Stellaris

Stellaris

Not enough ratings
WAAAGH [Beta] - Ork Psychic Field Civic
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
121.664 KB
17 Nov, 2020 @ 11:35am
15 Mar, 2021 @ 4:35am
6 Change Notes ( view )

Subscribe to download
WAAAGH [Beta] - Ork Psychic Field Civic

Description
WAAAGH civic: your species gains a trait generating a resource that you can spend on powerful milestone edicts.


15/03/2020: Base WAAAGH generation reduced slightly but if your empire is at war, it should now generate twice as fast. Also added an expensive 10k edict to let you swap WAAAGH for alloys and influence, just so you've got something to do with it once all the milestones are met


Waaay back in the days of tiles I briefly attempted a (crap, hastily discontinued) mod that gave an empire access to something a little like a WAAAGH tower, Dawn of War style, for generating a special resource for special units.

And recently I tried to revisit that idea in the form of an Exigency rework for Psionic Heritage, and again, it was a bit crap: you build a tower and produce Fervour to buy Zealots and wow what a lot of effort for nothing. Didn't go with that.

So now here's a 2.8 attempt at modelling the 40k Orks' infamous psychic field! The WAAAGH resource is now tied to a species trait, and every pop with that trait slowly generates WAAAGH (at base rate, the combined population on your starting colony will produce roughly 1 point a month).

The WAAAGH milestones appear on the Edict list but don't use up capacity and have virtually permanent durations. In that respect, it's got more in common with research production being used to unlock technologies rather than a true strategic resource.

At present the only way to check your WAAAGH count is to mouse over the activate button for an edict you can't afford and see how much you're lacking. Clumsy but I don't think it's worth adding this to one of the universal strategic resource mods just yet...

This is a proof of concept more than anything else and will need balanced!

Credit for this mechanic goes to Princess Stabbity, who helped me understand how the hell you were supposed to make pops produce anything in this version: WAAAGH generation is lifted straight from her "Biotic" trait as found in Mass Effect Civilisations - Asari.

P.S. If you want to muck around you can use the "resource sr_waaagh" console command to give yourself as much as you want!
11 Comments
Numb 7 Dec, 2021 @ 5:45pm 
does it work still
mrcoolize 20 Jul, 2021 @ 9:36pm 
WAAAAAAAAGH!
Edcrab  [author] 22 Feb, 2021 @ 3:47pm 
Yeah, if I was prepared to override vanilla files there's quite a few things that could be done, but I'd rather avoid that where possible!

I found the same thing with the Lithoid traits, which is what eventually led me to contact Princess Stabbity and ask what alternate method her mod used to implement the per-pop production effect
Golnor 17 Feb, 2021 @ 7:48pm 
Uh, another thing I spent probably too much time thinking about, but why not copy how the Scintillating Lithoid trait works? I think you would need to mess with social_classes and scripted_variables to do so. Dunno if that is/isn't possible.
Golnor 17 Feb, 2021 @ 6:44pm 
So I found a way to track the Waagh resource in the top bar. If you go into the Stellaris/interface/resource_groups, you can find a file called topbar_other_rescource_groups.txt. Copy that file into your mod in the correct position, then add the sr_waagh to the list of resources.

Didn't really try it myself, as I also have gigasturctures installed, which adds a lot of resources up there. I did make a sort of patch for the two mods, so now I can see resources from both mods.

Dunno if the fact that it says a monthly income of +0 is fixable, based on the way you generate waagh.
Edcrab  [author] 24 Jan, 2021 @ 9:17am 
No, unfortunately I haven't figured out how to make them use the custom edicts, so this is player-only at present
svill311 23 Jan, 2021 @ 8:38pm 
Can the AI use this?
Jay248 19 Dec, 2020 @ 11:14am 
WAAAAGH
Them8 10 Dec, 2020 @ 1:35pm 
i like this concept and i think its absolutly worth trying to get it on one of the universal universal strategic resource mods! mods with less are on there! and its always fun with new resorces
Leogun_1991 3 Dec, 2020 @ 2:31am 
Should be generated from being at war not just playing. To reflect ork nature and fighting spirit.