X4: Foundations

X4: Foundations

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Neutral Engine Tints
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12.686 MB
28 Feb, 2021 @ 7:47pm
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Neutral Engine Tints

Description
Neutral Engine Tints (6.0 compatible).
This mod changes the Blue, Green, Pink and Red tints of the Argon, Teladi, Paranid and Split engine components to neutral grey tones in an attempt to make them fit better with the large number of paintjobs in the game. No more green engines that clash with your nice purple paintjob, for example. For some engines, especially the L tier and Split ships I have removed or reduced the decals that are often included in the models to give them a cleaner appearance.

Many thanks to Egosoft for X4 and the X games in general!

Enjoy!



'Probably' FAQ
Q. Do I still need the old versions of this mod if I use this?
A. No, This is a new improved and expanded version of my older Neutral Engine Tint mods. Now including support for L, XL and all Split ships. This mod should not be installed alongside those older versions. If you have the old versions please unsubscribe from them before subscribing to this one.

Q. Requirements?
A. Split Vendetta.

Q. Is this mod safe to uninstall?
A. Yes. Engines will return to vanilla without problems if you unsubscribe/remove this mod.

Q. If I could grant you one wish, what would you wish for?
A. Boron.






Donations
I spend a lot of time and effort making mods, they are of course FREE but if you like what I do and feel like showing your appreciation with a donation you can do so through Paypal[www.paypal.com] via mjfaraldo@gmail.com. Thank you.
Also, I get paid for downloads of my mods from nexusmods, so getting this mod from there[www.nexusmods.com] is very much appreciated.
49 Comments
Axeface  [author] 14 May, 2023 @ 4:45am 
@Rothank I thought about it but I would rather make my own mod really, there are a few things ide like to do differently. I'm not sure. For now I packaged lebtrons tint mods into one and may release it in the next couple of days as it seems hes fine with that, I need to triple check everything is ok first.
Rothank 14 May, 2023 @ 2:07am 
hey Axeface, I noticed a good bit of discussion around the topic in one of the Lebtron's turret recolor mods - do you have plans to upload the fixed version to complement your engine tints mod?
Bahaar 10 May, 2023 @ 6:15am 
@Axeface Glad I could help you with those issues, even if unintentionally, and thanks for getting back to me on the tag/xml topic. I‘ll be going on crossing possible incompatibilities off the list, before messing up another save file :D
Cheers and keep up the good work!
Axeface  [author] 10 May, 2023 @ 5:52am 
@Bahaar Thanks for posting this because I just found out why boron ships in my game can mount split shields and other issues. Issue lies with lebtrons recolours, if you remove all the xml files from the mods it will be fixed (for newly built ships only).
Axeface  [author] 10 May, 2023 @ 5:50am 
@Bahaar No this mod doesnt even include any xmls. Its just meshes.
Bahaar 10 May, 2023 @ 1:08am 
Hello Axeface,
firstly, thanks for the great mod!
Quick question: Does your mod change equipment tags for engines?
I was using SVE and XR Ship Pack and even after properly updating the mods, the AI kept building mod ships without engines. The author of SVE found that turret recolouring mods broke on him due to changes to tags (not sure what exactly they are but I hope you‘ll know what he means), so wanted to make sure that updates of the game and mods with 6.00 haven‘t created some sort of incompatibility?
Any way that you and/or the SVE/XR modders can and want to check compatibility if your mod does indeed go into tags for equipment?
Axeface  [author] 30 Apr, 2023 @ 3:35pm 
@knightphantom420 Yes
knightphantom420 28 Apr, 2023 @ 4:11am 
good 4 6.0?
Axeface  [author] 24 Apr, 2023 @ 1:56pm 
@Naverthis I did indeed lol!
Naverthis 24 Apr, 2023 @ 12:49pm 
You got your FAQ Boron :D @Axeface