Tabletop Simulator

Tabletop Simulator

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Pokemon Board Game: Race to Champion - Kanto
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 7
Play Time: 120 minutes
Assets: Dice, Cards
Tags: Pokemon
File Size
Posted
Updated
320.416 KB
16 Nov, 2020 @ 4:40am
26 Dec, 2020 @ 9:30pm
17 Change Notes ( view )

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Pokemon Board Game: Race to Champion - Kanto

Description
A custom made Pokémon board game based in Kanto. (2 - 7 Players)

Move around the board catching Pokemon, Evolving, Battling & Collecting all the Badges to unlock the path to Victory Road and become the Pokemon Champion!

v0.7.4 ~ Made by: Trainer Z / Flapman Doop

Rules: https://pdfhost.io/v/waK0Fz9G9_PokeBoardRulesVersion072

Please THUMBS UP the game if you enjoy it.

Sample 2 Player Game: https://www.twitch.tv/videos/808170298

-> Hover over cards for their descriptions. Sample rules below:

~~~

How to Win

Be the first to beat the Elite Four and become the Pokemon Champion! Hold your title for 3 turns.

~~~

Combat Rules

Roll a d20 to battle! Trainers, Gym Leaders and Elite's have Dice Scores to beat.

Each of your Pokemon give +1 to your rolls, each evolution adds a +1 and Rare Pokemon have a fixed bonus. Super effective types in Gym & Elite Battles give a one time +10 bonus to rolls!

Items give you extra bonuses too, so make sure you stock up and prepare for the difficult Elite Four fights, OR use them quickly for momentum and then stock up on Items in Victory Road.

You can only use 6 Pokemon for each battle, so choose wisely.

~~~

Full rules in the game, so open up and have a read!

Thanks for trying it out and please leave a comment with some criticism and if you want to play-test with me.

- Zayler / Trainer Z / Flapman Doop

* Special thanks to OmerMe for helping with the card art.
* Special thanks to Gobbles and Gordon for card updates.
21 Comments
zaylerino  [author] 30 Jun, 2021 @ 12:47am 
Hey Maxximus, this is based in Gen 1, before Dark pokemon existed.

When battling trainers or Gyms you count up ALL your pokemon's scores and that's your bonus, so by the end of the game you should have +10 or more to all your rolls.

If you have a super effective type against one of the gyms you get another +10 to your roll. If your pokemon is weak against that gym type you don't use their bonus.

I made this during the start of the lockdowns last year, so don't have plans to update it, but maybe in the future.

THANKS SO MUCH FOR PLAYING!
Maxximus18 29 Jun, 2021 @ 1:59pm 
One big problem is that there is no Dark pokemon to catch and some rules about how to use certain items and use certain actions thats still unclear.
maybe you could amke some more precies rulles to understand everyhing better on what we can or cant do.

also do you use your atl pokemon to battle one gym or trainer for battle or do you choose 1 of your pokemon to battle.

rolling a 30 is really annoying to get for 4 battles in a row
zaylerino  [author] 30 Dec, 2020 @ 3:37am 
Hey Righteous Rod. Thanks so much for playing and I hope enjoying the game!

I like the 20 DC across all Gyms as it means if you have a super effective pokemon early it's a 9 roll for Brock, which is fairly easy, especially with a Potion. If I make all the early Gym's lower DC, the game goes a bit too fast and you don't really get to move around the board as much and make decisions about which Gym's to go to first, etc.

I have also tested having the Elite Four scale their DC, but with a good team and a few items they were too easy. I'm not STUCK on keeping it how it is, but after lots of play testing is works very well in this system. Will consider changes in the new year though! Thanks again.
FireCloud42 28 Dec, 2020 @ 11:09pm 
so all gym leaders DC is 20? Brock should be a DC 13, Misty DC 14, Etc. to Giovanni being DC 20 and then for the Elite Four, Lorelei DC 27, Bruno DC 28, Agatha DC 29, and Lance DC 30

this matches the games as they got harder as you play the game
zaylerino  [author] 23 Dec, 2020 @ 8:05am 
Happy Holidays everyone! Have done a minor update, mostly visual.

I hope you all have a great week and thanks again for trying out my game.

Already thinking about possible updates for 2021, see you all then!
zaylerino  [author] 20 Dec, 2020 @ 6:51pm 
Yay, nice to hear Tyran.

Yes sorry it's you get to roll the movement dice again if you don't like where you landed or want some extra movement.

I'll make it more clear in the Rules thanks!
Tyranigos 20 Dec, 2020 @ 12:29pm 
Oh, my friends and I really enjoyed the game!

Another suggestion: it's not explicit in the rulebook the die you roll to move, and the Repel confused us a bit, in the card says +1 Movement Roll. My interpretation is that you have a +1 in your next movement roll, but a friend says it can be that you can make a second movement roll.
OmerMe 20 Dec, 2020 @ 4:05am 
I don't see a problem with Ditto, it's basically just having a certain +2 in your party no matter who you're battling, that's the point, not strengths but no weaknesses (aside from Lance)
zaylerino  [author] 20 Dec, 2020 @ 3:15am 
Hey Tyranigos!

I like Squirtle Squad being punishing, as it's only REALLY bad later in the game. You can also get it early and only lose 1 item so it ain't too bad. I have considered only including 1 of them in Chance time deck, so might make that change to even it out a bit. I have also considered not letting them take Rare Items, but that doesn't make sense lore wise.

Plan on adding a couple more positives to the Chance Deck, but I like it being good and bad, makes it harder when making movement choices.

I am sort of okay with Ditto to be underwhelming, because some Rare pokemon in game are underwhelming. Magmar and Electabuzz are also underwhelming compared to other Wild Rares you could draw. I might change his core mechanics though, to make him more interesting.

Thanks so much for playing and for the feedback, always makes me smile when I know people are enjoying the game. Keep it coming!
Tyranigos 19 Dec, 2020 @ 10:00pm 
Nice board game! I have some feedback:
-Squirtle Squad is way too punishing for anyone who gets it, there are not enough good Chance cards to make up for it.
-Ditto is way too underwhelming to be a rare pokemon. There is no opportunity that when you use it, you get an advantage. Any other +2 fire or electric type pokemon is basically the same at most situations.