RimWorld

RimWorld

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Vanilla Achievements Expanded
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Mod, 1.3, 1.4, 1.5
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5.172 MB
15 nov, 2020 @ 5:51
25 sep @ 14:19
19 ändringsnotiser ( visa )

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Vanilla Achievements Expanded

Beskrivning
[www.patreon.com]





Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
This mod adds an extensive achievement system, with various different stats being tracked. Players receive a pop up rewarding them for going above and beyond and pushing their boundaries. Players receive achievement points which can not only be shown off, but also can be used to fire several types of pre-existing in-game events.

Most achievement trackers (described below) can be used in xml. This means other modders can include an Achievements.xml file in their mods and inject custom, mod specific achievements into our framework. That is of course if Vanilla Achievements Expanded is active.
What are Trackers?
Trackers are xml-open classes that are used for achievements. Many stats and parameters can be adjustable via xml!


Q: Can I suggest more achievements?
A: No. This mod is finished, it already has more achievements than most of the video games upon release. A lot of achievements in this mod are already suggestions from the community! You can however suggest achievements for other Vanilla Expanded mods.

Q: Can you add achievements for X mod?
A: If it’s a part of Vanilla Expanded, yes, if it’s somebody elses mod, no. They can easily add those achievements themselves.

Q: Where should this mod be placed in the mod load order queue?
A: As far up as possible. Any mod that adds achievements NEEDS to be placed under it.

Q: How can I add my own achievements?
A: Simply follow the link I placed in the Modders section below for a detailed guide.

Q: Achievement should have unlocked but it didn’t!
A: Chances are something went wrong. In that case, you can go to dev-menu and in the Vanilla Achievements category simply unlock that specific achievement manually. In any case, please follow the instructions in Known Issues section and submit a valid error log.

Q: Do Achievements carry over across save games?
A: No. Achievements are per save-game, not per steam-account. Every time you start a new game, you need to unlock them from the start.

Q: Do Achievement points carry over across colonies?
A: No. Just like achievements themselves, they are stored per save-game.

Q: Can achievements be achieved several times in one playthrough?
A: None of the currently provided achievements can, but it can easily be modded in for other achievements.

Q: Are achievements retro-active? Can I add this mod to an existing game?
A: Some are, some aren’t. If you add it to an existing save, it will unlock achievements like the ones for the amount of colonists etc. Some achievements, like ‘Have a bonded pig die in fire’ don’t get tracked UNTIL the mod is active, hence will need to be unlocked again.

Q: This mod caused insane lag! You suck!
A: Actually there was only one achievement pre-1.5 that caused problems! It should all be smooth sailing now.

Q: Rewards appear as "Not available" all the time!
A: This mod doesn't influence that. It just ask the base game "Hey, is this event available right now?" and it the game says no, it will appear as unavailable. If for example raids or caravans always appear as unavailable you have deeper issues with your modlist that are not a problem with this mod itself!


[forms.gle]



Authors:
Oskar Potocki, an artist responsible for artwork and mod design.
Smash Phil, a programmer responsible for the code.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]















































Follow this link to our Git Wiki:
[github.com]

Follow this link to a collection of mod using Achievements (and let us know if you have a mod that adds them!):



If your mod adds some achievements, be sure to paste this code, without spaces, in your mod description:
[][]https://i.imgur.com/kNldlMg.png[/][/]



[discord.gg]
797 kommentarer
chongtamade 3 nov @ 15:05 
Sorry, but the mod loaded normally without any bug logs, but there were bugs in the game.
Sarg Bjornson  [skapare] 3 nov @ 4:41 
You are still not reporting the error with a log. I can't know
chongtamade 3 nov @ 4:25 
My mod list currently only includes this mod and Harmony,and I haven't found the reason why the bug is working yet. The game version is 1.5, but I haven't purchased the latest DLC. Do I need to purchase the latest DLC to make it work properly?
chongtamade 3 nov @ 4:21 
All Pawns are stuck on resources and unable to interact, even when eating, they are trapped in a cycle and cannot take effect.
chongtamade 3 nov @ 4:18 
I have only installed this mod currently. All my pawns can't work,they can't pick up anything.
Sarg Bjornson  [skapare] 3 nov @ 4:14 
How do you want me to know?
chongtamade 3 nov @ 4:13 
Why did this mod cause a serious bug where all of my Pawns couldn't function? Uninstalling this mod restored normal functionality
GeodesicDragon 2 nov @ 14:23 
Quick question about the 'Life Sentence' achievement. Does it mean you have to keep literally one prisoner for two years without taking any more, or does it mean keep the same pawn as a prisoner for two years? If the former then, oops, I need to get rid of a few people. If the latter, then it's bugged because I've had a prisoner for two years and the achievement hasn't popped. (Unless a requirement of the achievement is the prisoner being able to move.)
XYZ_Infinity 2 nov @ 14:06 
FYI for players, I don't think Kiiro race counts towards the population achievement
Zairya 30 okt @ 9:28 
After playing a bit with different races:
Some should work and others don't. I'm not 100% sure which ones work but atleast mousekin doesn't for sure.