Total War: WARHAMMER II

Total War: WARHAMMER II

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No more instability for Throt’s Flesh Laboratory
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Tunnisteet: mod, Campaign
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307.888 KB
3.12.2020 klo 15.53
7.1.2021 klo 13.15
6 muutosilmoitusta ( näytä )

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No more instability for Throt’s Flesh Laboratory

Kuvaus
Change instability chance to 0%

Updated, now should be compatible with any other mods that overwrite the mutation script.
96 kommenttia
ALV 24.10.2023 klo 8.54 
Does this work with Grimhammer?
Funny Friendly Engie 22.8.2023 klo 12.01 
please make it work on warhammer 3
lucifer 6.11.2022 klo 3.57 
大佬大佬,做到锤3可好?
胸大你先说 8.10.2022 klo 6.54 
大佬,这个mod失效了,可否更新一下
Overon 14.9.2022 klo 5.16 
port for warhammer 3 please
DrDCB 18.5.2022 klo 4.29 
Whoops, got a bit too clever there for my own good. That last script won't work (declared the faction name too early). Use this version instead - https://zerobin.net/?a1890d30016f7341#pZ9ys5bVC9d39d+P7JVfMHTS3L1mjrD+wzkhXU8WRpo=
Ashardalon 9.5.2022 klo 17.37 
Ty
DrDCB 7.5.2022 klo 23.53 
Apologies for those trying to ping me. I didn't get/see any notifications for new comments in this mod, and I uninstalled WH2 when WH3 came out. I mentioned the specific script edit in my original comment (replace Throt_faction_name in the listener), but here's the full script for those that need it - https://pastebin.com/3D5yi1pc
lucifer 24.12.2021 klo 10.36 
大佬大佬,能改成所有鼠人派系变异都稳定吗。。用了合邦就能用的的MOD变异又变得不稳定了
Darktrooper119 20.12.2021 klo 15.35 
i got it to sorta work with the flesh lab for skryre mod by changing the block

if unit:faction():name() == Throt_faction_name and effect:find("wh2_dlc16_throt_flesh_lab_instability") then
return true

but its not solid. Once a handful of mods are on a unit it starts to get instability again, though the first few are always successes.

@DrDCB if you could please explain how you got it to work that would be greatly appreciated.