X4: Foundations

X4: Foundations

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Variety and Rebalance Overhaul
Created by shuulleech
Disclaimer regarding Timelines DLC: it is my policy that all current DLCs are required for my (major) mods, Timelines is not an exception, however, scenarios in Timelines were not updated for VRO balance, it's practically impossible to do due to hand-craft...
Rise of the Ossian Raider
Created by Sco81
Rise of the Ossian Raider Part 2 and Rise of the Ossian Raider Part 3 are needed, because of filesize limit Compatible to 7.0 If you use CoH DLC and want the Raiders to use Terran ships, then use my CoH addon: https://steamproxy.net/sharedfiles/filedet...
Rise of the Ossian Raider VRO
Created by Sco81
Compatible to 7.0 Balance ROR ships for VRO The mk1 ships are marked as battleships and should be equal in strenght to VRO battleships. The mk3 ships are like M0 ships (carrier+battleship), have more hull and sometimes more turrets, but have increased pric...
X4 Fire and Smoke
Created by KungFury
Compatible to all versions of X4 and all DLCs. Savegame compatible. This mod is also compatible to other mods as long as they dont change explosions (I think there exists no other mod that does this right now in 2020 so every mod works). This mod introduce...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Stations, Ships and Effects Draw Distances
Created by Mr.Freud
Increases station modules, special effects (guns firing, tracers, beams, missiles etc.) ships (masstraffic too) and gates LOD draw distances. "Effects" slider should be at max while "LOD" slider can be adjusted to your preference if you want better perform...
Better Target Monitor
Created by SirNukes
Improves the target monitor, with more info and legibility. May be customized through the extension options menu....
Faster Crew Leveling
Created by $300
What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compared to vanilla, probably to the point o...
Fresh off the Lot
Created by Axeface
Fresh off the Lot (6.0 compatible) This mod changes the colour and appearance of 4 of the games 8 default paint 'themes' making your newly built ships look more new. Alternative download link:- https://www.nexusmods.com/x4foundations/mods/362 If you would ...
Fly-by Looting
Created by Assailer
This mod scans for dropped loot around your currently piloted ship in 2-10km range defined by your ship size, and of course loot them. It's perfect during/after dogfights to gather stuff. Big containers are not picked up by this mod, only ammo and small in...
Pay The Builder
Created by Shibdib
Builder ships are expensive, this helps you get a return on your investment! Builders have a default order that has them roam around looking for NPC jobs to help finish, at completion the builder will now receive 300,000 Credits! UNSTABLE NIGHTLIES - https...
NPCs Recovered by Gramston and Litauen
Created by Gramston
This mod recovers and recruit for the game the Argon and Split NPCs characters models hidden from X4 Foundations. They reappear in stations and new ships along with the X Rebirth and new characters Argon "dyn" models. Professionals (civil and military) can...
NoSuperHighway
Created by EagleDelta
Replaces the really fun superhighway with a load of nothing. This is a Steam Workshop upload of Nexus Mod user stupidprocess' NoSuperHighway mod: https://www.nexusmods.com/x4foundations/mods/80 The title of this mod is a misnomer. It should be NoHighways, ...
X4 More Construction Buildings
Created by KungFury
Split Vendetta is required! Adds additional Yards and Wharfs to the NPC races (including Xenons) Each of the 8 main factions gets an additional yard and wharf. These are placed in strategic positions at game start but will be reconstructed at a random posi...
Neutral Engine Tints
Created by Axeface
Neutral Engine Tints (6.0 compatible). This mod changes the Blue, Green, Pink and Red tints of the Argon, Teladi, Paranid and Split engine components to neutral grey tones in an attempt to make them fit better with the large number of paintjobs in the game...
Crafted Mod Components
Created by Beans
CONFIRMED WORKING AS OF MARCH 2022 (ToA) Provides recipes for the primary mod components instead of having to rely on individual RNG missions/drops. This mod doesn't add new content and isn't flagged to lock a save. This mod will probably make it painfully...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
Alternate Appearance for Raibu (Terran Start 1)
Created by KO
What does this mod do? This mod changes the appearance of the first Terran character, Raibu. I've been enjoying playing around with facemodding. Enjoying my mod? I'd really appreciate a thumbs up or favorite to show me that people like my mods. Alternately...
Rise of the Ossian Raider Part 2
Created by Sco81
ROR additional files Because of filesize limit, this second mod and Part3 are neccessary. The mainmod - Rise of the Ossian Raider is neccessary! ...
Extra Game Options
Created by SirNukes
Adds a variety of new game options, generally ui related. Options are accessed from the Extension Options menu, and include: - Disabling menu opening animations - Disabling "help" popups (may still appear for 1 frame) - Adjusting tooltip font sizing - Adju...
Remove Dock Symbol
Created by SirNukes
Removes the red overlay symbol from small docking pads on ships....
More Asteroids
Created by cwm33
Increases asteroid field densities, as well as replenishment rates. This should hopefully prevent Asteroid Fields from becoming depleted as easily due to the mining changes in 4.0. After some testing, it looks like this requires a new save to take effect. ...
Paint Jobs for Sale
Adds paint jobs from Venture rewards to Traders. Traders now have an additional menu called "Show me your paint mods" which lists only paint mods. Changelog: Version 1.3 Added all paint mods to the inventory of traders. This should make future paint mods a...
More trading stations
Created by arshiba
I like to trade. I like trading stations. Does you? This mod increases the desire of each faction (except pirates) to build one more trading station. New stations will not spawn instantly. You have to wait or even help the factions to build them. PS. Inspi...
Terran Default Skins
Created by RDK
Alters the gunmetal grey of the default skins to match the Terran white aesthetic. Colours can be changed by editing the hue option within the paintmods.xml (requires unpacking .cat files)...
Universal Storage
Created by KO
What does this mod do? This mod adds Station Modules that have all three storage types. The modules are available in small, medium and large just like regular storage modules and are themed to whichever race you acquire them from. How do I get the blueprin...
HQ_02_V2
Created by Dumpshock
This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters. The previous version had become outdated and broken and the original uploader seems to have disappeared about a year ago. This version has been updated to follow...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
X4 Economy Overhaul
Created by KungFury
WARNING: This mod is NOT Saveggame compatible and it is highly recommended to start a new game. With Terran DLC it is mandatory to start a new game Table of Content Redo terran economy (make it way more complex and fun to build up) Redo energy generation (...
X4 Economy Overhaul VRO Patch
Created by KungFury
This mod is a patch to make the X4 Economy Overhaul mod balanced with VRO. You will need the base mod and VRO to make it work. Also changes the terran stuff altered by VRO to use the new materials...
Trader Seminars
Created by draeath
I have uploaded this mod to the Nexus and GitHub: - https://www.nexusmods.com/x4foundations/mods/769 - https://github.com/draeath/kk4duy_trader_seminars ----------------------------- Modifies trader stocks to include all pilot/management seminars. This als...
Reactive Docking
Created by Runekn
Background In X4: Foundations, subordinates assigned to a carrier with the 'Launched' option will remain docked until something relevant to their group's order happens. For example if the leader is attacked then groups with 'defend' will launch to defend. ...
Ship Variation Expansion VRO
Created by EagleDelta
Description: This Mod is the VRO compatible version of Luca's Ship Variation Expansion mod found below. Special thanks to all the work that Luca did creating the original mod. Please read below to see some of the changes from the original mod to better fit...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
Weapon Variation Expansion VRO
Created by EagleDelta
This is a VRO Patch for Luca's Weapon Variation Expansion mod. This patch has been balanced around both the Variety and Rebalance Overhaul mod and the Weapon Pack mod to better fit into the weapon design for VRO. Source: https://github.com/dhollinger/x4_mo...
Ship Variation Expansion
Created by Luca
Description: SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly. All ships are added to shipyards of their respective factions and require permits depending on their...
Teladi Kea VRO
Created by Axeface
Updated for 6.0 and latest VRO TELADI KEA CORVETTE VRO EDITION For Variety and Rebalance Overhaul users! Original version of the Teladi Kea is available here (not required, dont install together). Adds a corvette to the Teladi lineup, the Kea. Sold at Tela...
Paranid Guardians (VRO)
Created by Lint5
Description: A mod that add ships of different playstyle to the Paranid roster. This mod is balanced for VRO gameplay, vanilla version can be found here: https://steamproxy.net/sharedfiles/filedetails/?id=2649659255 A patch for Hephaestus has been rele...
Mules, Supply and Warehouses Extended
Created by Mo¡stDreams
About A re-write of mules and warehouses v4. These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity. The Mules Travel Mule This Mule is the ONLY one to care a...
Savage Spur: Additional Super Highway
Created by sprIder
This mod adds the second Super Highway in Savage Spur. It is compatible with old saves. There seem to be problems when this mod is activated and the Terran/Yaki plots are not yet completed. Only use this mod when all Terran/Yaki plots are completed! ------...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
Rise of the Ossian Raider - CoH
Created by Sco81
Compatible to 6.x Ossian Raiders are using Terran ships now. This change could make the Raiders a bit stronger, because they are using some Asgards now. Requirements: DLC CoH Rise of the Ossian Raider Rise of the Ossian Raider Part 2...
Terran Accelerators
COMPATIBLE WITH 6.00 AND BEYOND Replaces the Sol accelerators with the unused Terran accelerators >>|| READ ME FIRST ||<< >>|| READ ME FIRST ||<< The mod will only work for NEW GAMES due to how it was implemented. Saves that did not have the mod previously...
Station Advertisements and News Tickers Replacement
Created by contactnovuspc
UPDATED: Updated the tickers image quality. Less pixelated scrolling texts. I found a mod on nexus that replaces the original advertisements on the digital displays around stations. I thought it was a cool idea so I decided to do my own version. Took a ste...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Static Defense
Created by DrWhoKnows
This mod is one component of my bigger project Station Combat Rebalance (SCR) https://steamproxy.net/sharedfiles/filedetails/?id=3176807112 , but is independent of the latter. Station based turrets receive buff on range and accuracy. There are three p...
Terran capital ship kitbash and minor adjustments
Created by Lupercal
Summary This is a simple replacement of vanilla Terran ships and includes small adjustments. Currently it replaces the Tokyo class XL carrier, Honshu class XL support and the Osaka class L destroyer. It also replaces a few of L/XL Terran engine sounds. I r...
Hidden/Unused Terran Station Modules
Enables the player to construct the Terran trade station-exclusive container and liquid storage, and the Terran HQ 1-Dock Pier...
Lowered Asteroid Draw Distance
Created by shadowed
Over 10x lower draw distance for XL Asteroids for a large performance boost. In 7.XX this mod and the mods recommended below are not really needed; Egosoft shifted Asteroid rendering to the GPU. Asteroid Fade-in by SirNukes is recommended for older builds:...
Remove Station Dock Glow 6x
Created by aladinaleks
Remove the blue glow from around station docks. All DLC support. For X4 v.6x+ ======================= Мод удаляет синее свечение вокруг док-станций. Поддержка всех DLC. ======================== WebSite - Remove Station Dock Glow 6x ==================== Pay...
Jobs Shuffle
Created by Treybor
I have painstakingly and manually gone through most jobs files of both base game and DLC to add the following tag... Matchextension=False You don't know what that means? An extension is considered base game, DLC, or a mod. A job file introduced into the ga...
SVE VRO Job Tweaks
Created by Entissus
Modifies the SVE VRO mod by EagleDelta to remove all SVE jobs. All ships will still be used by their appropriate factions. This change was made so that SVE would fit better into DeadAir's mods and/or Faction Enhancer mods. Essentially; you get all of the s...
Larger Stations
Created by Treybor
New Construction Plans for Wharfs/Shipyards/TradeStations and also increased storage of Teladi Ring Tradestations since they can't be directly edited as easily Intended for a new game *Update 1.02: Added more docking, in a current game, you will only see t...
Illegal Wares Freedom
Created by iLavVex
Gives players the freedom to do with their normally non-sellable illicit wares as they please. The items that can now be sold are: - Security Bypass System - Security Decryption System - Security Slicer Now the Encyclopedia description for the Security Dec...
X-Universum-light / ab 7.0
Created by J.L.
This mod creates new sectors, one is owned by the Xenon. The others have not yet been taken over by other peoples, more could follow with dear neighbors. The mod also works with "old" saves, should Egosoft create a sector where one of mine is. This is not ...
Xenon Jobs+ 7.0
Created by Treybor
Updated for the 7.0 BETA, still works on previous versions, just includes the new Xenon ships in the lineup, you won't have the new ships unless you get on the BETA https://steamproxy.net/sharedfiles/filedetails/?id=3249159201 Use this to help Xenon in...
No Rotation Asteroids
Created by aladinaleks
The mod stops the rotation of the asteroids. Supports vanilla game and all DLC. Probably will increase FPS a little. Мод останавливает вращение астероидов. Поддержка ванильной игры и всех DLC. Возможно немного повысит FPS. /////////////////////////////////...
More AI Carrier Jobs
Created by Treybor
When I first learned how to mod, this was one of the first things I changed... You may not need this if your using something like VRO or a mod that already does something similar but you can still add these to raise the jobs amount HOP, ANT, and MIN never ...
Reflex Sight for TrackIR
Created by M66
Fix the ship gunsights to be projected for correct targeting and docking when using positional headtracking such as TrackIR. The central crosshair will always appear over your forward-facing targeting point even when you move your head around, similar to a...
Matrix #499 Sector
Created by Treybor
Adds a new Xenon sector and breaks the connection between Matrix #9 and Fires of Defeat "Matrix #499 erupted onto the gate network, causing havoc amongst the nearby Split inhabitants. During the war between Patriarch Zyarth and the Free Families, the Xenon...
Matrix Sectors Set 1
Created by Treybor
Adds 2 new Xenon Sectors near Atiya's Misfortune and Faulty Logic and breaks the original connection. Deletes the God Entry for the Xenon Wharf/Shipyard in Atiya's Misfortune and adds new entries for Matrix #118 "The Xenon of Matrix #152 were quick to link...
Paranid-Teladi Border Sectors
Created by Treybor
Adds 3 new Sectors to the borders of the Paranid-Teladi and breaks 2 original connections Merchant Haven and Holy Ground also possess trade stations. if added mid-save they should build these at some point. "The gateway system into the rich Teladi core sys...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Catchup Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
VRO Assets
Created by shuulleech
Asset files for main VRO mod. YOU NEED MAIN VRO MOD This mod exists because there is a size limit for workshop mods for X4, VRO is now bigger than that limit so it was cut into 2 mods. Main mod: https://steamproxy.net/sharedfiles/filedetails/?id=169686...
Interchangeable Main Batteries
Created by ‼Flynn‼
Lets you slap whatever main battery you want on your ships. The Mod should be compatible with most ship mods out of the box, but if you find any that it doesn't work with, let me know down below. It's also not going to work with any mods that add any extra...
M class ship repair laser
Created by error name
Adds a repair laser for M-class ships. repairs ship and station hull at a rate of +75MJ/sec. Requested by: Laserak#4802 on discord Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empt...
S class ship repair laser
Created by error name
Adds a repair laser for S-class ships. repairs ship and station hull at a rate of +50MJ/sec. Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empty slots. Weapon and blueprint can be a...
Unrestricted Erlking Equipment
Created by ‼Flynn‼
Removes the restriction on Erlking Turrets, engine, and shields. Also standardizes weapon mounts on the Erlking. Nexus link for non steam people: https://www.nexusmods.com/x4foundations/mods/993/?tab=files...
Xenon Economy Ships Standalone
Created by Treybor
Miner Ships only from Xenon Jobs+ Requested mod with only the miners from the other mod Adds Xenon Economy Jobs 1.01 20 - Economy ships (Set to stay closer too Xenon territory in case they lose too many economy ships and stall out, divided between Ore Only...
[V6] Lebtron's Split Turret Recolor
Created by Lebtron
I really like the geometry of split turrets. The only downside is that the red color does not fit to a lot of paintjobs. That's the reason why I recolored them. There shouldn't be any compatibility issue with any other mod, except they change the mesh of s...
Missile Visual Overhaul
Created by EvametryE
Missile Visual Overhaul I was never satisfied with the vanilla game's missile trail effects, which was just a bland blue trail, and sometimes difficult to see..... so i went and tried to make a new effect and replace the default game's missile trail, and t...
Teladi Kea Restored VRO
Created by Axeface
TELADI KEA RESTORED VRO While finishing my Teladi Kea model a few people requested that the old version remain in the game. This mod restores the old version of my Teladi Kea splitting the versions into Sentinel and Vanguard variants. Sentinel sold by Mini...
Chill Explosions
Created by Chillmatica
Checked working fine in 7.0. Adds various (better?) ship and station explosion effects. To my tastes anyways. Visual changes only. See videos for examples. Works fine together with the X4 Fire & Smoke mod....
Chill Tweaks
Created by Chillmatica
Various vanilla game tweaks that I've added for myself while developing the other mods. This one likely won't be for everyone and there's no options so take it or leave it, or crack it open and delete what you don't want. Much travel drive tweaks: Fighters...
Replenish Missiles
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Missiles are automatically replenished after firing. Includes turrets and station turrets. Every 60 seconds, out of sector ships and stations will replenish their missiles....
Ocean of Fantasy > Antigone Memorial
Created by Axeface
This mod connects Ocean of Fantasy to Antigone Memorial. I was quite upset that the Boron are so stranded away in their little corner of the galaxy, they dont do much even if you try really hard to help them do so. I wanted to allow the Boron to project th...
E begone
Created by Axeface
This mod does a few things. 1. It removes the E suffix from the new L and XL ships, eg "Odysseus E" is now just "Odysseus". 2. It removes player-access to the blueprints for the old Paranid ship models, they are hidden. 3. It swaps the model of the abandon...
Better NPC faction pilots (より優れたNPC派閥パイロット)
Created by EBI
(Google Translation) I felt that the pilot skills of the NPC factions were too low, so I raised them overall. It will almost no longer be the case that the captains of aircraft carriers and battleships in the regular forces of major factions are rookies wi...
Remove Station Dock Glow
Created by SirNukes
Remove the blue glow from around station docks...
Buy And Sell Stations
Created by Celludriel
Player can sell stations to other factions and buy stations from other factions. This mod is made by General Vash and all I did was make it compatible with 6.0. I asked and have received permission to upload this to steam so it can be enjoyed by everyone. ...
X Rebirth Sectors
Created by Wesley
IMPORTANT INFORMATION: - Requires Split Vendetta DLC. - Requires new game start. Gates leading to new sectors will be disabled in existing saves. If you like this mod, please consider buying me a coffee: https://www.buymeacoffee.com/wesx4 I started working...
Void - Second Contact Gate Change
Created by Treybor
Alters The Void <--> Second Contact II connection and changes it too The Void <--> Second Contact XI This does push ANT/TER/PIO further from the highways but Second Contact II is such a small sector for the amount of traffic that passes through, this is a ...
Rise of the Ossian Raider Part 3
Created by Sco81
ROR additional files Because of filesize limit, this mod and Part 2 are neccessary. The mainmod - Rise of the Ossian Raider is neccessary! ...
NPC Equipment Modification Chance+++
Created by EBI
"What effect does it have?" -Normal NPCs will drop better modified parts -You can get high-quality parts just by collecting battle debris -You won't have to hunt BUCs or HOPs for good parts "Who will use it?" -People who want good modified parts -People wh...
Timelines Ships
Created by Treybor
Adds the Terran Timelines ships/equipment to the Terran and Pioneers Faction and automatically seeded into their lineup of ships to be used in the sandbox. * Updated for the 7.10 Beta and will likely need to be on the Beta for the terran ware build methods...
Silent Witness-Eighteen Billion Gate Removal
Created by Treybor
Removes the connection from Silent Witness too Eighteen Billion You can already just go through windfall to get too Eighteen Billion Helps slightly with background AI pathfinding, one less route for them to consider in processing. Compatible with most mods...
DeadAir Dynamic Wars
Created by DeadAirRT
DeadAir Dynamic Wars Scripted events at set intervals that change relations between two AI factions. The stronger a faction is, the more enemies it will likely have. The weaker a faction is, the more friends it will likely have. As of v1.36 you can select ...
[V6] Lebtron's Paranid Turret Recolor
Created by Lebtron
Neutral tint for the Paranid heavy turrets Updated for 6.0. Thanks to @Axeface for the hints...
Module Limit Expansion
Created by karius
Translated by ChatGPT: This mod increases the number of modules for NPC stations. When starting a new game, each station will have more modules, resulting in a reduced total number of stations, which improves game performance. If introduced mid-game, the i...
Heretic's End FactionLogic
Created by Treybor
Adds Factionlogic to Heretic's End Factions can claim Heretic's End. Compatible with all mods. Can be added/Removed but you will need to deal with new tenants on your own. *You will miss out on the email for occupying Heretic's End yourself. Has no impact ...
Capes Crystal Rework
Created by Th3Cap3
####### Capes Crystal Rework ####### ####### The "Problem" ####### I've always found crystal hunting to be less interactive than I would like, just sit and watch for a little spark here or there, find it and shoot it. Sometimes it's a pain to find crystals...
NPC invasion tweaks
Created by karius
Translated by ChatGPT: This mod tweaks NPC to accumulate more forces before invading. This mod adjusts NPC forces to invade more wisely. It increases the required strength of allies relative to the enemy's strength and makes invasions more cautious. Howeve...
Equipment Modifications Redone
Created by SkyWølf
Works with 7.0! Description Are you tired of rerolling your weapon modification for the hundredth time just to get a decent roll? Do you think that gear with random stats belongs in looter shooters but not your beloved X-Universe? Then I might got just the...
Capital Ship Loot Magnet
Created by Assailer
Capital Ship Loot Magnet Version 1.05 Player capital ships will be gathering inventory loot from a large distance. This mod should help clearing sectors from debris boosting your FPS and simulation speeds. Class-L ships will catch a single item from 200 km...
Secret Stash
Created by Assailer
Secret Stash: Police will never find illegal inventory items / cargo wares. You still need to stop and let them carry out scanning. This works for all your ships, not only for the player controlled one. Change log: 1.12 - updated to create nicer looking lo...