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Your decission. In fact, UI Overhaul Dynamic is rated Ironman safe. So it doesn't matter where you put it. BUT...and it is a big but...you may have other mods that need to overwrite UI Overhaul Dynamic code and therefore the better position is on top of the list at my spoken # I / 1 section.
I've tested that a lot over the years and most incompatibilities have started over such sorting matters.
As it offers new traits, I'd go with # V / 5, where I pointed out on traits in the description.
Probably no other files are involved, as you described it, so possibly you can place it everywhere. But to place it at # V / 5 would allow later mods to overwrite if necessary.
Where would a mod like this go: https://steamproxy.net/sharedfiles/filedetails/?id=3160501663
Name of mod: Extra Paragon Ruler Traits
It adds 32 new leader traits.
Concerning compatibility, it says this:
"This only uses VANILLA data thus it is fully compatible with vanilla and should be compatible with any other mods."
Just put it at # 2 / II to put 'flesh on the bones', so far it only brings in new species without further enhancements.
Still picking the same place, # IX / 9.
From the description it would fit to # III / 3 Shipsets, but it touches a lot of other fields too, so it may cause incompatibilities on several other aspects.
If this Mod Load Order doesn't help at all, I guess you have to use Irony Mod Manager and rule incompatibilites by hand. Very time consuming, but in the end you should get a stable game.
The author of the mod I mention said this about compatibility:
"...Basically, just adding files, but as far as I can tell now, I made changes to some vanilla keys in scripted_triggers and game_rules. The former is for compatibility with other mods(ACoT and Gigas) that I personally use, and the latter is rewritten regarding the conditions to be a member of the galactic community. I think it is unlikely to conflict with other mods. "
In light of this new development, where would the mod go now?