Total War: WARHAMMER II

Total War: WARHAMMER II

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No more instability for Throt’s Flesh Laboratory
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3. des. 2020 kl. 15.53
7. jan. 2021 kl. 13.15
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No more instability for Throt’s Flesh Laboratory

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Change instability chance to 0%

Updated, now should be compatible with any other mods that overwrite the mutation script.
96 kommentarer
ALV 24. okt. 2023 kl. 8.54 
Does this work with Grimhammer?
Funny Friendly Engie 22. aug. 2023 kl. 12.01 
please make it work on warhammer 3
lucifer 6. nov. 2022 kl. 3.57 
大佬大佬,做到锤3可好?
胸大你先说 8. okt. 2022 kl. 6.54 
大佬,这个mod失效了,可否更新一下
Overon 14. sep. 2022 kl. 5.16 
port for warhammer 3 please
DrDCB 18. mai 2022 kl. 4.29 
Whoops, got a bit too clever there for my own good. That last script won't work (declared the faction name too early). Use this version instead - https://zerobin.net/?a1890d30016f7341#pZ9ys5bVC9d39d+P7JVfMHTS3L1mjrD+wzkhXU8WRpo=
Ashardalon 9. mai 2022 kl. 17.37 
Ty
DrDCB 7. mai 2022 kl. 23.53 
Apologies for those trying to ping me. I didn't get/see any notifications for new comments in this mod, and I uninstalled WH2 when WH3 came out. I mentioned the specific script edit in my original comment (replace Throt_faction_name in the listener), but here's the full script for those that need it - https://pastebin.com/3D5yi1pc
lucifer 24. des. 2021 kl. 10.36 
大佬大佬,能改成所有鼠人派系变异都稳定吗。。用了合邦就能用的的MOD变异又变得不稳定了
Darktrooper119 20. des. 2021 kl. 15.35 
i got it to sorta work with the flesh lab for skryre mod by changing the block

if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.

@DrDCB if you could please explain how you got it to work that would be greatly appreciated.