Total War: WARHAMMER II

Total War: WARHAMMER II

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No more instability for Throt’s Flesh Laboratory
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3 grudnia 2020 o 15:53
7 stycznia 2021 o 13:15
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No more instability for Throt’s Flesh Laboratory

Opis
Change instability chance to 0%

Updated, now should be compatible with any other mods that overwrite the mutation script.
Komentarzy: 96
ALV 24 października 2023 o 8:54 
Does this work with Grimhammer?
Funny Friendly Engie 22 sierpnia 2023 o 12:01 
please make it work on warhammer 3
lucifer 6 listopada 2022 o 3:57 
大佬大佬,做到锤3可好?
胸大你先说 8 października 2022 o 6:54 
大佬,这个mod失效了,可否更新一下
Overon 14 września 2022 o 5:16 
port for warhammer 3 please
DrDCB 18 maja 2022 o 4:29 
Whoops, got a bit too clever there for my own good. That last script won't work (declared the faction name too early). Use this version instead - https://zerobin.net/?a1890d30016f7341#pZ9ys5bVC9d39d+P7JVfMHTS3L1mjrD+wzkhXU8WRpo=
Ashardalon 9 maja 2022 o 17:37 
Ty
DrDCB 7 maja 2022 o 23:53 
Apologies for those trying to ping me. I didn't get/see any notifications for new comments in this mod, and I uninstalled WH2 when WH3 came out. I mentioned the specific script edit in my original comment (replace Throt_faction_name in the listener), but here's the full script for those that need it - https://pastebin.com/3D5yi1pc
lucifer 24 grudnia 2021 o 10:36 
大佬大佬,能改成所有鼠人派系变异都稳定吗。。用了合邦就能用的的MOD变异又变得不稳定了
Darktrooper119 20 grudnia 2021 o 15:35 
i got it to sorta work with the flesh lab for skryre mod by changing the block

if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.

@DrDCB if you could please explain how you got it to work that would be greatly appreciated.