Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Children Of Asuryan
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1.015 GB
30 Nov, 2020 @ 9:14pm
30 Nov, 2023 @ 4:40pm
55 Change Notes ( view )
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Children Of Asuryan

Description
Children Of Asuryan aims to give a more specific flavour to the amazing Eldars DLC and try to make our space elves less generic.
This mod is not aimed to tweak deeply each Craftworld stats but to be played with the standard DLC and it adds also some extras.
This mod will bring several Craftworlds in game,so far five of them are done and playable,this mod is a perfect complement of my other mod Chapters Of The Imperium to give a deeper sense of lore to the game.
I also want to specify that I do these mods mainly for my amusement and love for the 40k world and Gladius and I feel glad to share what I do to the community as well.
For a better and deeper experience of Gladius I suggest you to combine both of my mods,so please subscribe to Chapters Of The Imperium as well.
Please read the facts of this mod below:


Update 17/12/2020

- New faction craftworld Ulthwé
- Added two Guaridan units recruitment system for Ulthwé with black or white visor.
- Fixed Craftworld factions starting without a base,now they have a starting base
- Fixed the issue that did not show the other webgates in the minimap,now they are visible
- Fixed tech tree with the new patch
- Reduced the starting units from 3 to 2.
- Guardian units will have more glowing eyes (this will be added to other units too)



----- Released Craftworlds -----


ALAITOC
BIEL-TAL
YME-LOC
IYANDER
ULTHWÉ



----- Update 30/6/2021 -----



Added Warlock units for each of the five Craftworlds.





----- New Units -----


With the first release of this mod I decided to add the Dire Avengers,they can be recruited after researching the Rangers.






Notes: I do this for free and for my amusement and seek no profit in this,if it happens to like this mod please leave a thumb up :)




Contributors: Tirrikface-Twitch.tv. for adding tweaks to the Dire Avengers and fixing several bugs.
Darkelfe186 for the translation in Russian.
Popular Discussions View All (1)
0
9 Mar, 2023 @ 1:57am
Eldar Story Mission
Sir Kartoshecka The Potato
205 Comments
Brother Severus  [author] 13 hours ago 
Hello Bhellrom,you’re not presumptuous as all and you have the right to ask.
What basically this mod does is bring each Craftworld in game with the idea to keep them as close as possible to the vanilla faction.
It does bring some extra units though.
Bhelliom 15 hours ago 
Hello, sorry if this sounds presumptious but could you put more information about what your mods actually do/change in the game? Mechanics wise. I love the idea, thought about it as soon as I tried the game and then realized a lot of excellent work had been done on the topic of "theme" which is so essential to that great comfy feel of 40k.
shredalicious 9 Feb @ 6:31am 
not compatible with Increased Normal Unit Levels mode, fui
Galaxy Cat 11 Jan @ 8:25am 
Can you help me out if you see it? Thank you.
Galaxy Cat 11 Jan @ 8:19am 
Here's what happened. I created a temporary webway gate that has weapons, but it doesn't teleport units.What can I do to make it work?
Galaxy Cat 11 Jan @ 12:08am 
Hi, I want to add an available WebwayGate to my factions. How do I do that?
konate 30 Dec, 2023 @ 9:23pm 
I have the same problem. Also, the quest doesn't progress past the intro. The only other mod I have is the one that provides other SM chapters, which I've used for a while. Yours I've used only once.
Brother Severus  [author] 14 Dec, 2023 @ 7:25am 
I do not have such problem, so it might be either bad luck or some other mods conflict.
TenTech 14 Dec, 2023 @ 4:51am 
It seems that, whenever I play as CoA and set the AI enemy to random, it's always one of the other CoAs. Is that just bad luck, or is it A Thing?
Nexus 666 26 Nov, 2023 @ 7:42am 
Awesome thanks for the quick reply