added slot unlocks for factions/settlements I missed
- Modified how some of the slots would unlock in general
V 1.1
- Updated to current version of Mixu's Unlocker
- Fixed victory objective bug for custom factions
V 1.0 - Initial Upload
Popular Discussions View All (1)
3
14 Aug, 2021 @ 11:32am
This Mod *Almost* works with Sigmar's Heirs
Master Peyoda
298 Comments
tjimagineer 13 Dec, 2022 @ 6:58pm 
@Haerzog. I think all wood elf cities are at least 10 slots.
tjimagineer 11 Dec, 2022 @ 11:54am 
Does this change the Moot to a larger settlement?
Haerzog 8 Oct, 2022 @ 1:00pm 
Is Gryphon Wood supposed to be a 10-slot city?
Leohong 6 Apr, 2022 @ 6:59pm 
Hi, I am making more slots mod for warhammer 3, and i met some problems can u help me?
登陆不起啊 28 Mar, 2022 @ 7:26pm 
it seems doesn't work for me The Empire.
MagaJewKing 29 Jan, 2022 @ 8:00pm 
Slight bug report: Mousillon doesn't get the extra slots.
Waun 21 Jan, 2022 @ 3:42pm 
@Discovery Does it not give you the 14 slots or not unlock them? If you don't get them, that's the esf file and there is no easy fix. If it doesn't unlock them, you need to set the right values in "campaign_building_chain_slot_unlocks_tables". For woodelves that should be the Building Chain "wh_dlc05_wef_settlement_major_main". Though some settlements may have their own special name.

You can set "Active Slot Count" for each Level. You may have to add new rows yourself if some levels don't exist. Or just try to set level "-1" to 13 or higher. That should unlock all the slots right away. It didn't though for me.
Polstrong 12 Dec, 2021 @ 2:23pm 
i don't know why, the mod works half, all slots are seems to be unlocked, but on Kroq'Gar first city in mortal Empire, there are only 8 city slots (that's the number in vanilla)
Charlie 11 Dec, 2021 @ 12:50pm 
Skavenblight should have 13 for lore reasons
EzUNreal 6 Dec, 2021 @ 4:18pm 
@Rauri all slots mods by now are incompatible with sons of asuryan