Stellaris

Stellaris

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File Size
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30.037 MB
31 Oct, 2023 @ 2:16pm
10 Sep @ 9:21am
78 Change Notes ( view )

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More Traditions

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Description
This mod adds many (47) new traditions! These range from simple stuff like Archeology, which helps you excavate archeological sites, to more specialized ones such as Insurgency, a tradition tree meant for vassals who want to reclaim their independence.

This workshop page has a picture for each tradition, showcasing 2 or 3 bonuses from each of them.

High-Quality Traditions
All traditions have agendas, unique icons and have been made to be as flavorful as possible.
You can check what each does here.

Translations

Japanese by Bee636

Italian by Rahl81

German by Kal

Korean by Mari

Russian by AsC

Simplified Chinese by 卡尔文迪斯梅特

Forgotten History Traditions
The Archeology and Desecration tradition trees come from my other mod Forgotten History , although with slight changes. Having both mods enabled will not result in duplicate trees.

Credits
Special thanks to Azurian! Not only helped a lot, but also designed the new version of Evolution, reworked Industry and designed Ruination, Integration and Opulence!

Also special thanks to TrueWolves, who also helped a lot, and also designed Maritime, Entrepreneurship and Cosmopolitan!

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Popular Discussions View All (2)
33
14 May @ 11:27pm
PINNED: Suggestions
kroun
8
21 Sep @ 4:43am
PINNED: Traditons Description Page
kroun
246 Comments
doctornull 16 Sep @ 10:19am 
Damn this is the most fun mechanical addition.
kroun  [author] 16 Sep @ 8:47am 
@скуфрик
You need to defeat your sworn enemy to gain your ascension perk
this is the best mod for tradition, but vengeance is op(i think nerf it by 50% bw fine) and it doesnt give ascension perk:Rivals:
Elkord 12 Sep @ 7:42am 
@krorun
Oh damn...that's a pity(
Anyway thx for the fast response!
kroun  [author] 12 Sep @ 7:38am 
@Elkord
It got changed in a recent update because 10% was insanely high.
The new effect is a % increase based on your cubed total trade value.
Elkord 12 Sep @ 7:33am 
Looks like Maritime opening bonus is kinda broken now - it suggests that I'll get navcap equal to 10% of my trdae. I got 200 trade on capital and 100 on my other world.
So it must be 30 flat navcap. But I got only 4 - in navcap popup I got info that maritime hust gives me +8% to navcap...(((
kroun  [author] 6 Sep @ 3:51pm 
@AlphaSkitarii and @Blast Hardcheese
The diplomatic weight gained from royal mandate will be reduced by 90% for 3.13


@Sakarai
The Evolution tree is unavailable to empires with the anglers civic
AlphaSkitarii 6 Sep @ 2:53pm 
Yeah the Royal Mandate is more than a little busted as it provides too much diplomatic weight.
arkai65 22 Aug @ 10:59am 
@kroun ahh ok. Thank you
Blast Hardcheese 21 Aug @ 10:53pm 
The Diplomatic weight multiplier boosted by influence for the Royalty tradition is far too strong, it will cause diplomatic weight to overflow and revert to zero for late-game empires with already high diplomatic weight.