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My personal modlist varies very often. I make use of several mod storage lists, where I put all those mods I use or have used before. Mostly to sort them in case I'm looking for a specific mod.
Every single modded game is different from that before. In most cases I found incompatibilities with current game version or mods not working with the one I really want to use, so I have to test with try-and-error to find a working solution. In the description above, I lined out how to share actual playsets, if that's what u are looking for. You may have a look HERE on some mod collections, but I fear I lost the intention to sort them any longer.
It's a nice launcher, but for me, Steam is just far more convenient.
My current War of the Chosen campaign is rocking 592 active mods. THANK THE GODS for 'The Community Highlander' mod patches. The community made the 'UGRP' for the entire ecosystem and makes modding in that game FAR simpler for the end user. This load order stuff really threw me for a curveball when I dropped into these parts. Heh.
What helped me a lot was to migrate Stellaris on one of my NVME's. It brought 75% faster loading times and I felt a slightly piece of stability.
As for computing, I'm an old AMD user and the best solution for me was always to go big. Bigger graphics card, more RAM, bigger CPU, 144Hz screen aso. In comparison to let's say a shooter or simulation, Stellaris has only quite low requirements.
Never used MangoHud so far, but..hm..how about running it with Lutris?
The ONLY patches below UIOD on my system are the UIOD multi-patcher and the Civic patcher which run below UIOD's main mod. (plus the usual !!!, progress bar, and icon stuff that has to be below UIOD.
Irony's "merge" is a godsend. It's the ONLY reason I'm not crying. Heh.
As any FYI, if you can get mangohud working with Stellaris, lemme know.
DXVK_HUD=full %command% works great, but you have to bash script an on/off toggle which is sooo 10 years ago. :-D
Never had a fps-counter running, but I think I'll give it a try.
Also added a note about UIOD. Well this guide is never ment to be a fixed corset, but only a frame one could better place his own mods in it.
Grok read my guide...puh...hope I could live with all the glory and the fame...
As a veteran of the pile on that happens with games of this nature (see: Cities: Skylines for molasses-ville fps in the latter stages of the game.
The portraits are still evil, but cutting the FPS in 1/2 with those numbers isn't an issue as the fps jumps back to normal when you dismiss the windows.
I even tried to have grok take a swing at this...and (drumroll)...he read YOUR guide, so I had to 'futz' on my own. Orrie's statement on his mod's page convinced me to try it.