RimWorld

RimWorld

57 ratings
High Density Forests(Patches)
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
323.678 KB
5 Nov, 2020 @ 12:07pm
2 Apr @ 3:30pm
6 Change Notes ( view )

Subscribe to download
High Density Forests(Patches)

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Increases the density of trees across all but the extreme biomes.

Affects:
Boreal Forest, Tundra, Cold Bog, Temperate Forest, Temperate Swamp, Tropical Rain Forest, Tropical Swamp, Arid Shrub Land

Does not affesct:
Ice Sheet, Sea Ice, Extreme Desert, Desert

Question?:
Aren't there like ten other high density mods?

Answer:
Yes, but most of them are using def-overwrites. (You might have noticed animals that were introduced in 1.1/1.2 aren't showing up in your worlds...and other incompatibilities or strange behavior.) This mod uses xpath-patching to prevent those issues and be more update friendly/compatible.


This mod was created for a request. The values are based on those from Deads not so Intense dense Biomes

Compatibility
[RF] Archipelagos (Continued)

I will consider adding other modded biome compatibility if requested based on my available time.


[discord.gg]
44 Comments
velcroboy333  [author] 12 May @ 2:20pm 
Thanks for the log. I'll look into it tomorrow
os 12 May @ 10:56am 
Your mod seems like it fails to patch those vanilla biomes listed below.
Full log: https://gist.github.com/HugsLibRecordKeeper/c71b6b0fa40986b52d8a1182dd2ddc10
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "TropicalSwamp"]/wildPlants/Plant_TreeMaple) failed
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "BorealForest"]/wildPlants/Plant_TreePoplar) failed
ALE199 8 Apr @ 5:40am 
Hey you could do something akin to this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=751887749

Where there are real trees and clutter trees so cutting wood doesn't take an eternitty nor do you have a huge surplus of wood
velcroboy333  [author] 2 Apr @ 3:31pm 
@Rei, trees will always try to grow back to the density set by this mod.

@KarmaP, I have a bunch of mods to update but if you remind me in a couple weeks, I'll take a look.
velcroboy333  [author] 2 Apr @ 3:30pm 
Updated for 1.5. No changes made. Let me know if any bugs pop up.
Cheers.
Rei 19 Jul, 2023 @ 2:04pm 
Do trees grow back as densely as they did at the start of map generation? Or do trees grow back as in vanilla, without any density?
Karmapowered 26 Jun, 2023 @ 9:43am 
I like what this mod does.

May I suggest a patch for the different Regrowth biomes , since they basically completely retool the vanilla biomes ?

The "Regrowth" mod already increases vegetation density by default, but not like your mod does, where I can really see whole patches of trees like in a real forest.

I realize it's only a XML value to tweak, but I think it still would be best to have as a separate mod.

Thank you for your consideration, and sharing your mod with us.
velcroboy333  [author] 16 Feb, 2023 @ 3:04pm 
So, first I'd say completely unsub this mod and confirm it's gone by looking in the folder at drive:\SteamLibrary\steamapps\workshop\content\294100 for 2278269440. Make sure it is gone, delete it manually if you have to.

Then you can delete your player logs in C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios.

Other than that, I can't really see where other data might be hanging out. Verify the game after all this and double check the mod doesn't re-download(this happened to me before.)
Fawx 16 Feb, 2023 @ 2:07pm 
Right, that's what I meant. Sorry I should have clarified that. I'm generating entirely new worlds and the trees are still crazy dense. I'm sure it's leftover data somewhere but I'm not sure where.
velcroboy333  [author] 16 Feb, 2023 @ 1:54pm 
Once the map generates, it has a certain number of trees (rock, debris, animals, etc) Removing this mod won't remove already generated trees. However, they won't generate new ones at the rate they would with this mod active. So, if you clear a bunch out, they should stay relatively clear.

Now, if when you are generating a brand new map w/out this mod and trees are still very dense, that's another issue I'd have to look into/probably would require you to clear some files.