RimWorld

RimWorld

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Primitive Tools
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.132 MB
6 Jan, 2021 @ 8:49pm
22 May @ 6:37pm
36 Change Notes ( view )

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Primitive Tools

In 1 collection by velcroboy333
Velcroboy's Mods
67 items
Description
Adds neolithic-age tools.

Tier 0 Stick Tool
  • Walking Stick-A long solid, well-balanced stick of wood. Makes walking on rough terrain slightly easier, and you can whack people with it. +10% move speed

  • Tally Stick-A short polished stick of wood with notches in it. Helps a researcher quantify basic experiments. +15% research speed

  • Broom*Requires Cleaning Speed-A long, solid piece of wood with a head of straw fibers attached. It is used for cleaning. +10% cleaning speed
Tier 1 Rock Tools
  • Flint Hand Axe-A chunk of sharpened flint held in the palm of the hand and used for chopping. +10% tree-chopping speed.

  • Flint Scraper-A piece of sharp flint used primarily for scraping flesh from animal hides. +15% butcher flesh efficiency

  • Hammer Stone-A chunk of rock that fits in the hand and can be used to pound on things. +10% sculpting speed, +10% stonecutting speed, +5% construction speed
Tier 2 Rock+Wood Tools
  • Flint Axe-A chunk of sharpened flint attached to a short handle, designed to be swung with force. Can both crush and slash. +20% tree-chopping speed.

  • Flint Adze-Similar to the axe, the adze has a chunk of sharpened flint attached to a short handle. However, the flint is positioned perpendicular to the handle making it ideal for digging or carving. +25% plant work speed

  • Flint Sickle-A curved piece of wood with a row of sharpened flint worked into it. Used primarily for harvesting grain crops and cutting back weeds. +15% plant work speed, +12% plant harvest yield

  • Stone Hammer-A chunk of stone attached to a short handle, designed to be swung with force. +12% construction speed

  • Stone Mallet-A large chunk of stone attached to a handle, designed to be swung with force. The mallet is heavier than the hammer and has a larger flatter striking surface. +25% sculpting speed, +25% stonecutting speed

Bone Tools from the following mods:
Rim of Madness - Bones
Medieval Overhaul
[O21] Outland - Core
  • Bone Knife-A long shank of sharpened bone attached to a sturdy piece of wood. It's sharp and effective. +15% cook speed, -15% food poison chance

  • Bone Needle-A thin piece of bone that's been fashioned to hold a thread for tailoring tasks. +17% tailoring speed

  • Bone Shovel-A wide piece of bone attached to a handle. Primarily used for digging. +7% plant work speed, +7% mining speed

  • Bone Whistle-A piece of bone that's been hollowed out and fashioned into a whistle that works well for training animals. +10% tame animal chance, +15% train animal chance

  • Bone Harpoon*-Sharpened bone attached to a piece of wood, similar to a spear, but with barbed hooks (aka, toggling claws) designed to secure itself within the hunted creature so the hunter can pull it towards them and get closer for a kill. The harpoon can, of course, be used as a weapon as well. +20% hunting stealth
    *Alternate Bamboo version when VGP Vegetable Garden is loaded.

  • Bone Saw-Serated bone attached to a piece of curved wood. The teeth of the bone make quick work of a tree trunk. +25% tree chopping speed


Compatible with most mods. Let me know in the comments if something pops up or to request additional mod support.

Try
201 Comments
Eidolan 26 Sep @ 12:59pm 
Anyone else have issues getting pawns to actually use their walking sticks without having to manually doing it?
Donoya 25 Jul @ 3:55am 
Could you please add combat extended support? I like playing with the realism of both mods, but they don't work together. If this is not something you're able/willing to do on your end, let me know so I can ask the combat extended team.
tanyfilina 3 Jun @ 11:05am 
Another suggestion: could you please add the increase in fishing efficiency to harpoons? I've just tried to find out how to do it myself, but I cannot understand where the stat names for equippedStatOffsets come from.
Also I've just noted that I've got no bone tools, because I use the simplified mod made by the person, who updated Rim of Madness - Bones: Only Bones Could you be so kind to add a patch for that too?
tanyfilina 28 May @ 12:47am 
Maybe it would be possible for you to add an option to reduce the efficiency when without the tool, as in Survival Tools mod? That would be great as that particular mod doesn't seem to get an update.
Kyrox 22 May @ 7:57pm 
Let's go! Thank you!
velcroboy333  [author] 22 May @ 6:37pm 
Updated for 1.5. No major changes made. Let me know if any bugs pop up.
Cheers.
Kyrox 7 Apr @ 11:21am 
No worries. We all love your work and hope you are looking forward to the new expansion!
velcroboy333  [author] 7 Apr @ 11:20am 
Yep, I'll get to these soon. :mhwgood:
Kyrox 7 Apr @ 10:58am 
1.5 planned for your mods? I see you updated primitive floors. Love your mods.
velcroboy333  [author] 5 Dec, 2023 @ 5:58pm 
I will look into this soon. I have 2 very busy weeks ahead of me before I have some time off. So, I will take a look at any reports at that point.