RimWorld

RimWorld

333 ratings
Primitive Workbenches
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.266 MB
19 Dec, 2020 @ 11:20pm
10 Jul @ 1:37pm
102 Change Notes ( view )

Subscribe to download
Primitive Workbenches

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
An overhauled Primitive Rimworld
Adds neolithic age production benches and resources.
NOTE: For optimal compatibility, place near the bottom of the modlist.

New Workbenches Include:
  • Research Spot
  • Research Table
  • Primitive Crafting Table
  • Stone Butcher Table
  • Stone Kiln
  • Primitive Tailoring Table
  • Primitive Loom
  • Stone-cutting Spot
  • Masonry Table
  • Herbalist and Spirit Making Table
  • Melee Weapon Bench
  • Ranged Weapon Bench
  • Primitive Styling Station (Ideology)
  • Primitive Tool Table-Speeds up work
  • Primitive Tablet Table-Speeds up research
  • Hay and Leather Beds
  • Hay walls
  • Waste Disposal-Stone Pot & Woven Basket
  • Primitive Metallurgy Station

Gameplay Changes:
  • Medieval technology and up is locked behind primitive research. You will start with only the Primitive Research Spot.

  • Stone-cutting spot has been added for attaining flint and stone blocks early game.

  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.

  • Haycloth can be made from hay for a new textile.

  • Adobe bricks can be made and fired in the Primitive Kiln.

  • Pottery and other art can be made in the kiln.

  • Totems for meditation and beauty can be constructed. There are Forest Animal, Rim Creature, Insect, and Bone* versions.
    *When RoM-Bones, Medieval Overhaul, or [O21] Outland - Core are loaded.

  • Extract teeth from carnivores for crafting special weapons.

  • Neolithic weapons.-Primitive Spear, Sharpened Stick, Flint Knife, Atlatl, Boomerang, and Throwing Rocks.

  • New!
    -Thrumbo Chopper⁵, Rabbit Stick, Tooth Club, Tooth Axe, Fang Club³, Sugliin⁴/⁵, Bone Spear¹, Bamboo Spear², and Bamboo-Bone Spear¹/².
    ¹When RoM-Bones, Medieval Overhaul, or [O21] Outland - Core is loaded.
    ²When VGP Vegetable Garden is loaded.
    ³When Magafauna is loaded will use Smilodon Fangs. Otherwise will default to Carnivore Teeth.
    ⁴When either VFE-Vikings(Lothurr Antler) or Deer Extension(Caribou Antler) is loaded.
    ⁵Recommended to use Enable Oversized Weapons for bigger draw size.

LOTS of mod compatibility and integration
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches

Flint weapons and other crafting

Vanilla Weapons Expanded
ZARS Tribalism
Taki's Random Stuff + (continued)
Rim of Madness - Bones
Medieval Times Unofficial Update (+No Nanite/Legendary version)
Ivory and Jade Carving (Continued)
Blessed Tribal Apparel
Medieval Madness: Tools of the Trade
Dead Goat's Weapon Pack(continued)
ReviveTheShiv
[O21] Dragons Not Included
Anesthetic Blowgun MOD
Arrow Please
Melee Please (Continued)
Warhammer: Deathjacks
Clockwork Rimworld - Buildings and Modules.
Westerado (Continued)
More Melee Weapons!
Early Firearms mod
Rimworld Westernization Project (Continued)
Door Mat
[SYR] Doormats
The Black Armory
Kit's Gunpowder Weapons
Vanilla Weapons Expanded - Tribal
Tribal Warrior Set!
Stone Axe
[LDS} Ammunition
Haydress
[Fuu] Uncompromising Tribal Faction
VGP Vegetable Garden
RimBees

Adobe and Pottery

Vanilla Furniture Expanded - Art
Materials+
Fantasy Goblins Updated
Ceramics
Ceramics VFE
Fertile Fields
RimCookie - Aesthetic Materials
Project RimFactory- Materials
Expanded Materials - Stones and Mortars

Process flint from Chalk and Obsidian

[K]Extra Stone
[K]Extra Stone(w/ Cupro's Textures)
Alpha Biomes
Cupro's Stones
SZ_StonesAndTerrains

Hay Cribs

Age Matters 2.0 [1.2]
Children, school and learning
Children and Pregnancy
Babies and Children

Poly Beds

Psychology (unofficial 1.1/1.2)
Rational Romance 2 (Continued)
[RF] Rational Romance (Continued)

Production bench and facility integration

Vanilla Furniture Expanded
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Medical Module
More Furniture [1.1 + 1.2]
GloomyFurniture
Gloomy Extra - Kitchen
UN-Furniture (Continued)
UN-Colony [1.2]
【ZP】Rice cultivating civilization【1.1】
Tribal Signal Fire (Continued)
Ancient_Structures(continued)
Project RimFactory Revived
JPT Human Resources
Simple FX: Smoke
Thinking Spot
Early Times
Colony Manager
Medieval Overhaul
Massivity
Stony Campfire
Proxy Heat
VGP Garden Fabrics
[O21] Outland - Core
Research Data

Texture Credits:
Mrofa, Kasmex, sTiKyt, and Hydromancerx

For more in the Primitive Series check out
Coming Soon;
    (Due to IRL situations these are suspended indefinitely)
  • Primitive Tools
  • Primitive Art (In Progress)
  • Primitive Hygiene (Not Started)
  • Primitive Boats (Not Started)

Upscaled Textures Here:
https://steamproxy.net/sharedfiles/filedetails/?id=2836316191

Incompatible Mods
  • Combat Extended

[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy

For art commissions by Hydromancerx see: Patreon [www.patreon.com]
Popular Discussions View All (8)
16
5 Aug, 2023 @ 4:04pm
patch operation failed
Rejgnar
1
5 Aug, 2023 @ 3:22am
Vanilla Expanded - Duplicate XML
Fargotroniac
1
5 Jun, 2022 @ 11:14am
Mod compatibility problem
Uncle Nanny
561 Comments
Macca 11 Aug @ 10:08am 
yeah there's been a new update in the last few days
velcroboy333  [author] 11 Aug @ 8:53am 
They might have changed something. I'll look into it in the next couple days
Macca 11 Aug @ 6:45am 
is this compatible with the current iteration of medieval overhaul? I get a failed patch operation error when loading it with this mod
kaczorski 11 Jul @ 5:09am 
@velcroboy333 Thank you, will do:)
I'll try to put together a patch that will replace props with working benches for ppl using Primitive Core.
velcroboy333  [author] 10 Jul @ 1:41pm 
Updated to fix the errors below, fix the Outland patches, and adjusted beds/cribs to be better balanced.

Note: The issues with the dying station will not be fixed for a while. Turns out there's some hardcoded stuff I need to work around.

Someone asked for a Life Lessons patch. I will work on that next update.

@kaczorski, I think that's fine as long as credit is given and maybe drop a link to this mod in the description. Let me know when your mod is ready and I will return the favor :mhwgood:

Not going to do a Primitive tab at this time. I'm not sure if it's something I want but maybe in the future, we'll see.
kaczorski 10 Jul @ 3:36am 
Hi guys, I'm working on a mod that expands tribal bases and I was wandering if I could use your textures for workbenches and totems as props in my mod. I'd gladly make it a dependency, but Primitive Core includes a lot of additional stuff. Of course I'd credit it you and make it clear you're the authors. Those totems are simply amazing!
Azzkal 29 Jun @ 11:17am 
@tanyfilina yea but i already modified the mod myself and added that tab
velcroboy333  [author] 29 Jun @ 11:02am 
Hi guys, I am definitely trying to find time to address the issues her and the other Primitive mods. Hopefully this coming week I will be able to get to them.
ORION 29 Jun @ 8:33am 
I have the same problem as tanyfilina
tanyfilina 19 Jun @ 11:23am 
@Azzkal I usually do just the opposit thing with RIMMSqol mod, you can use it to do what you want.