Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I think i'll try without CTT and stuff one more time when i can build up the effort to start a third time over.
As a few mods come together to make this work I triple checked I had everything listed in the required mods list
Fixed Cap Loc for Zealots and Acolytes as they were flipped
Im joking mate :) Thank you for your hard. Work and dedication
It's updated, slave ogres have all fancy ogre stuff now
The Dreadquake mortar has been updated with it's new pulling wagon (so it's even better now *shrug*)
The Kollosus still needs some work but you dont CTD anymore so wooo
this would have been a more effective update but time is pretty contrained right now so i just pushed a working version even if im not 100% happy with it. It just works.